mirror of
https://github.com/edubart/otclient.git
synced 2025-05-01 18:19:20 +02:00

* Fixed a bug with client_exit module button appearing on full reload. * Fixed the battle window to work properly now (left click: attack, right click: menu). * Added auto walk checker for more accurate aut walking: - It will always find the path now, except in rare occasions gets stuck running back and forward - Re-calculates path every 10 steps and also when you hit an object that cancels your step. - Right now this is just a temporary method. - Cancels the checker when you move or press escape (has to be done client-side). * Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling. * Added support for no ping in cooldowns. * Added missing PlayerStates (hungry and bleeding).
62 lines
1.1 KiB
Lua
62 lines
1.1 KiB
Lua
Exit = {}
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local exitWindow
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local exitButton
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function Exit.init()
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if not g_game.isOnline() then
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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end
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connect(g_game, {
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onGameStart = Exit.hide,
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onGameEnd = Exit.show
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})
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end
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function Exit.terminate()
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disconnect(g_game, {
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onGameStart = Exit.hide,
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onGameEnd = Exit.show
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})
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if exitWindow then
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exitWindow:destroy()
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exitWindow = nil
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end
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if exitButton then
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exitButton:destroy()
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exitButton = nil
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end
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Exit = nil
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end
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function Exit.hide()
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if exitWindow then
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exitWindow:destroy()
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end
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exitButton:hide()
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end
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function Exit.show()
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exitButton:show()
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end
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function Exit.tryExit()
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if exitWindow then
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return true
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end
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local yesFunc = function() scheduleEvent(exit, 10) end
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local noFunc = function() exitWindow:destroy() exitWindow = nil end
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exitWindow = displayGeneralBox('Exit', tr("Do you really want to exit?"),
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{ { text='Yes', callback=yesFunc },
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{ text='No', callback=noFunc },
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anchor=AnchorHorizontalCenter }, yesFunc, noFunc)
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return true
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end
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