mirror of
https://github.com/Znote/ZnoteAAC.git
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Cleanup character profile for a better view of the code.
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@ -1,25 +1,40 @@
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<?php require_once 'engine/init.php'; include 'layout/overall/header.php';
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if ($config['log_ip']) {
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<?php require_once 'engine/init.php'; include 'layout/overall/header.php';
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if ($config['log_ip'])
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{
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znote_visitor_insert_detailed_data(4);
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}
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if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
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if (isset($_GET['name']) === true && empty($_GET['name']) === false)
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{
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$name = $_GET['name'];
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$user_id = user_character_exist($name);
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if ($user_id !== false) {
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if ($config['TFSVersion'] == 'TFS_10') {
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$profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'vocation', 'lastlogin', 'sex');
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if ($user_id !== false)
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{
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if ($config['TFSVersion'] == 'TFS_10')
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{
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$profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'sex', 'lastlogin');
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$profile_data['online'] = user_is_online_10($user_id);
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if ($config['Ach'] == true) {
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if ($config['Ach'])
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{
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$achievementPoints = mysql_select_single("SELECT SUM(`value`) AS `sum` FROM `player_storage` WHERE `key` LIKE '30___' AND `player_id`='$user_id'");
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}
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} else $profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'vocation', 'lastlogin', 'online', 'sex');
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}
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else
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{
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$profile_data = user_character_data($user_id, 'name', 'account_id', 'level', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'lastlogin', 'online', 'sex');
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}
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$profile_znote_data = user_znote_character_data($user_id, 'created', 'hide_char', 'comment');
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$account_data = user_znote_account_data($profile_data['account_id'], 'flag');
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$guild_exist = false;
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if (get_character_guild_rank($user_id) > 0) {
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if (get_character_guild_rank($user_id) > 0)
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{
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$guild_exist = true;
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$guild = get_player_guild_data($user_id);
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$guild_name = get_guild_name($guild['guild_id']);
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@ -28,66 +43,117 @@ if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
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?>
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<!-- PROFILE MARKUP HERE-->
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<h1><font class="profile_font" name="profile_font_header">Profile: <?php echo $profile_data['name']; ?></font></h1>
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<!-- Profile name -->
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<h1><font class="profile_font" name="profile_font_header">Profile: <?php echo $profile_data['name']; ?></font></h1>
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<ul class="unstyled">
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<!-- Player country data -->
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<li><font class="profile_font" name="profile_font_country">Country: <?php echo '<img src="\flags\\' . $account_data['flag'] . '.png">'; ?></font></li>
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<li><font class="profile_font" name="profile_font_level">Sex:<?php
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if ($profile_data['sex'] == 1) {
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echo 'Male';
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} else {
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echo 'Female';
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}
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?></font></li>
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<li><font class="profile_font" name="profile_font_level">Level: <?php echo $profile_data['level']; ?></font></li>
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<!-- Player male / female -->
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<li>
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<font class="profile_font" name="profile_font_level">Sex:
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<?php
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if ($profile_data['sex'] == 1)
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{
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echo 'Male';
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}
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else
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{
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echo 'Female';
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}
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?>
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</font>
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</li>
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<!-- Player level -->
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<li>
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<font class="profile_font" name="profile_font_level">Level:
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<?php
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echo $profile_data['level'];
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?>
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</font>
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</li>
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<!-- Player vocation -->
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<li><font class="profile_font" name="profile_font_vocation">Vocation: <?php echo vocation_id_to_name($profile_data['vocation']); ?></font></li>
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<!-- Player guild -->
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<?php
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if ($guild_exist) {
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if ($guild_exist)
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{
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?>
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<li><font class="profile_font" name="profile_font_vocation"><b><?php echo $guild['rank_name']; ?></b> of <a href="guilds.php?name=<?php echo $guild_name; ?>"><?php echo $guild_name; ?></a></font></li>
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<li>
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<font class="profile_font" name="profile_font_vocation">
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<b><?php echo $guild['rank_name']; ?> </b> of <a href="guilds.php?name=<?php echo $guild_name; ?>"><?php echo $guild_name; ?></a>
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</font>
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</li>
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<?php
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}
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?>
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<li><font class="profile_font" name="profile_font_lastlogin">Last Login: <?php
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if ($profile_data['lastlogin'] != 0) {
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<!-- Player last login -->
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<li>
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<font class="profile_font" name="profile_font_lastlogin">Last Login:
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<?php
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if ($profile_data['lastlogin'] != 0)
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{
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echo getClock($profile_data['lastlogin'], true, true);
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} else {
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}
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else
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{
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echo 'Never.';
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}
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?></font>
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?>
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</font>
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</li>
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<!-- Achievement start -->
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<?php
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if ($config['Ach'] == true) {
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foreach ($achievementPoints as $achievement) {
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if ($achievement > 0) //if player doesn't have any achievement points it won't echo the line below.
