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Remove client stats module (#1170)
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@ -19,4 +19,3 @@ Module
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- client_terminal
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- client_modulemanager
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- client_serverlist
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- client_stats
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@ -1,131 +0,0 @@
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UUID = nil
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HOST = 'otclient.herokuapp.com'
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PORT = 80
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FIRST_REPORT_DELAY = 15
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REPORT_DELAY = 60
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sendReportEvent = nil
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firstReportEvent = nil
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function initUUID()
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UUID = g_settings.getString('report-uuid')
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if not UUID or #UUID ~= 36 then
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UUID = g_crypt.genUUID()
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g_settings.set('report-uuid', UUID)
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end
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end
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function init()
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connect(g_game, { onGameStart = onGameStart,
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onGameEnd = onGameEnd })
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initUUID()
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end
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function terminate()
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disconnect(g_game, { onGameStart = onGameStart,
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onGameEnd = onGameEnd })
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removeEvent(firstReportEvent)
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removeEvent(sendReportEvent)
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end
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function configure(host, port, delay)
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if not host then return end
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HOST = host
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PORT = port or PORT
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REPORT_DELAY = delay or REPORT_DELAY
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end
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function sendReport()
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if not HOST then return end
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local protocolHttp = ProtocolHttp.create()
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protocolHttp.onConnect = onConnect
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protocolHttp.onRecv = onRecv
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protocolHttp.onError = onError
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protocolHttp:connect(HOST, PORT)
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end
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function onGameStart()
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if not HOST then return end
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removeEvent(firstReportEvent)
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removeEvent(sendReportEvent)
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firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000)
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sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
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end
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function onGameEnd()
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removeEvent(firstReportEvent)
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removeEvent(sendReportEvent)
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end
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function onConnect(protocol)
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if not g_game.isOnline() then
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protocol:disconnect()
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return
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end
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local post = ''
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post = post .. 'uid=' .. urlencode(UUID)
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post = post .. '&report_delay=' .. REPORT_DELAY
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post = post .. '&os=' .. urlencode(g_app.getOs())
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post = post .. '&graphics_vendor=' .. urlencode(g_graphics.getVendor())
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post = post .. '&graphics_renderer=' .. urlencode(g_graphics.getRenderer())
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post = post .. '&graphics_version=' .. urlencode(g_graphics.getVersion())
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post = post .. '&painter_engine=' .. urlencode(g_graphics.getPainterEngine())
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post = post .. '&fps=' .. urlencode(g_app.getBackgroundPaneFps())
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post = post .. '&max_fps=' .. urlencode(g_app.getBackgroundPaneMaxFps())
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post = post .. '&fullscreen=' .. urlencode(tostring(g_window.isFullscreen()))
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post = post .. '&window_width=' .. urlencode(g_window.getWidth())
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post = post .. '&window_height=' .. urlencode(g_window.getHeight())
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post = post .. '&player_name=' .. urlencode(g_game.getCharacterName())
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post = post .. '&world_name=' .. urlencode(g_game.getWorldName())
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post = post .. '&otserv_host=' .. urlencode(G.host)
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post = post .. '&otserv_port=' .. G.port
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post = post .. '&otserv_protocol=' .. urlencode(g_game.getProtocolVersion())
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post = post .. '&otserv_client=' .. urlencode(g_game.getClientVersion())
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post = post .. '&build_version=' .. urlencode(g_app.getVersion())
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post = post .. '&build_revision=' .. urlencode(g_app.getBuildRevision())
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post = post .. '&build_commit=' .. urlencode(g_app.getBuildCommit())
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post = post .. '&build_date=' .. urlencode(g_app.getBuildDate())
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post = post .. '&display_width=' .. g_window.getDisplayWidth()
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post = post .. '&display_height=' .. g_window.getDisplayHeight()
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post = post .. '&cpu=' .. urlencode(g_platform.getCPUName())
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post = post .. '&mem=' .. g_platform.getTotalSystemMemory()
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post = post .. '&os_name=' .. urlencode(g_platform.getOSName())
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post = post .. getAdditionalData()
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local message = ''
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message = message .. "POST /report HTTP/1.1\r\n"
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message = message .. "Host: " .. HOST .. "\r\n"
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message = message .. "Accept: */*\r\n"
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message = message .. "Connection: close\r\n"
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message = message .. "Content-Type: application/x-www-form-urlencoded\r\n"
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message = message .. "Content-Length: " .. post:len() .. "\r\n\r\n"
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message = message .. post
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protocol:send(message)
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protocol:recv()
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end
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function getAdditionalData()
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return ''
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end
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function onRecv(protocol, message)
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if string.find(message, 'HTTP/1.1 200 OK') then
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--pinfo('Stats sent to server successfully!')
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end
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protocol:disconnect()
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end
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function onError(protocol, message, code)
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pdebug('Could not send statistics: ' .. message)
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end
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function urlencode(str)
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local encodeChar=function(chr)
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return string.format("%%%X",string.byte(chr))
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end
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local output, t = string.gsub(str,"[^%w]",encodeChar)
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return output
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end
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@ -1,9 +0,0 @@
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Module
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name: client_stats
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description: Sends client statistics to a server
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author: baxnie
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website: https://github.com/edubart/otclient
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sandboxed: true
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scripts: [ stats ]
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@onLoad: init()
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@onUnload: terminate()
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