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https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
Platform fixes and rework ping
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@@ -145,10 +145,10 @@ function EnterGame.firstShow()
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local host = g_settings.get('host')
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local autologin = g_settings.getBoolean('autologin')
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if #host > 0 and #password > 0 and #account > 0 and autologin then
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connect(g_app, { onRun = function()
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addEvent(function()
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if not g_settings.getBoolean('autologin') then return end
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EnterGame.doLogin()
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end})
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end)
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end
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end
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@@ -1,7 +1,7 @@
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MainWindow
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id: waitingWindow
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!text: tr('Waiting List')
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size: 260 160
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size: 260 180
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@onEscape: CharacterList.cancelWait()
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Label
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@@ -179,15 +179,9 @@ function setOption(key, value)
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if key == 'vsync' then
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g_window.setVerticalSync(value)
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elseif key == 'showFps' then
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addEvent(function()
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local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
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if frameCounter then frameCounter:setVisible(value) end
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end)
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modules.client_topmenu.setFpsVisible(value)
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elseif key == 'showPing' then
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addEvent(function()
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local ping = rootWidget:recursiveGetChildById('pingLabel')
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if ping then ping:setVisible(value) end
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end)
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modules.client_topmenu.setPingVisible(value)
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elseif key == 'fullscreen' then
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g_window.setFullscreen(value)
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panel = graphicsPanel
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@@ -92,3 +92,8 @@ function createDebugUIItem(id)
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uiitem:setItemId(id)
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uiitem:show()
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end
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function debugPings()
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g_game.setPingDelay(0)
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connect(g_game, { onPingBack = function(ping) print(g_game.getWorldName() .. ' => ' .. ping .. ' ms') end })
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end
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@@ -37,8 +37,10 @@ end
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-- public functions
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function init()
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connect(g_game, { onGameStart = showGameButtons,
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onGameEnd = hideGameButtons })
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connect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onPingBack = updatePing })
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connect(g_app, { onFps = updateFps })
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topMenu = g_ui.displayUI('topmenu')
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@@ -46,20 +48,75 @@ function init()
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rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
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leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
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rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
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pingLabel = topMenu:getChildById('pingLabel')
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fpsLabel = topMenu:getChildById('fpsLabel')
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if g_game.isOnline() then
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leftGameButtonsPanel:show()
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rightGameButtonsPanel:show()
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online()
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = showGameButtons,
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onGameEnd = hideGameButtons })
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disconnect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onPingBack = updatePing })
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disconnect(g_app, { onFps = updateFps })
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topMenu:destroy()
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end
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function online()
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showGameButtons()
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if modules.client_options.getOption('showFps') then
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pingLabel:show()
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end
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end
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function offline()
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hideGameButtons()
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pingLabel:hide()
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end
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function updateFps(fps)
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text = 'FPS: ' .. fps
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fpsLabel:setText(text)
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end
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function updatePing(ping)
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local ping = -1
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if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then
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ping = g_game.getPing()
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else
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ping = g_game.getLocalPlayer():getWalkPing()
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end
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local text = 'Ping: '
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local color
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if ping < 0 then
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text = text .. "??"
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color = 'yellow'
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else
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text = text .. ping .. ' ms'
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if ping >= 500 then
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color = 'red'
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elseif ping >= 250 then
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color = 'yellow'
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else
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color = 'green'
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end
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end
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pingLabel:setColor(color)
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pingLabel:setText(text)
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end
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function setPingVisible(enable)
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pingLabel:setVisible(enable)
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end
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function setFpsVisible(enable)
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fpsLabel:setVisible(enable)
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end
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function addLeftButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
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end
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@@ -92,16 +149,16 @@ function addRightGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
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end
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function hideGameButtons()
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leftGameButtonsPanel:hide()
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rightGameButtonsPanel:hide()
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end
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function showGameButtons()
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leftGameButtonsPanel:show()
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rightGameButtonsPanel:show()
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end
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function hideGameButtons()
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leftGameButtonsPanel:hide()
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rightGameButtonsPanel:hide()
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end
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function getButton(id)
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return topMenu:recursiveGetChildById(id)
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end
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@@ -18,17 +18,17 @@ TopMenuPanel
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visible: false
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TopMenuFrameCounterLabel
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id: frameCounter
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id: fpsLabel
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text-auto-resize: true
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anchors.top: parent.top
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anchors.left: leftGameButtonsPanel.right
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PingLabel
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TopMenuPingLabel
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color: white
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id: pingLabel
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text-auto-resize: true
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anchors.top: frameCounter.bottom
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anchors.left: frameCounter.left
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anchors.top: fpsLabel.bottom
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anchors.left: fpsLabel.left
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TopMenuButtonsPanel
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id: rightButtonsPanel
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@@ -113,6 +113,7 @@ function UIMinimap:addFlag(pos, icon, description)
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flag:setIcon('/images/game/minimap/flag' .. icon)
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flag:setTooltip(description)
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flag.onMouseRelease = onFlagMouseRelease
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flag.onDestroy = function() table.removevalue(self.flags, flag) end
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table.insert(self.flags, flag)
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self:centerInPosition(flag, pos)
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end
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@@ -162,7 +163,6 @@ function UIMinimap:removeFlag(pos, icon, description)
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local flag = self:getFlag(pos)
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if flag then
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flag:destroy()
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table.removevalue(self.flags, flag)
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end
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end
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