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Platform fixes and rework ping
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@@ -430,7 +430,7 @@ void ProtocolGame::parsePing(const InputMessagePtr& msg)
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void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
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{
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g_game.processPingBack(m_pingTimer.elapsed_millis());
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g_game.processPingBack();
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}
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void ProtocolGame::parseChallenge(const InputMessagePtr& msg)
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