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More fixes and edits!
* Fixed a bug with client_exit module button appearing on full reload. * Fixed the battle window to work properly now (left click: attack, right click: menu). * Added auto walk checker for more accurate aut walking: - It will always find the path now, except in rare occasions gets stuck running back and forward - Re-calculates path every 10 steps and also when you hit an object that cancels your step. - Right now this is just a temporary method. - Cancels the checker when you move or press escape (has to be done client-side). * Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling. * Added support for no ping in cooldowns. * Added missing PlayerStates (hungry and bleeding).
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@@ -4,7 +4,9 @@ local exitWindow
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local exitButton
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function Exit.init()
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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if not g_game.isOnline() then
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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end
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connect(g_game, {
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onGameStart = Exit.hide,
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