mirror of
https://github.com/edubart/otclient.git
synced 2025-10-15 03:54:54 +02:00
ctrl+g kinda working, but login/logout events still need a remake
This commit is contained in:
93
modules/mainmenu/characterlist.lua
Normal file
93
modules/mainmenu/characterlist.lua
Normal file
@@ -0,0 +1,93 @@
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CharacterList = { }
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-- private variables
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local charactersWindow
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local loadBox
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local characterList
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-- private functions
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local function onCharactersWindowKeyPress(self, keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyUp or keyCode == KeyTab then
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characterList:focusPreviousChild(ActiveFocusReason)
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elseif keyCode == KeyDown then
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characterList:focusNextChild(ActiveFocusReason)
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end
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end
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return false
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end
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-- public functions
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function CharacterList.create(characters, premDays)
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if charactersWindow then
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charactersWindow:destroy()
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end
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charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
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characterList = charactersWindow:getChildById('characterList')
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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charactersWindow.onKeyPress = onCharactersWindowKeyPress
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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local worldHost = characterInfo[3]
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local worldIp = characterInfo[4]
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local label = UILabel.create()
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characterList:addChild(label)
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label:setText(characterName .. ' (' .. worldName .. ')')
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label:setStyle('CharacterListLabel')
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label.characterName = characterName
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label.worldHost = worldHost
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label.worldPort = worldIp
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if i == 0 or Configs.get('lastUsedCharacter') == characterName then
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characterList:focusChild(label, ActiveFocusReason)
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end
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end
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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end
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function CharacterList.hide()
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charactersWindow:unlock()
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charactersWindow:hide()
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end
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function CharacterList.show()
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charactersWindow:show()
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charactersWindow:lock()
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end
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function CharacterList.doLogin()
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local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
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if selected then
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--if Game.isOnline() then
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-- Game.logout()
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--end
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Game.loginWorld(EnterGame.account, EnterGame.password, selected.worldHost, selected.worldPort, selected.characterName)
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CharacterList.hide()
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loadBox = displayCancelBox('Please wait', 'Connecting to game server...')
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function loadBox.onCancel()
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Game.logout()
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CharacterList.show()
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end
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-- save last used character
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Configs.set('lastUsedCharacter', selected.characterName)
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else
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displayErrorBox('Error', 'You must select a character to login!')
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end
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end
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function CharacterList.destroyLoadBox()
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if loadBox then
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loadBox:destroy()
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loadBox = nil
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end
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end
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@@ -1,103 +1,56 @@
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local account
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local password
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EnterGame = { }
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function EnterGame_characterWindow_okClicked()
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local charactersWindow = UI.root:getChildById('charactersWindow')
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local selected = charactersWindow:getChildById('charactersList'):getFocusedChild()
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if selected then
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Game.loginWorld(account, password, selected.worldHost, selected.worldPort, selected.characterName)
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Configs.set('lastUsedCharacter', selected.characterName)
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charactersWindow:destroy()
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mainMenu:hide()
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Game.createMainInterface()
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else
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displayErrorBox('Error', 'You must select a character to login!')
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end
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-- private variables
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local password
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local loadBox
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local enterGameWindow
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-- private functions
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local function onError(protocol, error)
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loadBox:destroy()
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local errorBox = displayErrorBox('Login Error', error)
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errorBox.onOk = EnterGame.create()
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end
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local function showMotd(motdNumber, motdMessage)
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local function onMotd(protocol, motd)
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loadBox:destroy()
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local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
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local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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if motdNumber ~= Configs.get("motd") then
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displayInfoBox("Message of the day", motdMessage)
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Configs.set("motd", motdNumber)
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end
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end
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local function createCharactersWindow(characters, premDays)
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local charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
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local charactersList = charactersWindow:getChildById('charactersList')
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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function charactersWindow:onKeyPress(keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyUp or keyCode == KeyTab then
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charactersList:focusPreviousChild(ActiveFocusReason)
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elseif keyCode == KeyDown then
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charactersList:focusNextChild(ActiveFocusReason)
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end
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end
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return false
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end
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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local worldHost = characterInfo[3]
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local worldIp = characterInfo[4]
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local label = UILabel.create()
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charactersList:addChild(label)
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label:setText(characterName .. ' (' .. worldName .. ')')
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label:setStyle('CharactersListLabel')
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label.characterName = characterName
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label.worldHost = worldHost
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label.worldPort = worldIp
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if i == 0 or Configs.get('lastUsedCharacter') == characterName then
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charactersList:focusChild(label, ActiveFocusReason)
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end
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end
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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local function onCharacterList(protocol, characters, premDays)
