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Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth! * Updated creature diagonal steps to animate faster (due to demand). * Added a warning popup for boost walker option in cipsoft servers. * Added KeyUp event controls in the g_keyboard class. * Fixed an issue with the minimap not reconfiguring. * Fixed a bug with creature lights drawing properly. * Fixed refreshContainer method. * Some layout edits. * Some minor typo fixes. TODO: * Add walk event stack. * Test new walking edits extensively. * Finish pending state feature.
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@@ -1,5 +1,3 @@
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TextScrollbar < VerticalScrollBar
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TextWindow < MainWindow
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id: textWindow
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size: 280 280
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@@ -30,7 +28,7 @@ TextWindow < MainWindow
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margin-top: 30
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margin-bottom: 30
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TextScrollbar
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VerticalScrollBar
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id: textScroll
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anchors.left: prev.right
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anchors.top: prev.top
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@@ -56,4 +54,4 @@ TextWindow < MainWindow
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anchors.top: text.bottom
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anchors.right: text.right
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margin-top: 10
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width: 60
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width: 60
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