diff --git a/LUA/TFS_10/creaturescript firstitems/firstitems.lua b/LUA/TFS_10/creaturescript firstitems/firstitems.lua
deleted file mode 100644
index e4f7c3b..0000000
--- a/LUA/TFS_10/creaturescript firstitems/firstitems.lua
+++ /dev/null
@@ -1,70 +0,0 @@
--- With Rookgaard
-
---[[
-local firstItems = {2050, 2382} -- torch and club
-
-function onLogin(player)
- if player:getLastLoginSaved() <= 0 then
- for i = 1, #firstItems do
- player:addItem(firstItems[i], 1)
- end
- player:addItem(player:getSex() == 0 and 2651 or 2650, 1) -- coat
- player:addItem(ITEM_BAG, 1)
- player:addItem(2674, 1) -- red apple
- end
- return true
-end
-]]--
-
--- Without Rookgaard
-local config = {
- [1] = { -- Sorcerer
- -- equipment: spellbook, wand of vortex, magician's robe, mage hat, studded legs, leather boots, scarf
- items = {{2175, 1}, {2190, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}},
- -- container: rope, shovel, mana potion
- container = {{2120, 1}, {2554, 1}, {7620, 1}}
- },
- [2] = { -- Druid
- -- equipment: spellbook, snakebite rod, magician's robe, mage hat, studded legs, leather boots, scarf
- items = {{2175, 1}, {2182, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}},
- -- container: rope, shovel, mana potion
- container = {{2120, 1}, {2554, 1}, {7620, 1}}
- },
- [3] = { -- Paladin
- -- equipment: dwarven shield, 5 spear, ranger's cloak, ranger legs, scarf, legion helmet
- items = {{2525, 1}, {2389, 5}, {2660, 1}, {8923, 1}, {2643, 1}, {2661, 1}, {2480, 1}},
- -- container: rope, shovel, health potion, bow, 50 arrow
- container = {{2120, 1}, {2554, 1}, {7618, 1}, {2456, 1}, {2544, 50}}
- },
- [4] = { -- Knight
- -- equipment: dwarven shield, steel axe, brass armor, brass helmet, brass legs, scarf
- items = {{2525, 1}, {8601, 1}, {2465, 1}, {2460, 1}, {2478, 1}, {2643, 1}, {2661, 1}},
- -- container jagged sword, daramanian mace, rope, shovel, health potion
- container = {{8602, 1}, {2439, 1}, {2120, 1}, {2554, 1}, {7618, 1}}
- }
-}
-
-function onLogin(player)
- local targetVocation = config[player:getVocation():getId()]
- if not targetVocation then
- return true
- end
-
- if player:getLastLoginSaved() ~= 0 then
- return true
- end
-
- for i = 1, #targetVocation.items do
- player:addItem(targetVocation.items[i][1], targetVocation.items[i][2])
- end
-
- local backpack = player:addItem(1988)
- if not backpack then
- return true
- end
-
- for i = 1, #targetVocation.container do
- backpack:addItem(targetVocation.container[i][1], targetVocation.container[i][2])
- end
- return true
-end
diff --git a/LUA/TFS_10/creaturescript sync outfits/Installation Instructions.txt b/LUA/TFS_10/creaturescript sync outfits/Installation Instructions.txt
deleted file mode 100644
index 7113085..0000000
--- a/LUA/TFS_10/creaturescript sync outfits/Installation Instructions.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-1. Add below line to XML file: data/creaturescripts/creaturescripts.xml
-
-
-2. Register event in login.lua: data/creaturescripts/scripts/login.lua
-player:registerEvent("znote_syncoutfits")
-
-3. Place Lua file syncoutfit.lua in folder: data/creaturescripts/scripts/
diff --git a/LUA/TFS_10/creaturescript sync outfits/syncoutfit.lua b/LUA/TFS_10/creaturescript sync outfits/syncoutfit.lua
deleted file mode 100644
index ada481d..0000000
--- a/LUA/TFS_10/creaturescript sync outfits/syncoutfit.lua
+++ /dev/null
@@ -1,39 +0,0 @@
--- Sync outfits that player own with Znote AAC
--- So its possible to see which full sets player
--- has in characterprofile.php
-
-znote_outfit_list = {
- { -- Female (girl) outfits
- 136,137,138,139,140,141,142,147,148,
- 149,150,155,156,157,158,252,269,270,
- 279,288,324,329,336,366,431,433,464,
- 466,471,513,514,542,575,578,618,620,
- 632,635,636,664,666,683,694,696,698,
- 724,732,745,749,759,845,852,874,885,
- 900
- },
- { -- Male (boy) outfits
- 128,129,130,131,132,133,134,143,144,
- 145,146,151,152,153,154,251,268,273,
- 278,289,325,328,335,367,430,432,463,
- 465,472,512,516,541,574,577,610,619,
- 633,634,637,665,667,684,695,697,699,
- 725,733,746,750,760,846,853,873,884,
- 899
- }
-}
-
-function onLogin(player)
- -- storage_value + 1000 storages (highest outfit id) must not be used in other script.
