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* cache lastkills.php
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@ -13,95 +13,97 @@ $title = 'Last Kills';
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$players_deaths_count = 0;
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$players_rows = '';
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if($db->hasTable('player_killers')) // tfs 0.3
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{
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$players_deaths = $db->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`' . ($db->hasColumn('players', 'world_id') ? ', `players`.`world_id`' : '') . ' FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0, ' . $config['last_kills_limit']);
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if(!empty($players_deaths))
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{
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foreach($players_deaths as $death)
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{
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$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">'.$players_deaths_count.'.</div></TD><TD WIDTH="125"><small>'.date("j.m.Y, G:i:s",$death['date']).'</small></TD><TD>' . getPlayerLink($death['name']). ' ';
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$killers = $db->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists
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FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id
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LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id
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WHERE killers.death_id = '".$death['id']."' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll();
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$i = 0;
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$count = count($killers);
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foreach($killers as $killer)
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{
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$i++;
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if($killer['player_name'] != "")
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{
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if($i == 1)
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{
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if($count <= 4)
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$players_rows .= 'killed';
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elseif($count > 4 and $count < 10)
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$players_rows .= 'slain';
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elseif($count > 9 and $count < 15)
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$players_rows .= 'crushed';
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elseif($count > 14 and $count < 20)
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$players_rows .= 'eliminated';
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elseif($count > 19)
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$players_rows .= 'annihilated';
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$players_rows .= 'at level <b>' . $death['level'] . '</b> by ';
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}
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else if($i == $count)
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$players_rows .= ' and';
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else
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$players_rows .= ',';
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$players_rows .= ' by ';
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if($killer['monster_name'] != '')
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$players_rows .= $killer['monster_name'] . ' summoned by ';
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if($killer['player_exists'] == 0)
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$players_rows .= getPlayerLink($killer['player_name']);
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}
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else
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{
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if($i == 1)
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$players_rows .= 'died at level <b>' . $death['level'] . '</b>';
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else if($i == $count)
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$players_rows .= ' and';
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else
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$players_rows .= ',';
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$players_rows .= ' by ' . $killer['monster_name'];
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}
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}
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$players_rows .= '.</TD>';
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if($config['multiworld'])
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$player_rows .= '<TD>'.$config['worlds'][(int)$death['world_id']].'</TD>';
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$players_rows .= '</TR>';
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}
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}
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$tmp = null;
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if($cache->enabled() && $cache->fetch('lastkills', $tmp)) {
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$tmp = unserialize($tmp);
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$players_rows = $tmp['rows'];
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$players_deaths_count = $tmp['count'];
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}
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else {
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//$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `player_deaths`.`killed_by` as `killed_by`, `player_deaths`.`time` as `time`, `player_deaths`.`is_player` as `is_player`, `player_deaths`.`level` as `level` FROM `player_deaths`, `players` as `d` INNER JOIN `players` as `p` ON player_deaths.player_id = p.id WHERE player_deaths.`is_player`='1' ORDER BY `time` DESC LIMIT " . $config['last_kills_limit'] . ";");
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$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `d`.`killed_by` as `killed_by`, `d`.`time` as `time`, `d`.`level`, `d`.`is_player` FROM `player_deaths` as `d` INNER JOIN `players` as `p` ON d.player_id = p.id ORDER BY `time` DESC LIMIT 20;");
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if(!empty($players_deaths))
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if($db->hasTable('player_killers')) // tfs 0.3
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{
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foreach($players_deaths as $death)
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{
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$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">'.$players_deaths_count.'.</div></TD><TD WIDTH="125"><small>'.date("j.m.Y, G:i:s",$death['time']).'</small></TD><TD>' . getPlayerLink($death['victim']). ' died at level ' . $death['level'] . ' by ';
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if($death['is_player'] == '1')
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$players_rows .= getPlayerLink($death['killed_by']);
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else
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$players_rows .= $death['killed_by'];
