Use SDL 2.0

This commit is contained in:
Eduardo Bart 2013-02-26 15:19:10 -03:00
parent 45eda6c573
commit adf51f1852
5 changed files with 186 additions and 53 deletions

View File

@ -359,12 +359,12 @@ if(FRAMEWORK_GRAPHICS)
set(framework_LIBRARIES ${framework_LIBRARIES} X11) set(framework_LIBRARIES ${framework_LIBRARIES} X11)
endif() endif()
option(SDL "Use SDL support" OFF) option(SDL "Use SDL 2.0 support" OFF)
if(SDL) if(SDL)
find_package(SDL REQUIRED) find_package(SDL2 REQUIRED)
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DSDL) set(framework_DEFINITIONS ${framework_DEFINITIONS} -DSDL)
set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${SDL_INCLUDE_DIR}) set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR})
set(framework_LIBRARIES ${framework_LIBRARIES} ${SDL_LIBRARY}) set(framework_LIBRARIES ${framework_LIBRARIES} ${SDL2_LIBRARY})
set(framework_SOURCES ${framework_SOURCES} set(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.cpp ${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.h ${CMAKE_CURRENT_LIST_DIR}/graphics/sdl/paintersdl.h

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@ -0,0 +1,16 @@
# Try to find the SDL2 library
# SDL2_FOUND - system has SDL2
# SDL2_INCLUDE_DIR - the SDL2 include directory
# SDL2_LIBRARY - the SDL2 library
FIND_PATH(SDL2_INCLUDE_DIR NAMES SDL2/SDL.h)
SET(_SDL2_STATIC_LIBS libSDL2.a)
SET(_SDL2_SHARED_LIBS libSDL2.dll.a SDL2)
IF(USE_STATIC_LIBS)
FIND_LIBRARY(SDL2_LIBRARY NAMES ${_SDL2_STATIC_LIBS} ${_SDL2_SHARED_LIBS})
ELSE()
FIND_LIBRARY(SDL2_LIBRARY NAMES ${_SDL2_SHARED_LIBS} ${_SDL2_STATIC_LIBS})
ENDIF()
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR)
MARK_AS_ADVANCED(SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -0,0 +1,49 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef GRAPHICSCONTEXTEGL_H
#define GRAPHICSCONTEXTEGL_H
#include <framework/graphics/graphicscontext.h>
#include <EGL/egl.h>
class GraphicsContextEGL : public GraphicsContext
{
public:
GraphicsContextEGL();
void create(WindowType window, DisplayType display);
void destroy();
void restore();
void swapBuffers();
void setVerticalSync(bool enable);
private:
EGLConfig m_eglConfig;
EGLContext m_eglContext;
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
};
#endif