- -- Must be identical to Znote AAC config.php: $config['EQ_shower'] -> storage_value
- local storage_value = 10000
- -- Loop through outfits
- for _, outfit in pairs(znote_outfit_list[player:getSex()+1]) do
- if player:hasOutfit(outfit,3) then
- if player:getStorageValue(storage_value + outfit) ~= 3 then
- player:setStorageValue(storage_value + outfit, 3)
- end
- end
- end
- return true
-end
diff --git a/LUA/TFS_02/creaturescript firstitems/Installation Instructions.txt b/Lua/TFS_02/creaturescript firstitems/Installation Instructions.txt
similarity index 100%
rename from LUA/TFS_02/creaturescript firstitems/Installation Instructions.txt
rename to Lua/TFS_02/creaturescript firstitems/Installation Instructions.txt
diff --git a/LUA/TFS_02/creaturescript firstitems/firstitems.lua b/Lua/TFS_02/creaturescript firstitems/firstitems.lua
similarity index 100%
rename from LUA/TFS_02/creaturescript firstitems/firstitems.lua
rename to Lua/TFS_02/creaturescript firstitems/firstitems.lua
diff --git a/LUA/TFS_02/talkaction shopsystem/talkaction XML.txt b/Lua/TFS_02/talkaction shopsystem/talkaction XML.txt
similarity index 100%
rename from LUA/TFS_02/talkaction shopsystem/talkaction XML.txt
rename to Lua/TFS_02/talkaction shopsystem/talkaction XML.txt
diff --git a/LUA/TFS_02/talkaction shopsystem/znoteshop.lua b/Lua/TFS_02/talkaction shopsystem/znoteshop.lua
similarity index 100%
rename from LUA/TFS_02/talkaction shopsystem/znoteshop.lua
rename to Lua/TFS_02/talkaction shopsystem/znoteshop.lua
diff --git a/LUA/TFS_03/creaturescript firstitems/Installation Instructions.txt b/Lua/TFS_03/creaturescript firstitems/Installation Instructions.txt
similarity index 100%
rename from LUA/TFS_03/creaturescript firstitems/Installation Instructions.txt
rename to Lua/TFS_03/creaturescript firstitems/Installation Instructions.txt
diff --git a/LUA/TFS_03/creaturescript firstitems/firstitems.lua b/Lua/TFS_03/creaturescript firstitems/firstitems.lua
similarity index 100%
rename from LUA/TFS_03/creaturescript firstitems/firstitems.lua
rename to Lua/TFS_03/creaturescript firstitems/firstitems.lua
diff --git a/LUA/TFS_03/creaturescript sync outfits/Installation Instructions.txt b/Lua/TFS_03/creaturescript sync outfits/Installation Instructions.txt
similarity index 100%
rename from LUA/TFS_03/creaturescript sync outfits/Installation Instructions.txt
rename to Lua/TFS_03/creaturescript sync outfits/Installation Instructions.txt
diff --git a/LUA/TFS_03/creaturescript sync outfits/syncoutfit.lua b/Lua/TFS_03/creaturescript sync outfits/syncoutfit.lua
similarity index 100%
rename from LUA/TFS_03/creaturescript sync outfits/syncoutfit.lua
rename to Lua/TFS_03/creaturescript sync outfits/syncoutfit.lua
diff --git a/LUA/TFS_03/talkaction shopsystem/Alternatives/znoteshop.lua b/Lua/TFS_03/talkaction shopsystem/Alternatives/znoteshop.lua
similarity index 100%
rename from LUA/TFS_03/talkaction shopsystem/Alternatives/znoteshop.lua
rename to Lua/TFS_03/talkaction shopsystem/Alternatives/znoteshop.lua
diff --git a/LUA/TFS_03/talkaction shopsystem/talkaction XML.txt b/Lua/TFS_03/talkaction shopsystem/talkaction XML.txt
similarity index 100%
rename from LUA/TFS_03/talkaction shopsystem/talkaction XML.txt
rename to Lua/TFS_03/talkaction shopsystem/talkaction XML.txt
