mirror of
https://github.com/Znote/ZnoteAAC.git
synced 2025-04-29 18:59:21 +02:00
Better character creation. Configurable vocation skills and will calculate HP/MP/CAP for each vocation at their configured starting level.
This commit is contained in:
parent
9173619e77
commit
366542d249
@ -1,7 +1,6 @@
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<?php require_once 'engine/init.php'; include 'layout/overall/header.php';
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protect_page();
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admin_only($user_data);
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// start
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// PREP: Create a function that echos player skills
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function playerSkill($skills, $id) {
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@ -16,13 +15,16 @@ if (isset($_POST['pid']) && (int)$_POST['pid'] > 0) {
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$pid = (int)$_POST['pid'];
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if ($config['TFSVersion'] != 'TFS_10') $status = user_is_online($pid);
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else $status = user_is_online_10($pid);
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if (!$status) {
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// New player level
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$level = (int)$_POST['level'];
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// Fetch stat gain for vocation
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$statgain = $config['vocations_gain'][(int)$_POST['vocation']];
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$playercnf = $config['player'];
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/*
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if ((int)$_POST['vocation'] !== 0) {
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// Fetch base level and stats:
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$baselevel = $config['level'];
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@ -36,13 +38,12 @@ if (isset($_POST['pid']) && (int)$_POST['pid'] > 0) {
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$basemana = $config['nvMana'];
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$basecap = $config['nvCap'];
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}
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*/
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$levelC = $level - $baselevel;
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if ($levelC >= 1) {
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$newhp = $basehealth + ($statgain['hp'] * $levelC);
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$newmp = $basemana + ($statgain['mp'] * $levelC);
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$newcap = $basecap + ($statgain['cap'] * $levelC);
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} else die("Failed to calibrate skills. Level below $baselevel.");
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$LevelsFromBase = $level - $playercnf['base']['level'];
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$newhp = $playercnf['base']['health'] + ($statgain['hp'] * $LevelsFromBase);
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$newmp = $playercnf['base']['mana'] + ($statgain['mp'] * $LevelsFromBase);
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$newcap = $playercnf['base']['cap'] + ($statgain['cap'] * $LevelsFromBase);
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// Calibrate hp/mana/cap
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if ($config['TFSVersion'] != 'TFS_10') {
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129
config.php
129
config.php
@ -394,31 +394,98 @@
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// Available character vocation users can create.
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$config['available_vocations'] = array(1, 2, 3, 4);
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// Available towns (specify town ids, etc: (0, 1, 2); to display 3 town options (town id 0, 1 and 2).
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$config['available_towns'] = array(1,2,4,5);
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// Available towns (specify town ids, etc: (1, 2, 3); to display 3 town options (town id 1, 2 and 3).
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$config['available_towns'] = array(1, 2, 4, 5);
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$config['level'] = 8;
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$config['health'] = 185;
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$config['mana'] = 40;
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$config['cap'] = 470;
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$config['soul'] = 100;
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$config['maleOutfitId'] = 128;
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$config['femaleOutfitId'] = 136;
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$config['lookHead'] = 78;
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$config['lookBody'] = 68;
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$config['lookLegs'] = 58;
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$config['lookFeet'] = 76;
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// No vocation info (if user select vocation id 0, we force thees configurations on him
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$config['nvlevel'] = 1;
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$config['nvHealth'] = 150;
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$config['nvMana'] = 5;
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$config['nvCap'] = 400;
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$config['nvSoul'] = 100;
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$config['nvForceTown'] = 0; // Force a town to no vocation even though he selected something else? 0 = no, 1 = yes.
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$config['nvTown'] = 0; // Town id to force no vocations to get to, if nvForceTown is 1.
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$config['player'] = array(
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'base' => array(
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'level' => 8,
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'health' => 185,
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'mana' => 40,
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'cap' => 470,
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'soul' => 100
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),
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// health, mana cap etc are calculated with $config['vocations_gain'] and 'base' values of $config['player']
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'create' => array(
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'level' => 8,
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'novocation' => array( // vocation id 0 (No vocation) special settings
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'level' => 1, // Level
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'forceTown' => true,
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'townId' => 30
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),
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'skills' => array( // See $config['vocations'] for proper vocation names of these IDs
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// No vocation
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0 => array(
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'magic' => 0,
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'fist' => 10,
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'club' => 10,
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'axe' => 10,
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'sword' => 10,
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'dist' => 10,
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'shield' => 10,
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'fishing' => 10,
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),
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// Sorcerer
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1 => array(
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'magic' => 0,
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'fist' => 10,
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'club' => 10,
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'axe' => 10,
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'sword' => 10,
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'dist' => 10,
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'shield' => 10,
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'fishing' => 10,
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),
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// Druid
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2 => array(
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'magic' => 0,
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'fist' => 10,
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'club' => 10,
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'axe' => 10,
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'sword' => 10,
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'dist' => 10,
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'shield' => 10,
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'fishing' => 10,
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),
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// Paladin
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3 => array(
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'magic' => 0,
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'fist' => 10,
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'club' => 10,
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'axe' => 10,
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'sword' => 10,
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'dist' => 10,
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'shield' => 10,
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'fishing' => 10,
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),
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// Knight
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4 => array(
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'magic' => 0,
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'fist' => 10,
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'club' => 10,
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'axe' => 10,
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'sword' => 10,
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'dist' => 10,
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'shield' => 10,
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'fishing' => 10,
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),
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),
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'male_outfit' => array(
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'id' => 128,
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'head' => 78,
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'body' => 68,
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'legs' => 58,
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'feet' => 76
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),
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'female_outfit' => array(
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'id' => 136,
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'head' => 78,
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'body' => 68,
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'legs' => 58,
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'feet' => 76
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)
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)
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);
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// Minimum allowed character name letters. Etc 4 letters: "Kåre".