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@ -21,70 +21,74 @@
*/ */
#include "sdlwindow.h" #include "sdlwindow.h"
#include <framework/graphics/image.h>
#include <framework/core/graphicalapplication.h>
SDLWindow::SDLWindow() SDLWindow::SDLWindow()
{ {
m_visual = 0; m_window = NULL;
m_display = 0; m_renderer = NULL;
m_minimumSize = Size(600,480);
m_size = Size(600,480);
} }
void SDLWindow::init() void SDLWindow::init()
{ {
if(SDL_Init(SDL_INIT_VIDEO) < 0) SDL_Init(SDL_INIT_VIDEO);
g_logger.fatal(stdext::format("SDL video initialization failed: %s", SDL_GetError()));
m_visual = SDL_GetVideoInfo(); m_window = SDL_CreateWindow(g_app.getName().c_str(),
if(!m_visual) SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
g_logger.fatal(stdext::format("SDL video query failed: %s", SDL_GetError())); m_size.width(), m_size.height(),
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
int width = 640; if(!m_window)
int height = 480; g_logger.fatal("Unable to create SDL window");
int bpp = m_visual->vfmt->BitsPerPixel;
int flags = SDL_OPENGL | SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_RESIZABLE;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); m_context = SDL_GL_CreateContext(m_window);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); if(!m_context)
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); g_logger.fatal("Unable to create SDL GL context");
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_MakeCurrent(m_window, m_context);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
m_display = SDL_SetVideoMode(width, height, bpp, flags);
if(!m_display)
g_logger.fatal(stdext::format("SDL video mode set failed: %s", SDL_GetError()));
m_size = Size(width,height);
m_visible = true;
} }
void SDLWindow::terminate() void SDLWindow::terminate()
{ {
SDL_GL_DeleteContext(m_context);
SDL_DestroyRenderer(m_renderer);
SDL_DestroyWindow(m_window);
SDL_Quit(); SDL_Quit();
} }
void SDLWindow::move(const Point& pos) void SDLWindow::move(const Point& pos)
{ {
if(pos.x < 0 || pos.y < 0)
return;
SDL_SetWindowPosition(m_window, pos.x, pos.y);
} }
void SDLWindow::resize(const Size& size) void SDLWindow::resize(const Size& size)
{ {
if(!size.isValid())
return;
m_size = size;
SDL_SetWindowSize(m_window, m_size.width(), m_size.height());
if(m_onResize)
m_onResize(m_size);
} }
void SDLWindow::show() void SDLWindow::show()
{ {
SDL_ShowWindow(m_window);
} }
void SDLWindow::hide() void SDLWindow::hide()
{ {
SDL_HideWindow(m_window);
} }
void SDLWindow::maximize() void SDLWindow::maximize()
{ {
SDL_MaximizeWindow(m_window);
} }
void SDLWindow::poll() void SDLWindow::poll()
@ -92,82 +96,144 @@ void SDLWindow::poll()
SDL_Event event; SDL_Event event;
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
switch(event.type) { switch(event.type) {
case SDL_WINDOWEVENT: {
switch(event.window.event) {
case SDL_WINDOWEVENT_SHOWN:
m_visible = true;
break;
case SDL_WINDOWEVENT_HIDDEN:
m_visible = false;
break;
case SDL_WINDOWEVENT_MOVED:
m_position = Point(event.window.data1, event.window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
m_size = Size(event.window.data1, event.window.data2);
if(m_onResize)
m_onResize(m_size);
break;
case SDL_WINDOWEVENT_MINIMIZED:
m_maximized = false;
break;
case SDL_WINDOWEVENT_MAXIMIZED:
m_maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
m_maximized = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
m_focused = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
m_focused = false;
break;
}
break;
}
case SDL_KEYDOWN: case SDL_KEYDOWN:
break; break;
case SDL_KEYUP:
break;
case SDL_TEXTINPUT:
break;
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
break; break;
case SDL_VIDEORESIZE: case SDL_MOUSEBUTTONDOWN:
break;
case SDL_MOUSEBUTTONUP:
break;
case SDL_MOUSEWHEEL:
break; break;
case SDL_QUIT: case SDL_QUIT:
if(m_onClose) if(m_onClose)
m_onClose(); m_onClose();
default:
//printf("I don't know what this event is!\n");
break;
} }
} }
if(!m_maximized)
updateUnmaximizedCoords();
} }
void SDLWindow::swapBuffers() void SDLWindow::swapBuffers()
{ {
SDL_GL_SwapBuffers(); SDL_GL_SwapWindow(m_window);
} }
void SDLWindow::showMouse() void SDLWindow::showMouse()
{ {
SDL_ShowCursor(1);
} }
void SDLWindow::hideMouse() void SDLWindow::hideMouse()
{ {
SDL_ShowCursor(0);
} }
void SDLWindow::setMouseCursor(int cursorId) void SDLWindow::setMouseCursor(int cursorId)
{ {
//TODO
} }
void SDLWindow::restoreMouseCursor() void SDLWindow::restoreMouseCursor()
{ {
//TODO
} }
void SDLWindow::setTitle(const std::string& title) void SDLWindow::setTitle(const std::string& title)
{ {
SDL_WM_SetCaption(title.c_str(), title.c_str()); SDL_SetWindowTitle(m_window, title.c_str());
} }
void SDLWindow::setMinimumSize(const Size& minimumSize) void SDLWindow::setMinimumSize(const Size& minimumSize)
{ {
SDL_SetWindowMinimumSize(m_window, minimumSize.width(), minimumSize.height());
} }
void SDLWindow::setFullscreen(bool fullscreen) void SDLWindow::setFullscreen(bool fullscreen)
{ {
if(m_fullscreen == fullscreen)
return;
SDL_SetWindowFullscreen(m_window, fullscreen);
m_fullscreen = fullscreen;
} }
void SDLWindow::setVerticalSync(bool enable) void SDLWindow::setVerticalSync(bool enable)
{ {
SDL_GL_SetSwapInterval(enable);
} }
void SDLWindow::setIcon(const std::string& file) void SDLWindow::setIcon(const std::string& file)
{ {
ImagePtr image = Image::load(file);
if(!image) {
g_logger.traceError(stdext::format("unable to load icon file %s", file));
return;
}
if(image->getBpp() != 4) {
g_logger.error("the app icon must have 4 channels");
return;
}
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(image->getPixelData(), image->getWidth(), image->getHeight(), 32, image->getWidth()*4, 0xff0000, 0xff00, 0xff, 0xff000000);
SDL_SetWindowIcon(m_window, surface);
SDL_FreeSurface(surface);
} }
void SDLWindow::setClipboardText(const std::string& text) void SDLWindow::setClipboardText(const std::string& text)
{ {
SDL_SetClipboardText(text.c_str());
} }
Size SDLWindow::getDisplaySize() Size SDLWindow::getDisplaySize()
{ {
return m_size; //TODO
return getSize();
} }
std::string SDLWindow::getClipboardText() std::string SDLWindow::getClipboardText()
{ {
return std::string(); return SDL_GetClipboardText();
} }
std::string SDLWindow::getPlatformType() std::string SDLWindow::getPlatformType()
@ -177,5 +243,6 @@ std::string SDLWindow::getPlatformType()
int SDLWindow::internalLoadMouseCursor(const ImagePtr& image, const Point& hotSpot) int SDLWindow::internalLoadMouseCursor(const ImagePtr& image, const Point& hotSpot)
{ {
//TODO
return 0; return 0;
} }

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@ -24,7 +24,7 @@
#define SDLWINDOW_H #define SDLWINDOW_H
#include "platformwindow.h" #include "platformwindow.h"
#include <SDL.h> #include <SDL2/SDL.h>
#include <framework/graphics/glutil.h> #include <framework/graphics/glutil.h>
class SDLWindow : public PlatformWindow class SDLWindow : public PlatformWindow
@ -63,8 +63,9 @@ protected:
int internalLoadMouseCursor(const ImagePtr& image, const Point& hotSpot); int internalLoadMouseCursor(const ImagePtr& image, const Point& hotSpot);
private: private:
const SDL_VideoInfo *m_visual; SDL_Window *m_window;
SDL_Surface *m_display; SDL_Renderer *m_renderer;
SDL_GLContext m_context;
}; };
#endif #endif