diff --git a/LUA/TFS_03/talkaction shopsystem/znoteshop.lua b/Lua/TFS_03/talkaction shopsystem/znoteshop.lua
similarity index 100%
rename from LUA/TFS_03/talkaction shopsystem/znoteshop.lua
rename to Lua/TFS_03/talkaction shopsystem/znoteshop.lua
diff --git a/LUA/TFS_10/creaturescript firstitems/Installation Instructions.txt b/Lua/TFS_10/creaturescript firstitems/Installation Instructions.txt
similarity index 100%
rename from LUA/TFS_10/creaturescript firstitems/Installation Instructions.txt
rename to Lua/TFS_10/creaturescript firstitems/Installation Instructions.txt
diff --git a/Lua/TFS_10/creaturescript firstitems/firstitems.lua b/Lua/TFS_10/creaturescript firstitems/firstitems.lua
new file mode 100644
index 0000000..6721392
--- /dev/null
+++ b/Lua/TFS_10/creaturescript firstitems/firstitems.lua
@@ -0,0 +1,114 @@
+-- With Rookgaard
+
+--[[
+local firstItems = {2050, 2382} -- torch and club
+
+function onLogin(player)
+ if player:getLastLoginSaved() <= 0 then
+ for i = 1, #firstItems do
+ player:addItem(firstItems[i], 1)
+ end
+ player:addItem(player:getSex() == 0 and 2651 or 2650, 1) -- coat
+ player:addItem(ITEM_BAG, 1)
+ player:addItem(2674, 1) -- red apple
+ end
+ return true
+end
+]]--
+
+-- Without Rookgaard
+local config = {
+ [1] = { -- Sorcerer
+ items = {
+ {2175, 1}, -- spellbook
+ {2190, 1}, -- wand of vortex
+ {8819, 1}, -- magician's robe
+ {8820, 1}, -- mage hat
+ {2468, 1}, -- studded legs
+ {2643, 1}, -- leather boots
+ {2661, 1} -- scarf
+ },
+ container = {
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7620, 1} -- mana potion
+ }
+ },
+ [2] = { -- Druid
+ items = {
+ {2175, 1}, -- spellbook
+ {2182, 1}, -- snakebite rod
+ {8819, 1}, -- magician's robe
+ {8820, 1}, -- mage hat
+ {2468, 1}, -- studded legs
+ {2643, 1}, -- leather boots
+ {2661, 1} -- scarf
+ },
+ container = {
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7620, 1} -- mana potion
+ }
+ },
+ [3] = { -- Paladin
+ items = {
+ {2525, 1}, -- dwarven shield
+ {2389, 5}, -- 5 spears
+ {2660, 1}, -- ranger's cloak
+ {8923, 1}, -- ranger legs
+ {2643, 1}, -- leather boots
+ {2661, 1}, -- scarf
+ {2480, 1} -- legion helmet
+ },
+ container = {
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7618, 1}, -- health potion
+ {2456, 1}, -- bow
+ {2544, 50} -- 50 arrows
+ }
+ },
+ [4] = { -- Knight
+ items = {
+ {2525, 1}, -- dwarven shield
+ {8601, 1}, -- steel axe
+ {2465, 1}, -- brass armor
+ {2460, 1}, -- brass helmet
+ {2478, 1}, -- brass legs
+ {2643, 1}, -- leather boots
+ {2661, 1} -- scarf
+ },
+ container = {
+ {8602, 1}, -- jagged sword
+ {2439, 1}, -- daramanian mace
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7618, 1} -- health potion
+ }
+ }
+}
+
+function onLogin(player)
+ local targetVocation = config[player:getVocation():getId()]
+ if not targetVocation then
+ return true
+ end
+
+ if player:getLastLoginSaved() ~= 0 then
+ return true
+ end
+
+ for i = 1, #targetVocation.items do
+ player:addItem(targetVocation.items[i][1], targetVocation.items[i][2])
+ end
+
+ local backpack = player:addItem(1988)
+ if not backpack then
+ return true
+ end
+
+ for i = 1, #targetVocation.container do
+ backpack:addItem(targetVocation.container[i][1], targetVocation.container[i][2])
+ end
