* cache lastkills.php

This commit is contained in:
slawkens 2018-06-01 16:13:41 +02:00
parent 82d6467cee
commit 857ce1324c

View File

@ -13,95 +13,97 @@ $title = 'Last Kills';
$players_deaths_count = 0;
$players_rows = '';
if($db->hasTable('player_killers')) // tfs 0.3
{
$players_deaths = $db->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`' . ($db->hasColumn('players', 'world_id') ? ', `players`.`world_id`' : '') . ' FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0, ' . $config['last_kills_limit']);
if(!empty($players_deaths))
{
foreach($players_deaths as $death)
{
$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">'.$players_deaths_count.'.</div></TD><TD WIDTH="125"><small>'.date("j.m.Y, G:i:s",$death['date']).'</small></TD><TD>' . getPlayerLink($death['name']). ' ';
$killers = $db->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists
FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id
LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id
WHERE killers.death_id = '".$death['id']."' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll();
$i = 0;
$count = count($killers);
foreach($killers as $killer)
{
$i++;
if($killer['player_name'] != "")
{
if($i == 1)
{
if($count <= 4)
$players_rows .= 'killed';
elseif($count > 4 and $count < 10)
$players_rows .= 'slain';
elseif($count > 9 and $count < 15)
$players_rows .= 'crushed';
elseif($count > 14 and $count < 20)
$players_rows .= 'eliminated';
elseif($count > 19)
$players_rows .= 'annihilated';
$players_rows .= 'at level <b>' . $death['level'] . '</b> by ';
}
else if($i == $count)
$players_rows .= ' and';
else
$players_rows .= ',';
$players_rows .= ' by ';
if($killer['monster_name'] != '')
$players_rows .= $killer['monster_name'] . ' summoned by ';
if($killer['player_exists'] == 0)
$players_rows .= getPlayerLink($killer['player_name']);
}
else
{
if($i == 1)
$players_rows .= 'died at level <b>' . $death['level'] . '</b>';
else if($i == $count)
$players_rows .= ' and';
else
$players_rows .= ',';
$players_rows .= ' by ' . $killer['monster_name'];
}
}
$players_rows .= '.</TD>';
if($config['multiworld'])
$player_rows .= '<TD>'.$config['worlds'][(int)$death['world_id']].'</TD>';
$players_rows .= '</TR>';
}
}
$tmp = null;
if($cache->enabled() && $cache->fetch('lastkills', $tmp)) {
$tmp = unserialize($tmp);
$players_rows = $tmp['rows'];
$players_deaths_count = $tmp['count'];
}
else {
//$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `player_deaths`.`killed_by` as `killed_by`, `player_deaths`.`time` as `time`, `player_deaths`.`is_player` as `is_player`, `player_deaths`.`level` as `level` FROM `player_deaths`, `players` as `d` INNER JOIN `players` as `p` ON player_deaths.player_id = p.id WHERE player_deaths.`is_player`='1' ORDER BY `time` DESC LIMIT " . $config['last_kills_limit'] . ";");
$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `d`.`killed_by` as `killed_by`, `d`.`time` as `time`, `d`.`level`, `d`.`is_player` FROM `player_deaths` as `d` INNER JOIN `players` as `p` ON d.player_id = p.id ORDER BY `time` DESC LIMIT 20;");
if(!empty($players_deaths))
if($db->hasTable('player_killers')) // tfs 0.3
{
foreach($players_deaths as $death)
{
$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">'.$players_deaths_count.'.</div></TD><TD WIDTH="125"><small>'.date("j.m.Y, G:i:s",$death['time']).'</small></TD><TD>' . getPlayerLink($death['victim']). ' died at level ' . $death['level'] . ' by ';
if($death['is_player'] == '1')
$players_rows .= getPlayerLink($death['killed_by']);
else
$players_rows .= $death['killed_by'];
$players_deaths = $db->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`' . ($db->hasColumn('players', 'world_id') ? ', `players`.`world_id`' : '') . ' FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0, ' . $config['last_kills_limit']);