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$config['minL'] = 4;
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@ -451,12 +518,6 @@
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'price_sqm' => '50', // price per house sqm
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);
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$config['status'] = array(
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'status_check' => false, //enable or disable status checker
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'status_ip' => '127.0.0.1',
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'status_port' => "7171",
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);
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$config['delete_character_interval'] = '3 DAY'; // Delay after user character delete request is executed eg. 1 DAY, 2 HOUR, 3 MONTH etc.
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$config['validate_IP'] = true;
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@ -491,7 +552,7 @@
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// What client version and server port are you using on this OT?
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// Used for the Downloads page.
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$config['client'] = 1098; // 954 = tibia 9.54
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$config['client'] = 1098; // 954 = client 9.54
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// Download link to client.
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$config['client_download'] = 'http://clients.halfaway.net/windows.php?tibia='. $config['client'] .'';
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@ -499,6 +560,12 @@
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$config['port'] = 7171; // Port number to connect to your OT.
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$config['status'] = array(
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'status_check' => false, //enable or disable status checker
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'status_ip' => '127.0.0.1',
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'status_port' => "7171",
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);
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// Gameserver info is used for client 11+ loginWebService
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$config['gameserver'] = array(
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'ip' => $_SERVER["SERVER_ADDR"], // Can be an ip string like '123.123.123.123'
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@ -1135,43 +1135,53 @@ function user_create_account($register_data, $maildata) {
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function user_create_character($character_data) {
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array_walk($character_data, 'array_sanitize');
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$cnf = fullConfig();
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$vocation = (int)$character_data['vocation'];
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$playercnf = $cnf['player'];
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$base = $playercnf['base'];
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$create = $playercnf['create'];
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$skills = $create['skills'][$vocation];
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$outfit = ($character_data['sex'] == 1) ? $create['male_outfit'] : $create['female_outfit'];
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if ($character_data['sex'] == 1) {
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$outfit_type = $cnf['maleOutfitId'];
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} else {
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$outfit_type = $cnf['femaleOutfitId'];
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}
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$leveldiff = $create['level'] - $base['level'];
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$gains = $cnf['vocations_gain'][$vocation];
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$health = $base['health'] + ( $gains['hp'] * $leveldiff );
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$mana = $base['mana'] + ( $gains['mp'] * $leveldiff );
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$cap = $base['cap'] + ( $gains['cap'] * $leveldiff );
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// This is TFS 0.2 compatible import data with Znote AAC mysql schema
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$import_data = array(
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'name' => $character_data['name'],
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'group_id' => 1,
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'account_id' => $character_data['account_id'],
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'level' => $cnf['level'],
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'vocation' => $character_data['vocation'],
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'health' => $cnf['health'],
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'healthmax' => $cnf['health'],
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'experience' => 0, /* Will automatically be configured according to level after creating this array*/
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'lookbody' => $cnf['lookBody'], /* STARTER OUTFITS */
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'lookfeet' => $cnf['lookFeet'],
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'lookhead' => $cnf['lookHead'],
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'looklegs' => $cnf['lookLegs'],
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'looktype' => $outfit_type,
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'level' => $create['level'],
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'vocation' => $vocation,
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'health' => $health,
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'healthmax' => $health,
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'experience' => level_to_experience($create['level']),
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'lookbody' => $outfit['body'], /* STARTER OUTFITS */
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'lookfeet' => $outfit['feet'],
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'lookhead' => $outfit['head'],
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'looklegs' => $outfit['legs'],
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'looktype' => $outfit['id'],
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'lookaddons' => 0,
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'maglevel' => 0,
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'mana' => $cnf['mana'],
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'manamax' => $cnf['mana'],
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'maglevel' => $skills['magic'],
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'mana' => $mana,
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'manamax' => $mana,
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'manaspent' => 0,
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'soul' => $cnf['soul'],
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'town_id' => $character_data['town_id'],
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'soul' => $base['soul'],
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'town_id' => $character_data['town_id'],
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'posx' => $cnf['default_pos']['x'],
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'posy' => $cnf['default_pos']['y'],
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'posz' => $cnf['default_pos']['z'],
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'conditions' => '',