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$players_deaths = $db->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`' . ($db->hasColumn('players', 'world_id') ? ', `players`.`world_id`' : '') . ' FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0, ' . $config['last_kills_limit']);
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if(!empty($players_deaths)) {
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foreach($players_deaths as $death) {
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$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">' . $players_deaths_count . '.</div></TD><TD WIDTH="125"><small>' . date("j.m.Y, G:i:s", $death['date']) . '</small></TD><TD>' . getPlayerLink($death['name']) . ' ';
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$killers = $db->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists
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FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id
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LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id
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WHERE killers.death_id = '" . $death['id'] . "' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll();
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$players_rows .= '.</TR>';
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$i = 0;
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$count = count($killers);
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foreach($killers as $killer) {
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$i++;
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if($killer['player_name'] != "") {
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if($i == 1) {
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if($count <= 4)
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$players_rows .= 'killed';
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else if($count > 4 and $count < 10)
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$players_rows .= 'slain';
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else if($count > 9 and $count < 15)
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$players_rows .= 'crushed';
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else if($count > 14 and $count < 20)
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$players_rows .= 'eliminated';
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else if($count > 19)
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$players_rows .= 'annihilated';
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$players_rows .= 'at level <b>' . $death['level'] . '</b> by ';
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} else if($i == $count)
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$players_rows .= ' and';
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else
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$players_rows .= ',';
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$players_rows .= ' by ';
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if($killer['monster_name'] != '')
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$players_rows .= $killer['monster_name'] . ' summoned by ';
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if($killer['player_exists'] == 0)
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$players_rows .= getPlayerLink($killer['player_name']);
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} else {
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if($i == 1)
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$players_rows .= 'died at level <b>' . $death['level'] . '</b>';
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else if($i == $count)
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$players_rows .= ' and';
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else
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$players_rows .= ',';
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$players_rows .= ' by ' . $killer['monster_name'];
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}
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}
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$players_rows .= '.</TD>';
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if($config['multiworld'])
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$player_rows .= '<TD>' . $config['worlds'][(int)$death['world_id']] . '</TD>';
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$players_rows .= '</TR>';
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}
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}
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} else {
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//$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `player_deaths`.`killed_by` as `killed_by`, `player_deaths`.`time` as `time`, `player_deaths`.`is_player` as `is_player`, `player_deaths`.`level` as `level` FROM `player_deaths`, `players` as `d` INNER JOIN `players` as `p` ON player_deaths.player_id = p.id WHERE player_deaths.`is_player`='1' ORDER BY `time` DESC LIMIT " . $config['last_kills_limit'] . ";");
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$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `d`.`killed_by` as `killed_by`, `d`.`time` as `time`, `d`.`level`, `d`.`is_player` FROM `player_deaths` as `d` INNER JOIN `players` as `p` ON d.player_id = p.id ORDER BY `time` DESC LIMIT 20;");
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if(!empty($players_deaths)) {
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foreach($players_deaths as $death) {
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$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">' . $players_deaths_count . '.</div></TD><TD WIDTH="125"><small>' . date("j.m.Y, G:i:s", $death['time']) . '</small></TD><TD>' . getPlayerLink($death['victim']) . ' died at level ' . $death['level'] . ' by ';
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if($death['is_player'] == '1')
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$players_rows .= getPlayerLink($death['killed_by']);
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else
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$players_rows .= $death['killed_by'];
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$players_rows .= '.</TR>';
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}
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}
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}
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if($cache->enabled()) {
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$cache->set('lastkills', serialize(array('rows' => $players_rows, 'count' => $players_deaths_count)), 60);
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}
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}
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if($players_deaths_count == 0)
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if($players_deaths_count === 0)
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echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['vdarkborder'].'"><TD class="white"><B>Last Deaths</B></TD></TR><TR BGCOLOR='.$config['darkborder'].'><TD><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=1><TR><TD>No one died on '.$config['lua']['serverName'].'.</TD></TR></TABLE></TD></TR></TABLE><BR>';
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else
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echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['vdarkborder'].'"><TD class="white"><B>Last Deaths</B></TD></TR></TABLE><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%>'.$players_rows.'</TABLE>';
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