otclient/modules/game_textwindow/textwindow.otui
BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00

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TextWindow < MainWindow
id: textWindow
size: 280 280
@onEscape: self:destroy()
UIItem
id: textItem
virtual: true
size: 32 32
anchors.top: parent.top
anchors.left: parent.left
Label
id: description
anchors.top: parent.top
anchors.left: textItem.right
anchors.right: parent.right
anchors.bottom: text.top
text-align: left
margin-left: 8
margin-bottom: 10
MultilineTextEdit
id: text
anchors.fill: parent
anchors.top: textItem.bottom
margin-right: 10
margin-top: 30
margin-bottom: 30
VerticalScrollBar
id: textScroll
anchors.left: prev.right
anchors.top: prev.top
anchors.bottom: prev.bottom
minimum: 0
maximum: 0
step: 1
value: 0
pixels-scroll: true
Button
id: cancelButton
!text: tr('Cancel')
anchors.top: next.top
anchors.right: next.left
margin-right: 8
width: 60
@onClick: self:getParent():destroy()
Button
id: okButton
!text: tr('Ok')
anchors.top: text.bottom
anchors.right: text.right
margin-top: 10
width: 60