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'cap' => $cnf['cap'],
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'cap' => $cap,
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'sex' => $character_data['sex'],
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'lastlogin' => 0,
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'lastip' => $character_data['lastip'],
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'lastip' => $character_data['lastip'],
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'save' => 1,
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'skull' => 0,
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'skulltime' => 0,
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@ -1188,8 +1198,8 @@ function user_create_character($character_data) {
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'balance' => 0
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);
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// TFS 1.0 rules
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if (Config('TFSVersion') === 'TFS_10') {
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// TFS 1.0 variations
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if ($cnf['TFSVersion'] === 'TFS_10') {
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unset($import_data['rank_id']);
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unset($import_data['guildnick']);
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unset($import_data['direction']);
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@ -1199,39 +1209,50 @@ function user_create_character($character_data) {
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unset($import_data['loss_mana']);
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unset($import_data['premend']);
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unset($import_data['online']);
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}
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// Set correct experience for level
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$import_data['experience'] = level_to_experience($import_data['level']);
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// Skills can be added into the same query on TFS 1.0+
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$import_data['skill_fist'] = $skills['fist'];
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$import_data['skill_club'] = $skills['club'];
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$import_data['skill_sword'] = $skills['sword'];
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$import_data['skill_axe'] = $skills['axe'];
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$import_data['skill_dist'] = $skills['dist'];
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$import_data['skill_shielding'] = $skills['shield'];
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$import_data['skill_fishing'] = $skills['fishing'];
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}
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// If you are no vocation (id 0), use these details instead:
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if ($character_data['vocation'] === '0') {
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$import_data['level'] = $cnf['nvlevel'];
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$import_data['experience'] = level_to_experience($cnf['nvlevel']);
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$import_data['health'] = $cnf['nvHealth'];
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$import_data['healthmax'] = $cnf['nvHealth'];
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$import_data['cap'] = $cnf['nvCap'];
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$import_data['mana'] = $cnf['nvMana'];
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$import_data['manamax'] = $cnf['nvMana'];
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$import_data['soul'] = $cnf['nvSoul'];
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if ($vocation === 0) {
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$import_data['level'] = $create['novocation']['level'];
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$import_data['experience'] = level_to_experience($create['novocation']['level']);
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if ($cnf['nvForceTown'] == 1) {
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$import_data['town_id'] = $cnf['nvTown'];
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if ($create['novocation']['forceTown'] === true) {
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$import_data['town_id'] = $create['novocation']['townId'];
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}
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}
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$fields = array_keys($import_data); // Fetch select fields
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$data = array_values($import_data); // Fetch insert data
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$fields_sql = implode("`, `", $fields); // Convert array into SQL compatible string
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$data_sql = implode("', '", $data); // Convert array into SQL compatible string
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echo 1;
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mysql_insert("INSERT INTO `players`(`$fields_sql`) VALUES ('$data_sql');");
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$created = time();
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$charid = user_character_id($import_data['name']);
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echo 2;
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mysql_insert("INSERT INTO `znote_players`(`player_id`, `created`, `hide_char`, `comment`) VALUES ('$charid', '$created', '0', '');");
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// Player skills TFS 0.2, 0.3/4. (TFS 1.0 is done above character creation)
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if ($cnf['TFSVersion'] != 'TFS_10') {
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// Not quite sure if players table have player_skills creation triggers, this may need to be inserts instead of update queries.
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['fist'] ."' WHERE `player_id`='{$charid}' AND `skillid`='0' LIMIT 1;");
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['club'] ."' WHERE `player_id`='{$charid}' AND `skillid`='1' LIMIT 1;");
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['sword'] ."' WHERE `player_id`='{$charid}' AND `skillid`='2' LIMIT 1;");
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['axe'] ."' WHERE `player_id`='{$charid}' AND `skillid`='3' LIMIT 1;");
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['dist'] ."' WHERE `player_id`='{$charid}' AND `skillid`='4' LIMIT 1;");
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['shield'] ."' WHERE `player_id`='{$charid}' AND `skillid`='5' LIMIT 1;");
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mysql_update("UPDATE `player_skills` SET `value`='". $skills['fish'] ."' WHERE `player_id`='{$charid}' AND `skillid`='6' LIMIT 1;");
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}
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}
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// Returns counted value of all players online
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@ -1542,4 +1563,4 @@ function cancel_war_invitation($cid, $gid) {
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mysql_update("UPDATE `guild_wars` SET `status` = 3, `ended` = '$time' WHERE `guild2` = '$cid' AND `guild1` = '$gid';");
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}
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?>
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?>
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