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echo '<li>Achievement Points: ' .$achievement. '</li>';
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if ($config['Ach'])
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{
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foreach ($achievementPoints as $achievement)
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{
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//if player doesn't have any achievement points it won't echo the line below.
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if ($achievement > 0)
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{
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echo '<li>Achievement Points: ' . $achievement . '</li>';
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}
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}
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}
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?>
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<!-- Achievement end -->
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<!-- Display house start -->
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<?php
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if ($config['TFSVersion'] !== 'TFS_02') {
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if ($config['TFSVersion'] !== 'TFS_02')
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{
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$townid = ($config['TFSVersion'] === 'TFS_03') ? 'town' : 'town_id';
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$houses = mysql_select_multi("SELECT `id`, `owner`, `name`, `$townid` AS `town_id` FROM `houses` WHERE `owner` = $user_id;");
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if ($houses !== false) {
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if ($houses !== false)
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{
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$playerlist = array();
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foreach ($houses as $h) {
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foreach ($houses as $h)
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{
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if ($h['owner'] > 0)
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{
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$playerlist[] = $h['owner'];
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}
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if ($profile_data['id'] = $h['owner']) {
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?>
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if ($profile_data['id'] = $h['owner'])
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{
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?>
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<li>House: <?php echo $h['name']; ?>, <?php
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foreach ($config['towns'] as $key=>$value) {
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if ($key == $h['town_id']) {
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foreach ($config['towns'] as $key=>$value)
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{
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if ($key == $h['town_id'])
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{
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echo $value;
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}
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}
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?>
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?>
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</li>
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<?php
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<?php
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}
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}
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}
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@ -95,16 +161,25 @@ if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
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?>
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<!-- Display house end -->
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<li><font class="profile_font" name="profile_font_status">Status:</font> <?php
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if ($config['TFSVersion'] == 'TFS_10') {
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if ($profile_data['online']) {
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if ($config['TFSVersion'] == 'TFS_10')
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{
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if ($profile_data['online'])
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{
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echo '<font class="profile_font" name="profile_font_online" color="green"><b>ONLINE</b></font>';
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} else {
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}
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else
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{
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echo '<font class="profile_font" name="profile_font_online" color="red"><b>OFFLINE</b></font>';
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}
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} else {
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if ($profile_data['online'] == 1) {
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}
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else
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{
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if ($profile_data['online'] == 1)
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{
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echo '<font class="profile_font" name="profile_font_online" color="green"><b>ONLINE</b></font>';
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} else {
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}
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else
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{
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echo '<font class="profile_font" name="profile_font_online" color="red"><b>OFFLINE</b></font>';
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}
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}
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@ -112,264 +187,346 @@ if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
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</li>
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<li><font class="profile_font" name="profile_font_created">Created: <?php echo getClock($profile_znote_data['created'], true); ?></font></li>
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<li><font class="profile_font" name="profile_font_comment">Comment:</font> <br><textarea name="profile_comment_textarea" cols="70" rows="10" readonly="readonly" class="span12"><?php echo $profile_znote_data['comment']; ?></textarea></li>
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<!-- Achievements start -->
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<?php if ($config['Ach']) { ?>
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<h3 class="header-ok">Achievements</h3>
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<div id="accordion">
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<h3>Show/hide player achievements</h3>
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<div>
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<table class="table table-striped table-bordered">
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<tbody>
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<style>
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#secondD {
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margin-left:0px;
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}
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</style>
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<?php
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foreach ($config['achievements'] as $key => $achiv) {
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$uery = mysql_select_single("SELECT `player_id`, `value`, `key` FROM `player_storage` WHERE `player_id`='$user_id' AND `key`='$key' LIMIT 1;");
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if (!empty($uery) || $uery !== false) {
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foreach ($uery as $luery) {
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if ($luery == $key) {
