Platform fixes and rework ping

This commit is contained in:
Eduardo Bart
2013-02-24 17:26:19 -03:00
parent a8c175452b
commit 06e2b6eca2
31 changed files with 178 additions and 111 deletions

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@@ -47,6 +47,7 @@ Game::Game()
m_serverBeat = 50;
m_seq = 0;
m_ping = -1;
m_pingDelay = 1000;
m_canReportBugs = false;
m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase;
@@ -79,6 +80,8 @@ void Game::resetGameStates()
m_followingCreature = nullptr;
m_attackingCreature = nullptr;
m_localPlayer = nullptr;
m_pingSent = 0;
m_pingReceived = 0;
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
@@ -176,14 +179,9 @@ void Game::processGameStart()
disableBotCall();
if(g_game.getFeature(Otc::GameClientPing) || g_game.getFeature(Otc::GameExtendedClientPing)) {
m_protocolGame->sendPing();
m_pingEvent = g_dispatcher.cycleEvent([this] {
if(m_protocolGame && m_protocolGame->isConnected()) {
enableBotCall();
m_protocolGame->sendPing();
disableBotCall();
}
}, 2000);
m_pingEvent = g_dispatcher.scheduleEvent([this] {
g_game.ping();
}, m_pingDelay);
}
}
@@ -224,10 +222,20 @@ void Game::processPing()
disableBotCall();
}
void Game::processPingBack(int elapsed)
void Game::processPingBack()
{
m_ping = elapsed;
g_lua.callGlobalField("g_game", "onPingBack", elapsed);
m_pingReceived++;
if(m_pingReceived == m_pingSent)
m_ping = m_pingTimer.elapsed_millis();
else
g_logger.error("got an invalid ping from server");
g_lua.callGlobalField("g_game", "onPingBack", m_ping);
m_pingEvent = g_dispatcher.scheduleEvent([this] {
g_game.ping();
}, m_pingDelay);
}
void Game::processTextMessage(Otc::MessageMode mode, const std::string& text)
@@ -1252,9 +1260,14 @@ void Game::ping()
if(!m_protocolGame || !m_protocolGame->isConnected())
return;
if(m_pingReceived != m_pingSent)
return;
m_denyBotCall = false;
m_protocolGame->sendPing();
m_denyBotCall = true;
m_pingSent++;
m_pingTimer.restart();
}
void Game::changeMapAwareRange(int xrange, int yrange)

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@@ -54,7 +54,7 @@ protected:
void processConnectionError(const boost::system::error_code& error);
void processDisconnect();
void processPing();
void processPingBack(int elapsed);
void processPingBack();
void processUpdateNeeded(const std::string& signature);
void processLoginError(const std::string& error);
@@ -252,6 +252,7 @@ public:
//void reportRuleViolation2();
void ping();
void setPingDelay(int delay) { m_pingDelay = delay; }
// otclient only
void changeMapAwareRange(int xrange, int yrange);
@@ -280,7 +281,7 @@ public:
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }
int getPing() { return m_ping; }
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
@@ -320,8 +321,12 @@ private:
bool m_denyBotCall;
bool m_dead;
int m_serverBeat;
int m_ping;
ticks_t m_ping;
uint m_pingSent;
uint m_pingReceived;
stdext::timer m_pingTimer;
uint m_seq;
int m_pingDelay;
Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode;
Otc::Direction m_lastWalkDir;

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@@ -77,7 +77,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + PREWALK_TIMEOUT;
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + 5*PREWALK_TIMEOUT;
// avoid doing more walks than wanted when receiving a lot of walks from server
if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
@@ -127,8 +127,9 @@ void LocalPlayer::preWalk(Otc::Direction direction)
Position newPos = m_position.translatedToDirection(direction);
// avoid reanimating prewalks
if(m_preWalking && m_lastPrewalkDestination == newPos)
if(m_preWalking && m_lastPrewalkDestination == newPos) {
return;
}
m_waitingWalkPong = false;
if(m_walkPingTimer.ticksElapsed() > getStepDuration() && m_idleTimer.ticksElapsed() > getStepDuration()*2) {
@@ -157,6 +158,7 @@ void LocalPlayer::cancelWalk(Otc::Direction direction)
m_waitingWalkPong = false;
m_walkPingTimer.restart();
m_idleTimer.restart();
lockWalk();
if(m_autoWalkDestination.isValid()) {
g_game.stop();

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@@ -219,6 +219,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "mount", &Game::mount, &g_game);
g_lua.bindSingletonFunction("g_game", "requestItemInfo", &Game::requestItemInfo, &g_game);
g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
g_lua.bindSingletonFunction("g_game", "setPingDelay", &Game::setPingDelay, &g_game);
g_lua.bindSingletonFunction("g_game", "changeMapAwareRange", &Game::changeMapAwareRange, &g_game);
g_lua.bindSingletonFunction("g_game", "canPerformGameAction", &Game::canPerformGameAction, &g_game);
g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);

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@@ -37,7 +37,6 @@
#include <framework/core/eventdispatcher.h>
#include <framework/core/application.h>
#include <framework/core/resourcemanager.h>
#include <boost/concept_check.hpp>
enum {

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@@ -235,7 +235,6 @@ private:
std::string m_accountName;
std::string m_accountPassword;
std::string m_characterName;
stdext::timer m_pingTimer;
LocalPlayerPtr m_localPlayer;
};

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@@ -430,7 +430,7 @@ void ProtocolGame::parsePing(const InputMessagePtr& msg)
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
{
g_game.processPingBack(m_pingTimer.elapsed_millis());
g_game.processPingBack();
}
void ProtocolGame::parseChallenge(const InputMessagePtr& msg)

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@@ -129,7 +129,6 @@ void ProtocolGame::sendPing()
msg->addU8(Proto::ClientPing);
Protocol::send(msg);
}
m_pingTimer.restart();
}
void ProtocolGame::sendPingBack()