if(!empty($players_deaths)) {
foreach($players_deaths as $death) {
$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">' . $players_deaths_count . '.</div></TD><TD WIDTH="125"><small>' . date("j.m.Y, G:i:s", $death['date']) . '</small></TD><TD>' . getPlayerLink($death['name']) . ' ';
$killers = $db->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists
FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id
LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id
WHERE killers.death_id = '" . $death['id'] . "' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll();
$players_rows .= '.</TR>';
$i = 0;
$count = count($killers);
foreach($killers as $killer) {
$i++;
if($killer['player_name'] != "") {
if($i == 1) {
if($count <= 4)
$players_rows .= 'killed';
else if($count > 4 and $count < 10)
$players_rows .= 'slain';
else if($count > 9 and $count < 15)
$players_rows .= 'crushed';
else if($count > 14 and $count < 20)
$players_rows .= 'eliminated';
else if($count > 19)
$players_rows .= 'annihilated';
$players_rows .= 'at level <b>' . $death['level'] . '</b> by ';
} else if($i == $count)
$players_rows .= ' and';
else
$players_rows .= ',';
$players_rows .= ' by ';
if($killer['monster_name'] != '')
$players_rows .= $killer['monster_name'] . ' summoned by ';
if($killer['player_exists'] == 0)
$players_rows .= getPlayerLink($killer['player_name']);
} else {
if($i == 1)
$players_rows .= 'died at level <b>' . $death['level'] . '</b>';
else if($i == $count)
$players_rows .= ' and';
else
$players_rows .= ',';
$players_rows .= ' by ' . $killer['monster_name'];
}
}
$players_rows .= '.</TD>';
if($config['multiworld'])
$player_rows .= '<TD>' . $config['worlds'][(int)$death['world_id']] . '</TD>';
$players_rows .= '</TR>';
}
}
} else {
//$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `player_deaths`.`killed_by` as `killed_by`, `player_deaths`.`time` as `time`, `player_deaths`.`is_player` as `is_player`, `player_deaths`.`level` as `level` FROM `player_deaths`, `players` as `d` INNER JOIN `players` as `p` ON player_deaths.player_id = p.id WHERE player_deaths.`is_player`='1' ORDER BY `time` DESC LIMIT " . $config['last_kills_limit'] . ";");
$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `d`.`killed_by` as `killed_by`, `d`.`time` as `time`, `d`.`level`, `d`.`is_player` FROM `player_deaths` as `d` INNER JOIN `players` as `p` ON d.player_id = p.id ORDER BY `time` DESC LIMIT 20;");
if(!empty($players_deaths)) {
foreach($players_deaths as $death) {
$players_rows .= '<TR BGCOLOR="' . getStyle($players_deaths_count++) . '"><TD WIDTH="30"><div style="text-align:center">' . $players_deaths_count . '.</div></TD><TD WIDTH="125"><small>' . date("j.m.Y, G:i:s", $death['time']) . '</small></TD><TD>' . getPlayerLink($death['victim']) . ' died at level ' . $death['level'] . ' by ';
if($death['is_player'] == '1')
$players_rows .= getPlayerLink($death['killed_by']);
else
$players_rows .= $death['killed_by'];
$players_rows .= '.</TR>';
}
}
}
if($cache->enabled()) {
$cache->set('lastkills', serialize(array('rows' => $players_rows, 'count' => $players_deaths_count)), 60);
}
}
if($players_deaths_count == 0)
if($players_deaths_count === 0)
echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['vdarkborder'].'"><TD class="white"><B>Last Deaths</B></TD></TR><TR BGCOLOR='.$config['darkborder'].'><TD><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=1><TR><TD>No one died on '.$config['lua']['serverName'].'.</TD></TR></TABLE></TD></TR></TABLE><BR>';
else
echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['vdarkborder'].'"><TD class="white"><B>Last Deaths</B></TD></TR></TABLE><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%>'.$players_rows.'</TABLE>';