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if (!array_key_exists($key, $achiv)) {
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echo '<tr><td width="17%">' .$achiv[0]. '</td><td>' .$achiv[1]. '</td>';
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if (!isset($achiv['secret'])) {
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echo '<td><img id="secondD" src="http://img04.imgland.net/PuMz0mVqSG.gif"></td>';
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<!-- Achievements start -->
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<?php if ($config['Ach'])
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{ ?>
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<h3 class="header-ok">Achievements</h3>
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<div id="accordion">
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<h3>Show/hide player achievements</h3>
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<div>
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<table class="table table-striped table-bordered">
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<tbody>
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<style>
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#secondD {
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margin-left:0px;
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}
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</style>
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<?php
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foreach ($config['achievements'] as $key => $achiv)
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{
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$uery = mysql_select_single("SELECT `player_id`, `value`, `key` FROM `player_storage` WHERE `player_id`='$user_id' AND `key`='$key' LIMIT 1;");
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if (!empty($uery) || $uery !== false)
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{
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foreach ($uery as $luery)
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{
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if ($luery == $key)
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{
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if (!array_key_exists($key, $achiv))
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{
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echo '<tr><td width="17%">' .$achiv[0]. '</td><td>' .$achiv[1]. '</td>';
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if (!isset($achiv['secret']))
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{
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echo '<td><img id="secondD" src="http://img04.imgland.net/PuMz0mVqSG.gif"></td>';
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}
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echo '<td>'. $achiv['points'] .'</td>';
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echo '<tr>';
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}
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}
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}
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echo '<td>'. $achiv['points'] .'</td>';
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echo '<tr>';
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}
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}
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}
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}
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}
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?>
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</tbody>
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</table>
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</div>
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</div>
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<br>
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<?php } ?>
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<!-- Achievements end -->
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<!-- DEATH LIST -->
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?>
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</tbody>
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</table>
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</div>
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</div><br>
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<?php
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}
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?>
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<!-- Achievements end -->
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<!-- DEATH LIST -->
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<li>
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<b>Death List:</b><br>
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<?php
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if ($config['TFSVersion'] == 'TFS_02') {
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if ($config['TFSVersion'] == 'TFS_02')
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{
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$array = user_fetch_deathlist($user_id);
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if ($array) {
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//data_dump($array, false, "Data:");
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?>
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if ($array)
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{
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?>
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<ul>
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<?php
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// Design and present the list
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foreach ($array as $value)
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{ ?>
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<li>
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<?php
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// Design and present the list
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foreach ($array as $value) {
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echo '<li>';
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// $value[0]
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$value['time'] = getClock($value['time'], true);
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if ($value['is_player'] == 1) {
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$value['killed_by'] = 'player: <a href="characterprofile.php?name='. $value['killed_by'] .'">'. $value['killed_by'] .'</a>';
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} else {
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$value['killed_by'] = 'monster: '. $value['killed_by'] .'.';
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}
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echo '['. $value['time'] .'] Killed at level '. $value['level'] .' by '. $value['killed_by'];
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echo '</li>';
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$value['time'] = getClock($value['time'], true);
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if ($value['is_player'] == 1)
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{
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$value['killed_by'] = 'player: <a href="characterprofile.php?name='. $value['killed_by'] .'">'. $value['killed_by'] .'</a>';
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}
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else
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{
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$value['killed_by'] = 'monster: '. $value['killed_by'] .'.';
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}
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echo '['. $value['time'] .'] Killed at level '. $value['level'] .' by '. $value['killed_by']; ?>
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</li>
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<?php
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}
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?>
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</ul>
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<?php
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} else {
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echo '<b><font color="green">This player has never died.</font></b>';
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}
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//Done.
