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Fix for moving creatures/items far out of reach
Fix to https://github.com/edubart/otclient/issues/1055
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@ -20,15 +20,26 @@ function UIItem:onDragLeave(droppedWidget, mousePos)
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end
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function UIItem:onDrop(widget, mousePos)
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if not self:canAcceptDrop(widget, mousePos) then return false end
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if not self:canAcceptDrop(widget, mousePos) then
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return false
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end
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local item = widget.currentDragThing
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if not item:isItem() then return false end
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local toPos = self.position
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if not item:isItem() then
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return false
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end
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local itemPos = item:getPosition()
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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local itemTile = item:getTile()
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if itemPos.x ~= 65535 and not itemTile then
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return false
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end
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local toPos = self.position
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then
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return false
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end
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if item:getCount() > 1 then
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modules.game_interface.moveStackableItem(item, toPos)
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