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	Added more code into Items::getDescription
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		| @@ -76,10 +76,11 @@ class Items | ||||
|  | ||||
| 	public static function get($id) { | ||||
| 		self::load(); | ||||
| 		return isset(self::$items[$id]) ? self::$items[$id] : []; | ||||
| 		return self::$items[$id] ?? []; | ||||
| 	} | ||||
|  | ||||
| 	public static function getDescription($id, $count = 1) { | ||||
| 	public static function getDescription($id, $count = 1): string | ||||
| 	{ | ||||
| 		$item = self::get($id); | ||||
|  | ||||
| 		$attr = $item['attributes']; | ||||
| @@ -112,15 +113,15 @@ class Items | ||||
| 			$s .= 'an item of type ' . $item['id']; | ||||
|  | ||||
| 		if(isset($attr['type']) && strtolower($attr['type']) == 'rune') { | ||||
| 			$item = Spell::where('item_id', $id)->first(); | ||||
| 			if($item) { | ||||
| 				if($item->level > 0 && $item->maglevel > 0) { | ||||
| 					$s .= '. ' . ($count > 1 ? "They" : "It") . ' can only be used by '; | ||||
| 			$spell = Spell::where('item_id', $id)->first(); | ||||
| 			if($spell) { | ||||
| 				if($spell->level > 0 && $spell->maglevel > 0) { | ||||
| 					$s .= '. ' . ($count > 1 ? 'They' : 'It') . ' can only be used by '; | ||||
| 				} | ||||
|  | ||||
| 				$configVocations = config('vocations'); | ||||
| 				if(!empty(trim($item->vocations))) { | ||||
| 					$vocations = json_decode($item->vocations); | ||||
| 				if(!empty(trim($spell->vocations))) { | ||||
| 					$vocations = json_decode($spell->vocations); | ||||
| 					if(count($vocations) > 0) { | ||||
| 						foreach($vocations as $voc => $show) { | ||||
| 							$vocations[$configVocations[$voc]] = $show; | ||||
| @@ -133,8 +134,39 @@ class Items | ||||
|  | ||||
| 				$s .= ' with'; | ||||
|  | ||||
| 				if ($spell->level > 0) { | ||||
| 					$s .= ' level ' . $spell->level; | ||||
| 				} | ||||
|  | ||||
| 				if ($spell->maglevel > 0) { | ||||
| 					if ($spell->level > 0) { | ||||
| 						$s .= ' and'; | ||||
| 					} | ||||
|  | ||||
| 					$s .= ' magic level ' . $spell->maglevel; | ||||
| 				} | ||||
|  | ||||
| 				$s .= ' or higher'; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		if (!empty($item['weaponType'])) { | ||||
| 			if ($item['weaponType'] == 'distance' && isset($item['ammoType'])) { | ||||
| 				$s .= ' (Range:' . $item['range']; | ||||
| 			} | ||||
|  | ||||
| 			if (isset($item['attack']) && $item['attack'] != 0) { | ||||
| 				$s .= ', Atk ' . ($item['attack'] > 0 ? '+' . $item['attack'] : '-' . $item['attack']); | ||||
| 			} | ||||
|  | ||||
| 			if (isset($item['hitChance']) && $item['hitChance'] != -1) { | ||||
| 				$s .= ', Hit% ' . ($item['hitChance'] > 0 ? '+' . $item['hitChance'] : '-' . $item['hitChance']); | ||||
| 			} | ||||
| 			elseif ($item['weaponType'] != 'ammo') { | ||||
| 				 | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		return $s; | ||||
| 	} | ||||
| } | ||||
|   | ||||
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