mirror of
https://github.com/Znote/ZnoteAAC.git
synced 2025-10-15 18:54:55 +02:00
A few Lua scripts updates, converted Lua scripts to RevScriptSys (#431)
- changed folder name from LUA to Lua - Added installation instructions - fixed playerdeath variables (fixes #430) - Added outfit IDs up to Jouster outfit to the sync outfit script - Removed unecessary instruction - Added revscriptsys version of all scripts
This commit is contained in:
@@ -0,0 +1,10 @@
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Step 1: Copy firstitems.lua to /data/creaturescripts/scripts/ folder
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-- Edit firstitems.lua with item IDs you want characters to start with on your server.
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Step 2: Edit the /data/creaturescripts/creaturescripts.XML file
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- ADD: <event type="login" name="firstItems" event="script" value="firstitems.lua"/>
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Step 3: Edit the /data/creaturescripts/scripts/login.lua file
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- ADD: registerCreatureEvent(cid, "firstItems")
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Step 4: Restart OT server, and it should work. :)
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77
Lua/TFS_03/creaturescript firstitems/firstitems.lua
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77
Lua/TFS_03/creaturescript firstitems/firstitems.lua
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function onLogin(cid)
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local storage = 30055 -- storage value
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local sorcItems = {
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2460, -- Brass helmet
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2465, -- Brass armor
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2190, -- Wand of vortex
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2511, -- Brass shield
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2478, -- Brass legs
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2643, -- Leather boots
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1988, -- Brown backpack
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2050 -- torch
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}
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local druidItems = {
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2460, -- Brass helmet
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2465, -- Brass armor
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2511, -- Brass shield
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2182, -- Snakebite rod
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2478, -- Brass legs
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2643, -- Leather boots
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1988, -- Brown backpack
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2050 -- torch
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}
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local pallyItems = {
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2460, -- Brass helmet
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2465, -- Brass armor
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2456, -- Bow
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2478, -- Brass legs
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2643, -- Leather boots
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1988, -- Brown backpack
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}
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local kinaItems = {
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2460, -- Brass helmet
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2465, -- Brass armor
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2511, -- Brass shield
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2412, -- Katana
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2478, -- Brass legs
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2643, -- Leather boots
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1988, -- Brown backpack
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2050 -- torch
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}
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if getPlayerStorageValue(cid, storage) == -1 then
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setPlayerStorageValue(cid, storage, 1)
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if getPlayerVocation(cid) == 1 then
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-- Sorcerer
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for i = 1, table.getn(sorcItems), 1 do
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doPlayerAddItem(cid, sorcItems[i], 1, false)
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end
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elseif getPlayerVocation(cid) == 2 then
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-- Druid
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for i = 1, table.getn(druidItems), 1 do
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doPlayerAddItem(cid, druidItems[i], 1, false)
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end
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elseif getPlayerVocation(cid) == 3 then
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-- Paladin
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for i = 1, table.getn(pallyItems), 1 do
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doPlayerAddItem(cid, pallyItems[i], 1, false)
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end
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-- 8 arrows
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doPlayerAddItem(cid, 2544, 8, false)
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elseif getPlayerVocation(cid) == 4 then
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-- Knight
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for i = 1, table.getn(kinaItems), 1 do
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doPlayerAddItem(cid, kinaItems[i], 1, false)
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end
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end
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-- Common for all
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doPlayerAddItem(cid, 2674, 5, false) -- 5 apples
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doPlayerAddItem(cid, 2120, 1, false) -- 1 rope
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end
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return true
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end
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@@ -0,0 +1,7 @@
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1. Add below line to XML file: data/creaturescripts/creaturescripts.xml
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<event type="login" name="znote_syncoutfits" event="script" value="syncoutfit.lua"/>
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2. Register event in login.lua: data/creaturescripts/scripts/login.lua
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registerCreatureEvent(cid, "znote_syncoutfits")
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3. Place Lua file syncoutfit.lua in folder: data/creaturescripts/scripts/
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39
Lua/TFS_03/creaturescript sync outfits/syncoutfit.lua
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39
Lua/TFS_03/creaturescript sync outfits/syncoutfit.lua
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@@ -0,0 +1,39 @@
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-- Sync outfits that player own with Znote AAC
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-- So its possible to see which full sets player
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-- has in characterprofile.php
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znote_outfit_list = {
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{ -- Female (girl) outfits
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136,137,138,139,140,141,142,147,148,
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149,150,155,156,157,158,252,269,270,
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279,288,324,329,336,366,431,433,464,
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466,471,513,514,542,575,578,618,620,
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632,635,636,664,666,683,694,696,698,
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724,732,745,749,759,845,852,874,885,
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900
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},
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{ -- Male (boy) outfits
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128,129,130,131,132,133,134,143,144,
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145,146,151,152,153,154,251,268,273,
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278,289,325,328,335,367,430,432,463,
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465,472,512,516,541,574,577,610,619,
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633,634,637,665,667,684,695,697,699,
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725,733,746,750,760,846,853,873,884,
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899
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}
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}
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function onLogin(cid)
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-- storage_value + 1000 storages (highest outfit id) must not be used in other script.