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} else if ($config['TFSVersion'] == 'TFS_10') {
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$deaths = mysql_select_multi("SELECT
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`player_id`, `time`, `level`, `killed_by`, `is_player`,
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`mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`
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FROM `player_deaths`
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WHERE `player_id`=$user_id ORDER BY `time` DESC LIMIT 10;");
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}
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else
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{
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echo '<b><font color="green">This player has never died.</font></b>';
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}
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}
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else if ($config['TFSVersion'] == 'TFS_10')
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{
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$deaths = mysql_select_multi("SELECT
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`player_id`, `time`, `level`, `killed_by`, `is_player`,
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`mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`
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FROM `player_deaths`
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WHERE `player_id`=$user_id ORDER BY `time` DESC LIMIT 10;");
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if (!$deaths) echo '<b><font color="green">This player has never died.</font></b>';
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else {
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foreach ($deaths as $d) {
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if ($deaths)
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{
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foreach ($deaths as $d)
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{
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?>
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<li>
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<?php echo "<b>".getClock($d['time'], true, true)."</b>";
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$lasthit = ($d['is_player']) ? "<a href='characterprofile.php?name=".$d['killed_by']."'>".$d['killed_by']."</a>" : $d['killed_by'];
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echo ": Killed at level ".$d['level']." by $lasthit";
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if ($d['unjustified'])
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{echo " <font color='red' style='font-style: italic;'>(unjustified)</font>";}
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$mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false;
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if ($mostdmg)
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{
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$mostdmg = ($d['mostdamage_is_player']) ? "<a href='characterprofile.php?name=".$d['mostdamage_by']."'>".$d['mostdamage_by']."</a>" : $d['mostdamage_by'];
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echo "<br>and by $mostdmg.";
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if ($d['mostdamage_unjustified'])
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{ echo " <font color='red' style='font-style: italic;'>(unjustified)</font>"; }
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}