+ return true
+end
diff --git a/Lua/TFS_10/creaturescript playerdeath/Installation Instructions.txt b/Lua/TFS_10/creaturescript playerdeath/Installation Instructions.txt
new file mode 100644
index 0000000..c5ad6e9
--- /dev/null
+++ b/Lua/TFS_10/creaturescript playerdeath/Installation Instructions.txt
@@ -0,0 +1,3 @@
+Step 1: Replace the one that comes with tfs with this one
+
+Step 2: Restart OT server, and it should work. :)
diff --git a/LUA/TFS_10/creaturescript playerdeath/playerdeath.lua b/Lua/TFS_10/creaturescript playerdeath/playerdeath.lua
similarity index 98%
rename from LUA/TFS_10/creaturescript playerdeath/playerdeath.lua
rename to Lua/TFS_10/creaturescript playerdeath/playerdeath.lua
index b61334f..2fd63fa 100644
--- a/LUA/TFS_10/creaturescript playerdeath/playerdeath.lua
+++ b/Lua/TFS_10/creaturescript playerdeath/playerdeath.lua
@@ -78,7 +78,7 @@ function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, m
end
local playerGuid = player:getGuid()
- db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (unjustified and 1 or 0) .. ", " .. (mostDamage_unjustified and 1 or 0) .. ")")
+ db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (lastHitUnjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
local deathRecords = 0
diff --git a/Lua/TFS_10/creaturescript sync outfits/Installation Instructions.txt b/Lua/TFS_10/creaturescript sync outfits/Installation Instructions.txt
new file mode 100644
index 0000000..96f80a1
--- /dev/null
+++ b/Lua/TFS_10/creaturescript sync outfits/Installation Instructions.txt
@@ -0,0 +1,4 @@
+1. Add below line to XML file: data/creaturescripts/creaturescripts.xml
+
+
+2. Place Lua file syncoutfit.lua in folder: data/creaturescripts/scripts/
diff --git a/Lua/TFS_10/creaturescript sync outfits/syncoutfit.lua b/Lua/TFS_10/creaturescript sync outfits/syncoutfit.lua
new file mode 100644
index 0000000..5cdf71d
--- /dev/null
+++ b/Lua/TFS_10/creaturescript sync outfits/syncoutfit.lua
@@ -0,0 +1,46 @@
+-- Sync outfits that player own with Znote AAC
+-- So its possible to see which full sets player
+-- has in characterprofile.php
+
+znote_outfit_list = {
+ { -- Female outfits
+ 136, 137, 138, 139, 140, 141, 142, 147, 148,
+ 149, 150, 155, 156, 157, 158, 252, 269, 270,
+ 279, 288, 324, 329, 336, 366, 431, 433, 464,
+ 466, 471, 513, 514, 542, 575, 578, 618, 620,
+ 632, 635, 636, 664, 666, 683, 694, 696, 698,
+ 724, 732, 745, 749, 759, 845, 852, 874, 885,
+ 900, 973, 975, 1020, 1024, 1043, 1050, 1057,
+ 1070, 1095, 1103, 1128, 1147, 1162, 1174,
+ 1187, 1203, 1205, 1207, 1211, 1246, 1244,
+ 1252, 1271, 1280, 1283, 1289, 1293, 1332
+ },
+ { -- Male outfits
+ 128, 129, 130, 131, 132, 133, 134, 143, 144,
+ 145, 146, 151, 152, 153, 154, 251, 268, 273,
+ 278, 289, 325, 328, 335, 367, 430, 432, 463,
+ 465, 472, 512, 516, 541, 574, 577, 610, 619,
+ 633, 634, 637, 665, 667, 684, 695, 697, 699,
+ 725, 733, 746, 750, 760, 846, 853, 873, 884,
+ 899, 908, 931, 955, 957, 962, 964, 966, 968,
+ 970, 972, 974, 1021, 1023, 1042, 1051, 1056,
+ 1069, 1094, 1102, 1127, 1146, 1161, 1173,
+ 1186, 1202, 1204, 1206, 1210, 1245, 1243,
+ 1251, 1270, 1279, 1282, 1288, 1292, 1331
+ }
+}
+
+function onLogin(player)
+ -- storage_value + 1000 storages (highest outfit id) must not be used in other script.