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CharacterList.create(characters, premDays)
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end
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function EnterGame_connectToLoginServer()
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local protocolLogin = ProtocolLogin.create()
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local recreateEnterGame = function()
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UI.loadAndDisplayLocked('/mainmenu/ui/entergamewindow.otui')
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end
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local loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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-- cancel protocol and reacreate enter game window
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protocolLogin:cancelLogin()
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recreateEnterGame()
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end
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protocolLogin.onError = function(protocol, error)
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loadBox:destroy()
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local errorBox = displayErrorBox('Login Error', error)
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errorBox.onOk = recreateEnterGame
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end
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protocolLogin.onMotd = function(protocol, motd)
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loadBox:destroy()
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local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
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local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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showMotd(motdNumber, motdMessage)
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end
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protocolLogin.onCharacterList = function(protocol, characters, premDays)
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loadBox:destroy()
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createCharactersWindow(characters, premDays)
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end
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local enterGameWindow = UI.root:getChildById('enterGameWindow')
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account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
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password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
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protocolLogin:login(account, password)
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-- public functions
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function EnterGame.create()
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enterGameWindow = UI.loadAndDisplayLocked('/mainmenu/ui/entergamewindow.otui')
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end
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function EnterGame.destroy()
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enterGameWindow:destroy()
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enterGameWindow = nil
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end
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function EnterGame.doLogin()
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EnterGame.account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
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EnterGame.password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
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EnterGame.destroy()
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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protocolLogin:cancelLogin()
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EnterGame.create()
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end
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protocolLogin:login(EnterGame.account, EnterGame.password)
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end
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22
modules/mainmenu/mainmenu.lua
Normal file
22
modules/mainmenu/mainmenu.lua
Normal file
@@ -0,0 +1,22 @@
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MainMenu = { }
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-- private variables
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local mainMenu
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-- public functions
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function MainMenu.create()
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mainMenu = UI.loadAndDisplay("/mainmenu/ui/mainmenu.otui")
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end
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function MainMenu.destroy()
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mainMenu:destroy()
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mainMenu = nil
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end
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function MainMenu.hide()
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mainMenu:hide()
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end
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function MainMenu.show()
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mainMenu:show()
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end
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@@ -9,17 +9,17 @@ Module
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- core
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onLoad: |
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require('entergame')
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require 'mainmenu'
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require 'entergame'
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require 'characterlist'
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if not initialized then
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mainMenu = UI.loadAndDisplay("/mainmenu/ui/mainmenu.otui")
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MainMenu.create()
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initialized = true
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end
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return true
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onUnload: |
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mainMenu:destroy()
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mainMenu = nil
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MainMenu.destroy()
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initialized = false
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@@ -1,4 +1,4 @@
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CharactersListLabel < Label
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CharacterListLabel < Label
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image: /core_ui/images/empty_rect.png
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font: tibia-10px-monochrome
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background-color: #00000000
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@@ -16,11 +16,11 @@ MainWindow
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id: charactersWindow
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title: Charlist
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size: 250 250
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onEnter: EnterGame_characterWindow_okClicked()
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onEnter: CharacterList.doLogin()
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onEscape: function(self) self:destroy() end
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TextList
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id: charactersList
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id: characterList
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anchors.fill: parent
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anchors.bottom: next.top
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margin.top: 30
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@@ -29,10 +29,12 @@ MainWindow
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margin.right: 16
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Label
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id: accountStatusLabel
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text: |-
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Account Status:
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Free Account
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id: accountStatusLabel
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font: helvetica-11px-bold
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color: #33cc66
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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@@ -55,7 +57,7 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: EnterGame_characterWindow_okClicked()
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onClick: CharacterList.doLogin()
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Button
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id: buttonCancel
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@@ -65,4 +67,8 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: function(self) self:getParent():destroy() end
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onClick: |
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function(self)
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self:getParent():unlock()
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self:getParent():hide()
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end
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@@ -2,7 +2,7 @@ MainWindow
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id: enterGameWindow
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title: Enter Game
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size: 236 160
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onEnter: EnterGame_connectToLoginServer()
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onEnter: EnterGame.doLogin()
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onEscape: function(self) self:destroy() end
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LargerLabel
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@@ -43,7 +43,7 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: EnterGame_connectToLoginServer()
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onClick: EnterGame.doLogin()
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Button
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text: Cancel
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@@ -24,7 +24,7 @@ Panel
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MenuButton
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text: Enter Game
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margin.top: 18
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onClick: UI.loadAndDisplayLocked("/mainmenu/ui/entergamewindow.otui")
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onClick: EnterGame.create()
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MenuButton
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text: Options
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