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else
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{ echo " <b>(soloed)</b>"; }
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?>
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<li>
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<?php echo "<b>".getClock($d['time'], true, true)."</b>";
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$lasthit = ($d['is_player']) ? "<a href='characterprofile.php?name=".$d['killed_by']."'>".$d['killed_by']."</a>" : $d['killed_by'];
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echo ": Killed at level ".$d['level']." by $lasthit";
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if ($d['unjustified']) echo " <font color='red' style='font-style: italic;'>(unjustified)</font>";
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$mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false;
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if ($mostdmg) {
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$mostdmg = ($d['mostdamage_is_player']) ? "<a href='characterprofile.php?name=".$d['mostdamage_by']."'>".$d['mostdamage_by']."</a>" : $d['mostdamage_by'];
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echo "<br>and by $mostdmg.";
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||||
if ($d['mostdamage_unjustified']) echo " <font color='red' style='font-style: italic;'>(unjustified)</font>";
|
||||
} else echo " <b>(soloed)</b>";
|
||||
?>
|
||||
</li>
|
||||
<?php
|
||||
}
|
||||
//data_dump($deaths, false, "Deaths:");
|
||||
</li>
|
||||
<?php
|
||||
}
|
||||
} else if ($config['TFSVersion'] == 'TFS_03') {
|
||||
//mysql_select_single("SELECT * FROM players WHERE name='TEST DEBUG';");
|
||||
$array = user_fetch_deathlist03($user_id);
|
||||
if ($array) {
|
||||
?>
|
||||
}
|
||||
else
|
||||
{
|
||||
echo '<b><font color="green">This player has never died.</font></b>';
|
||||
}
|
||||
}
|
||||
else if ($config['TFSVersion'] == 'TFS_03')
|
||||
{
|
||||
//mysql_select_single("SELECT * FROM players WHERE name='TEST DEBUG';");
|
||||
$array = user_fetch_deathlist03($user_id);
|
||||
|
||||
if ($array)
|
||||
{?>
|
||||
<ul>
|
||||
<?php
|
||||
// Design and present the list
|
||||
foreach ($array as $value) {
|
||||
echo '<li>';
|
||||
foreach ($array as $value)
|
||||
{ ?>
|
||||
<li>
|
||||
<?php
|
||||
$value[3] = user_get_killer_id(user_get_kid($value['id']));
|
||||
if ($value[3] !== false && $value[3] >= 1) {
|
||||
|
||||
if ($value[3] !== false && $value[3] >= 1)
|
||||
{
|
||||
$namedata = user_character_data((int)$value[3], 'name');
|
||||
if ($namedata !== false) {
|
||||
|
||||
if ($namedata !== false)
|
||||
{
|
||||
$value[3] = $namedata['name'];
|
||||
$value[3] = 'player: <a href="characterprofile.php?name='. $value[3] .'">'. $value[3] .'</a>';
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
$value[3] = 'deleted player.';
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
$value[3] = user_get_killer_m_name(user_get_kid($value['id']));
|
||||
if ($value[3] === false) $value[3] = 'deleted player.';
|
||||
|
||||
if ($value[3] === false)
|
||||
{ $value[3] = 'deleted player.'; }
|
||||
}
|
||||
|
||||
echo '['. getClock($value['date'], true) .'] Killed at level '. $value['level'] .' by '. $value[3];
|
||||
echo '</li>';
|
||||
}
|
||||
?>
|
||||
?>
|
||||
</ul>
|
||||
<?php
|
||||
} else {
|
||||
echo '<b><font color="green">This player has never died.</font></b>';
|
||||
}
|
||||
else { echo '<b><font color="green">This player has never died.</font></b>'; }
|
||||
}
|
||||
?>
|
||||
</li>
|
||||
<!-- END DEATH LIST -->
|
||||
|
||||
