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Added more code into Items::getDescription
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@@ -76,10 +76,11 @@ class Items
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public static function get($id) {
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public static function get($id) {
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self::load();
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self::load();
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return isset(self::$items[$id]) ? self::$items[$id] : [];
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return self::$items[$id] ?? [];
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}
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}
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public static function getDescription($id, $count = 1) {
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public static function getDescription($id, $count = 1): string
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{
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$item = self::get($id);
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$item = self::get($id);
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$attr = $item['attributes'];
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$attr = $item['attributes'];
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@@ -112,15 +113,15 @@ class Items
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$s .= 'an item of type ' . $item['id'];
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$s .= 'an item of type ' . $item['id'];
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if(isset($attr['type']) && strtolower($attr['type']) == 'rune') {
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if(isset($attr['type']) && strtolower($attr['type']) == 'rune') {
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$item = Spell::where('item_id', $id)->first();
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$spell = Spell::where('item_id', $id)->first();
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if($item) {
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if($spell) {
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if($item->level > 0 && $item->maglevel > 0) {
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if($spell->level > 0 && $spell->maglevel > 0) {
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$s .= '. ' . ($count > 1 ? "They" : "It") . ' can only be used by ';
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$s .= '. ' . ($count > 1 ? 'They' : 'It') . ' can only be used by ';
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}
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}
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$configVocations = config('vocations');
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$configVocations = config('vocations');
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if(!empty(trim($item->vocations))) {
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if(!empty(trim($spell->vocations))) {
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$vocations = json_decode($item->vocations);
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$vocations = json_decode($spell->vocations);
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if(count($vocations) > 0) {
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if(count($vocations) > 0) {
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foreach($vocations as $voc => $show) {
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foreach($vocations as $voc => $show) {
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$vocations[$configVocations[$voc]] = $show;
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$vocations[$configVocations[$voc]] = $show;
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@@ -133,8 +134,39 @@ class Items
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$s .= ' with';
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$s .= ' with';
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if ($spell->level > 0) {
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$s .= ' level ' . $spell->level;
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}
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if ($spell->maglevel > 0) {
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if ($spell->level > 0) {
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$s .= ' and';
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}
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$s .= ' magic level ' . $spell->maglevel;
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}
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$s .= ' or higher';
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}
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}
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}
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}
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if (!empty($item['weaponType'])) {
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if ($item['weaponType'] == 'distance' && isset($item['ammoType'])) {
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$s .= ' (Range:' . $item['range'];
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}
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if (isset($item['attack']) && $item['attack'] != 0) {
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$s .= ', Atk ' . ($item['attack'] > 0 ? '+' . $item['attack'] : '-' . $item['attack']);
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}
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if (isset($item['hitChance']) && $item['hitChance'] != -1) {
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$s .= ', Hit% ' . ($item['hitChance'] > 0 ? '+' . $item['hitChance'] : '-' . $item['hitChance']);
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}
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elseif ($item['weaponType'] != 'ammo') {
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}
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}
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return $s;
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return $s;
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}
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}
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}
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}
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