mirror of
https://github.com/edubart/otclient.git
synced 2025-11-03 20:26:23 +01:00
Android compilation added.
This commit is contained in:
@@ -126,10 +126,10 @@ set(framework_SOURCES ${framework_SOURCES}
|
||||
|
||||
# crash handler
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
|
||||
#${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32platform.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
|
||||
#${CMAKE_CURRENT_LIST_DIR}/platform/unixplatform.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/platform.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/platform.h
|
||||
)
|
||||
@@ -206,7 +206,12 @@ if(WIN32)
|
||||
endif()
|
||||
set(Boost_USE_MULTITHREADED ON)
|
||||
set(Boost_USE_STATIC_LIBS ${USE_STATIC_LIBS})
|
||||
find_package(Boost 1.48.0 COMPONENTS ${REQUIRED_BOOST_COMPONENTS} REQUIRED)
|
||||
|
||||
if(ANDROID)
|
||||
|
||||
else()
|
||||
find_package(Boost 1.48.0 COMPONENTS ${REQUIRED_BOOST_COMPONENTS} REQUIRED)
|
||||
endif()
|
||||
|
||||
#find lua
|
||||
if(LUAJIT)
|
||||
@@ -226,8 +231,10 @@ find_package(PhysFS REQUIRED)
|
||||
find_package(OpenSSL REQUIRED)
|
||||
|
||||
# android already has zlib
|
||||
if(NOT __ANDROID__)
|
||||
if(NOT ANDROID)
|
||||
find_package(ZLIB REQUIRED)
|
||||
else()
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} android)
|
||||
endif()
|
||||
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES}
|
||||
@@ -296,18 +303,26 @@ endif()
|
||||
|
||||
if(FRAMEWORK_GRAPHICS)
|
||||
set(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
|
||||
if(OPENGLES STREQUAL "2.0")
|
||||
find_package(OpenGLES2 REQUIRED)
|
||||
find_package(EGL REQUIRED)
|
||||
if(OPENGLES STREQUAL "2.0" OR ANDROID_NATIVE_API_LEVEL VERSION_GREATER 7)
|
||||
if(NOT ANDROID)
|
||||
find_package(OpenGLES2 REQUIRED)
|
||||
find_package(EGL REQUIRED)
|
||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
|
||||
else()
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} GLESv2)
|
||||
endif()
|
||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=2)
|
||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
|
||||
ELSEif(OPENGLES STREQUAL "1.0")
|
||||
find_package(OpenGLES1 REQUIRED)
|
||||
find_package(EGL REQUIRED)
|
||||
ELSEif(OPENGLES STREQUAL "1.0" OR ANDROID_NATIVE_API_LEVEL VERSION_LESS 8)
|
||||
if(NOT ANDROID)
|
||||
find_package(OpenGLES1 REQUIRED)
|
||||
find_package(EGL REQUIRED)
|
||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
|
||||
else()
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} GLESv1_CM)
|
||||
endif()
|
||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
|
||||
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
|
||||
else()
|
||||
## TODO: CMake Documentation says that this is not the right
|
||||
# Thing for Mac OS X, but it works for now.
|
||||
@@ -344,8 +359,8 @@ if(FRAMEWORK_GRAPHICS)
|
||||
${CMAKE_CURRENT_LIST_DIR}/graphics/dx/painterdx9.h
|
||||
)
|
||||
endif()
|
||||
|
||||
else()
|
||||
|
||||
elseif(NOT ANDROID)
|
||||
set(framework_LIBRARIES ${framework_LIBRARIES} X11)
|
||||
endif()
|
||||
|
||||
@@ -445,6 +460,8 @@ if(FRAMEWORK_GRAPHICS)
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/sdlplatform.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/platform/sdlplatform.h
|
||||
|
||||
# window input
|
||||
${CMAKE_CURRENT_LIST_DIR}/input/mouse.cpp
|
||||
|
||||
Reference in New Issue
Block a user