<!-- QUEST PROGRESSION -->
|
||||
<?php
|
||||
$totalquests = 0;
|
||||
$completedquests = 0;
|
||||
$firstrun = 1;
|
||||
|
||||
if ($config['EnableQuests'] == true)
|
||||
{
|
||||
$sqlquests = mysql_select_multi("SELECT `player_id`, `key`, `value` FROM player_storage WHERE `player_id` = $user_id");
|
||||
foreach ($config['quests'] as $cquest)
|
||||
{
|
||||
$totalquests = $totalquests + 1;
|
||||
foreach ($sqlquests as $dbquest)
|
||||
{
|
||||
if ($cquest[0] == $dbquest['key'] && $cquest[1] == $dbquest['value'])
|
||||
{
|
||||
$completedquests = $completedquests + 1;
|
||||
}
|
||||
}
|
||||
?>
|
||||
</li>
|
||||
|
||||
<!-- END DEATH LIST -->
|
||||
<!-- QUEST PROGRESSION -->
|
||||
<?php
|
||||
$totalquests = 0;
|
||||
$completedquests = 0;
|
||||
$firstrun = 1;
|
||||
if ($config['EnableQuests'] == true) {
|
||||
$sqlquests = mysql_select_multi("SELECT `player_id`, `key`, `value` FROM player_storage WHERE `player_id` = $user_id");
|
||||
foreach ($config['quests'] as $cquest) {
|
||||
$totalquests = $totalquests + 1;
|
||||
foreach ($sqlquests as $dbquest) {
|
||||
if ($cquest[0] == $dbquest['key'] && $cquest[1] == $dbquest['value']) {
|
||||
$completedquests = $completedquests + 1;
|
||||
}
|
||||
}
|
||||
if ($cquest[3] == 1) {
|
||||
if ($completedquests != 0) {
|
||||
if ($firstrun == 1) {
|
||||
?>
|
||||
<li>
|
||||
<b> Quest progression </b>
|
||||
<table id="characterprofileQuest" class="table table-striped table-hover">
|
||||
<tr class="yellow">
|
||||
<th>Quest:</th>
|
||||
<th>progression:</th>
|
||||
</tr>
|
||||
<?php
|
||||
$firstrun = 0;
|
||||
if ($cquest[3] == 1)
|
||||
{
|
||||
if ($completedquests != 0)
|
||||
{
|
||||
if ($firstrun == 1)
|
||||
{
|
||||
?>
|
||||
<li>
|
||||
<b> Quest progression </b>
|
||||
<table id="characterprofileQuest" class="table table-striped table-hover">
|
||||
<tr class="yellow">
|
||||
<th>Quest:</th>
|
||||
<th>progression:</th>
|
||||
</tr>
|
||||
<?php
|
||||
$firstrun = 0;
|
||||
}
|
||||
$completed = $completedquests / $totalquests * 100;
|
||||
?>
|
||||
<tr>
|
||||
<td><?php echo $cquest[2]; ?></td>
|
||||
<td id="progress">
|
||||
<span id="percent"><?php echo round($completed); ?>%</span>
|
||||
<div id="bar" style="width: '.$completed.'%"></div>
|
||||
</td>
|
||||
</tr>
|
||||
<?php
|
||||
}
|
||||
|
||||
$completedquests = 0;
|
||||
$totalquests = 0;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
$completed = $completedquests / $totalquests * 100;
|
||||
?>
|
||||
<tr>
|
||||
<td><?php echo $cquest[2]; ?></td>
|
||||
<td id="progress">
|
||||
<span id="percent"><?php echo round($completed); ?>%</span>
|
||||
<div id="bar" style="width: '.$completed.'%"></div>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
if ($firstrun == 0)
|
||||
{ ?>
|
||||
</table></li>
|
||||
<?php
|
||||
}
|
||||
$completedquests = 0;
|
||||
$totalquests = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ($firstrun == 0) {
|
||||
echo '</table></li>';
|
||||
}
|
||||
?>
|
||||
<!-- END QUEST PROGRESSION -->
|
||||
}
|
||||
?>
|
||||
<!-- END QUEST PROGRESSION -->
|
||||
|
||||
<!-- CHARACTER LIST -->
|
||||
<?php
|
||||
if (user_character_hide($profile_data['name']) != 1 && user_character_list_count(user_character_account_id($name)) > 1) {
|
||||
if (user_character_hide($profile_data['name']) != 1 && user_character_list_count(user_character_account_id($name)) > 1)
|
||||
{
|
||||
?>
|
||||
<li>
|
||||
<b>Other visible characters on this account:</b><br>
|
||||
<?php
|
||||
$characters = user_character_list(user_character_account_id($profile_data['name']));
|
||||
// characters: [0] = name, [1] = level, [2] = vocation, [3] = town_id, [4] = lastlogin, [5] = online
|
||||
