Game control precision edits and many other fixes:

* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
This commit is contained in:
BeniS
2012-12-30 06:41:14 +13:00
parent 8961f4dfd4
commit 1782de7336
22 changed files with 205 additions and 61 deletions

View File

@@ -1,5 +1,3 @@
TextScrollbar < VerticalScrollBar
TextWindow < MainWindow
id: textWindow
size: 280 280
@@ -30,7 +28,7 @@ TextWindow < MainWindow
margin-top: 30
margin-bottom: 30
TextScrollbar
VerticalScrollBar
id: textScroll
anchors.left: prev.right
anchors.top: prev.top
@@ -56,4 +54,4 @@ TextWindow < MainWindow
anchors.top: text.bottom
anchors.right: text.right
margin-top: 10
width: 60
width: 60