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Move isDirectory logic from an anonymous namespace to ResourceManager::directoryExists
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@ -29,21 +29,6 @@
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#include <physfs.h>
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namespace {
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bool isDirectory(const std::string &path)
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{
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PHYSFS_Stat stat = {};
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int result = PHYSFS_stat(path.c_str(), &stat);
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if (!result) {
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return false;
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}
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return stat.filetype == PHYSFS_FILETYPE_DIRECTORY;
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}
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} // namespace <anonymous>
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ResourceManager g_resources;
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void ResourceManager::init(const char *argv0)
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@ -171,12 +156,18 @@ void ResourceManager::searchAndAddPackages(const std::string& packagesDir, const
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bool ResourceManager::fileExists(const std::string& fileName)
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{
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return (PHYSFS_exists(resolvePath(fileName).c_str()) && !isDirectory(resolvePath(fileName)));
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const std::string path = resolvePath(fileName);
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return (PHYSFS_exists(path.c_str()) && !directoryExists(path));
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}
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bool ResourceManager::directoryExists(const std::string& directoryName)
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{
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return isDirectory(resolvePath(directoryName));
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PHYSFS_Stat stat = {};
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if (!PHYSFS_stat(directoryName.c_str(), &stat)) {
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return false;
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}
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return stat.filetype == PHYSFS_FILETYPE_DIRECTORY;
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}
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void ResourceManager::readFileStream(const std::string& fileName, std::iostream& out)
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