if ($characters && count($characters) > 1) {
|
||||
if ($characters && count($characters) > 0)
|
||||
{
|
||||
?>
|
||||
<table id="characterprofileTable" class="table table-striped table-hover">
|
||||
<tr class="yellow">
|
||||
<th>
|
||||
Name:
|
||||
</th>
|
||||
<th>
|
||||
Level:
|
||||
</th>
|
||||
<th>
|
||||
Vocation:
|
||||
</th>
|
||||
<th>
|
||||
Last login:
|
||||
</th>
|
||||
<th>
|
||||
Status:
|
||||
</th>
|
||||
<th>Name:</th>
|
||||
<th>Level:</th>
|
||||
<th>Vocation:</th>
|
||||
<th>Last login:</th>
|
||||
<th>Status:</th>
|
||||
</tr>
|
||||
|
||||
<?php
|
||||
// Design and present the list
|
||||
foreach ($characters as $char) {
|
||||
if ($char['name'] != $profile_data['name']) {
|
||||
if (hide_char_to_name(user_character_hide($char['name'])) != 'hidden') {
|
||||
echo '<tr>';
|
||||
echo '<td><a href="characterprofile.php?name='. $char['name'] .'">'. $char['name'] .'</a></td>';
|
||||
echo '<td>'. $char['level'] .'</td>';
|
||||
echo '<td>'. $char['vocation'] .'</td>';
|
||||
echo '<td>'. $char['lastlogin'] .'</td>';
|
||||
echo '<td>'. $char['online'] .'</td>';
|
||||
echo '</tr>';
|
||||
foreach ($characters as $char)
|
||||
{
|
||||
if ($char['name'] != $profile_data['name'])
|
||||
{
|
||||
if (hide_char_to_name(user_character_hide($char['name'])) != 'hidden')
|
||||
{ ?>
|
||||
<tr>
|
||||
<td><a href="characterprofile.php?name=<?php echo $char['name']; ?>"><?php echo $char['name']; ?></a></td>
|
||||
<td><?php echo (int)$char['level']; ?></td>
|
||||
<td><?php echo $char['vocation']; ?></td>
|
||||
<td><?php echo $char['lastlogin']; ?></td>
|
||||
<td><?php echo $char['online']; ?></td>
|
||||
</tr>
|
||||
<?php
|
||||
}
|
||||
}
|
||||
}
|
||||
?>
|
||||
</table>
|
||||
<?php
|
||||
} else {
|
||||
echo '<b><font color="green">This player has never died.</font></b>';
|
||||
}
|
||||
//Done.
|
||||
?>
|
||||
}
|
||||
else
|
||||
{
|
||||
echo '<b><font color="green">This player has never died.</font></b>';
|
||||
}
|
||||
?>
|
||||
</li>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
<!-- END CHARACTER LIST -->
|
||||
<li><font class="profile_font" name="profile_font_share_url">Address: <a href="<?php
|
||||
if ($config['htwrite']) echo "http://".$_SERVER['HTTP_HOST']."/". $profile_data['name'];
|
||||
else echo "http://".$_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name'];
|
||||
|
||||
?>"><?php
|
||||
if ($config['htwrite']) echo "http://".$_SERVER['HTTP_HOST']."/". $profile_data['name'];
|
||||
else echo "http://".$_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name'];
|
||||
?></a></font></li>
|
||||
|
||||
<li>
|
||||
<font class="profile_font" name="profile_font_share_url">Address:
|
||||
<a href="
|
||||
<?php
|
||||
if ($config['htwrite'])
|
||||
{
|
||||
echo "http://" . $_SERVER['HTTP_HOST']."/" . $profile_data['name'];
|
||||
}
|
||||
else
|
||||
{
|
||||
echo "http://" . $_SERVER['HTTP_HOST'] . "/characterprofile.php?name=" . $profile_data['name'];
|
||||
}
|
||||
?>">
|
||||
<?php
|
||||
if ($config['htwrite'])
|
||||
{
|
||||
echo "http://".$_SERVER['HTTP_HOST']."/". $profile_data['name'];
|
||||
}
|
||||
else
|
||||
{
|
||||
echo "http://".$_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name'];
|
||||
}
|
||||
?>
|
||||
</a></font></li>
|
||||
</ul>
|
||||
<!-- END PROFILE MARKUP HERE-->
|
||||
|
||||
<?php
|
||||
} else {
|
||||
echo htmlentities(strip_tags($name, ENT_QUOTES)).' does not exist.';
|
||||
}
|
||||
else
|
||||
{
|
||||
echo htmlentities(strip_tags($name, ENT_QUOTES)) . ' does not exist.';
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
header('Location: index.php');
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user