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-- Must be identical to Znote AAC config.php: $config['EQ_shower'] -> storage_value
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local storage_value = 10000
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-- Loop through outfits
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for _, outfit in pairs(znote_outfit_list[getPlayerSex(cid)+1]) do
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if canPlayerWearOutfit(cid,outfit,3) then
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if getPlayerStorageValue(cid,storage_value + outfit) ~= 3 then
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setPlayerStorageValue(cid,storage_value + outfit, 3)
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end
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end
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end
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return true
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end
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118
Lua/TFS_03/talkaction shopsystem/Alternatives/znoteshop.lua
Normal file
118
Lua/TFS_03/talkaction shopsystem/Alternatives/znoteshop.lua
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@@ -0,0 +1,118 @@
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-- Znote Shop v1.1 for Znote AAC on TFS 0.3.6+ Crying Damson. [Alternative]
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function onSay(cid, words, param)
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local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
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local cooldown = 15 -- in seconds.
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if getPlayerStorageValue(cid, storage) <= os.time() then
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setPlayerStorageValue(cid, storage, os.time() + cooldown)
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local accid = getAccountNumberByPlayerName(getCreatureName(cid))
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts",
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"Instant house purchase"
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}
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print("Player: " .. getCreatureName(cid) .. " triggered !shop talkaction.")
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-- Create the query
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. ";")
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local served = false
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-- Detect if we got any results
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if orderQuery ~= false then
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repeat
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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local description = "Unknown or custom type"
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if type_desc[q_type] ~= nil then
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description = type_desc[q_type]
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end
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print("Processing type "..q_type..": ".. description)
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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served = true
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-- Get wheight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeightById(q_itemid, q_count)
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if playerCap >= itemweight then
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddItem(cid, q_itemid, q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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served = true
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local itemid = q_itemid
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local outfits = {}
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if itemid > 1000 then
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local first = math.floor(itemid/1000)
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table.insert(outfits, first)
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itemid = itemid - (first * 1000)
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end
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table.insert(outfits, itemid)
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for _, outfitId in pairs(outfits) do
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, outfitId, q_count) then
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddOutfit(cid,outfitId,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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end
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-- ORDER TYPE 6 (Mounts)
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if q_type == 6 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
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local delete = db.storeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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result.free(delete)
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doPlayerAddMount(cid, q_itemid)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
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end
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end
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Already coded here)
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-- Type 7 is for Instant house purchase (Not for TFS 0.3)
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-- So use type 8+ for custom stuff, like etc packages.
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-- if q_type == 8 then
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-- end
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until not result.next(orderQuery)
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result.free(orderQuery)
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if not served then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no orders.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
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end
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return false
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end
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1
Lua/TFS_03/talkaction shopsystem/talkaction XML.txt
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1
Lua/TFS_03/talkaction shopsystem/talkaction XML.txt
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<talkaction words="!shop" event="script" value="znoteshop.lua"/>
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128
Lua/TFS_03/talkaction shopsystem/znoteshop.lua
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128
Lua/TFS_03/talkaction shopsystem/znoteshop.lua
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@@ -0,0 +1,128 @@
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-- Znote Shop v1.1 for Znote AAC on TFS 0.3.6+ Crying Damson.
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function onSay(cid, words, param)
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local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
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local cooldown = 15 -- in seconds.
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if getPlayerStorageValue(cid, storage) <= os.time() then
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setPlayerStorageValue(cid, storage, os.time() + cooldown)
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local accid = getAccountNumberByPlayerName(getCreatureName(cid))
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts",
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"Instant house purchase"
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}
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print("Player: " .. getCreatureName(cid) .. " triggered !shop talkaction.")
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-- Create the query
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. ";")
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local served = false
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-- Detect if we got any results
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if orderQuery ~= false then
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repeat
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-- Fetch order values
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local q_id = result.getDataInt(orderQuery, "id")
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local q_type = result.getDataInt(orderQuery, "type")
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local q_itemid = result.getDataInt(orderQuery, "itemid")
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local q_count = result.getDataInt(orderQuery, "count")
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local description = "Unknown or custom type"
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if type_desc[q_type] ~= nil then
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description = type_desc[q_type]
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end
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print("Processing type "..q_type..": ".. description)
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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served = true
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-- Get weight
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local playerCap = getPlayerFreeCap(cid)
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local itemweight = getItemWeightById(q_itemid, q_count)
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if playerCap >= itemweight and getTileInfo(getCreaturePosition(cid)).protection then
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-- backpack check
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local backpack = getPlayerSlotItem(cid, 3)
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local gotItem = false
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if(backpack and backpack.itemid > 0) then
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local received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, q_itemid,q_count)
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if(received ~= false) then
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
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gotItem = true
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end
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end
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if(not gotItem) then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no available space in backpack to receive that item.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP and Need ProtectZone!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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served = true
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local itemid = q_itemid
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local outfits = {}
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if itemid > 1000 then
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local first = math.floor(itemid/1000)
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table.insert(outfits, first)
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itemid = itemid - (first * 1000)
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end
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table.insert(outfits, itemid)
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for _, outfitId in pairs(outfits) do
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-- Make sure player don't already have this outfit and addon
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if not canPlayerWearOutfit(cid, outfitId, q_count) then
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddOutfit(cid,outfitId,q_count)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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end
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-- ORDER TYPE 6 (Mounts)
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if q_type == 6 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
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db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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doPlayerAddMount(cid, q_itemid)
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doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
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end
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end
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Already coded here)
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-- Type 7 is for Instant house purchase (Not for TFS 0.3)
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-- So use type 8+ for custom stuff, like etc packages.
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-- if q_type == 8 then
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-- end
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until not result.next(orderQuery)
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result.free(orderQuery)
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if not served then
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
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end
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else
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doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
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end
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return false
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end
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