+ -- Must be identical to Znote AAC config.php: $config['EQ_shower'] -> storage_value
+ local storage_value = 10000
+ -- Loop through outfits
+ for _, outfit in pairs(znote_outfit_list[player:getSex() + 1]) do
+ if player:hasOutfit(outfit,3) then
+ if player:getStorageValue(storage_value + outfit) ~= 3 then
+ player:setStorageValue(storage_value + outfit, 3)
+ end
+ end
+ end
+ return true
+end
diff --git a/LUA/TFS_10/globalevent powergamers/powergamers.lua b/Lua/TFS_10/globalevent powergamers/powergamers.lua
similarity index 100%
rename from LUA/TFS_10/globalevent powergamers/powergamers.lua
rename to Lua/TFS_10/globalevent powergamers/powergamers.lua
diff --git a/LUA/TFS_10/globalevent shopsystem/znoteshop.lua b/Lua/TFS_10/globalevent shopsystem/znoteshop.lua
similarity index 97%
rename from LUA/TFS_10/globalevent shopsystem/znoteshop.lua
rename to Lua/TFS_10/globalevent shopsystem/znoteshop.lua
index 0e75bb4..6d8659a 100644
--- a/LUA/TFS_10/globalevent shopsystem/znoteshop.lua
+++ b/Lua/TFS_10/globalevent shopsystem/znoteshop.lua
@@ -1,155 +1,155 @@
---
--- Znote Auto Shop v2.1 for Znote AAC on TFS 1.2+
-function onThink(interval, lastExecution)
- local orderQuery = db.storeQuery([[
- SELECT
- MIN(`po`.`player_id`) AS `player_id`,
- `shop`.`id`,
- `shop`.`type`,
- `shop`.`itemid`,
- `shop`.`count`
- FROM `players_online` AS `po`
- INNER JOIN `players` AS `p`
- ON `po`.`player_id` = `p`.`id`
- INNER JOIN `znote_shop_orders` AS `shop`
- ON `p`.`account_id` = `shop`.`account_id`
- WHERE `shop`.`type` IN(1,5,6,7)
- GROUP BY `shop`.`id`
- ]])
- -- Detect if we got any results
- if orderQuery ~= false then
- local type_desc = {
- "itemids",
- "pending premium (skip)",
- "pending gender change (skip)",
- "pending character name change (skip)",
- "Outfit and addons",
- "Mounts",
- "Instant house purchase"
- }
- repeat
- local player_id = result.getNumber(orderQuery, 'player_id')
- local orderId = result.getNumber(orderQuery, 'id')
- local orderType = result.getNumber(orderQuery, 'type')
- local orderItemId = result.getNumber(orderQuery, 'itemid')
- local orderCount = result.getNumber(orderQuery, 'count')
- local served = false
-
- local player = Player(player_id)
- if player ~= nil then
-
- local description = "Unknown or custom type"
- if type_desc[orderType] ~= nil then
- description = type_desc[orderType]
- end
- print("Processing type "..orderType..": ".. description)
- print("Processing shop order for: [".. player:getName() .."] type "..orderType..": ".. description)
-
- local tile = Tile(player:getPosition())
- if tile ~= nil and tile:hasFlag(TILESTATE_PROTECTIONZONE) then
- -- ORDER TYPE 1 (Regular item shop products)
- if orderType == 1 then
- served = true
- local itemType = ItemType(orderItemId)
- -- Get weight
- if player:getFreeCapacity() >= itemType:getWeight(orderCount) then
- local backpack = player:getSlotItem(CONST_SLOT_BACKPACK)
- -- variable = (condition) and (return if true) or (return if false)
- local needslots = itemType:isStackable() and math.floor(orderCount / 100) + 1 or orderCount
- if backpack ~= nil and backpack:getEmptySlots(false) >= needslots then
- db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
- player:addItem(orderItemId, orderCount)
- player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. "!")
- print("Process complete. [".. player:getName() .."] has received " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
- else -- not enough slots
- player:sendTextMessage(MESSAGE_STATUS_WARNING, "Your main backpack is full. You need to free up "..needslots.." available slots to get " .. orderCount .. " " .. ItemType(orderItemId):getName() .. "!")
- print("Process canceled. [".. player:getName() .."] need more space in his backpack to get " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
- end
- else -- not enough cap
- player:sendTextMessage(MESSAGE_STATUS_WARNING, "You need more CAP to carry this order!")
- print("Process canceled. [".. player:getName() .."] need more cap to carry " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
- end
- end
-
- -- ORDER TYPE 5 (Outfit and addon)
- if orderType == 5 then
- served = true
-
- local itemid = orderItemId
- local outfits = {}
-
- if itemid > 1000 then
- local first = math.floor(itemid/1000)
- table.insert(outfits, first)
- itemid = itemid - (first * 1000)
- end
- table.insert(outfits, itemid)
-
- for _, outfitId in pairs(outfits) do
- -- Make sure player don't already have this outfit and addon
- if not player:hasOutfit(outfitId, orderCount) then
- db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
- player:addOutfit(outfitId)
- player:addOutfitAddon(outfitId, orderCount)
- player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
- print("Process complete. [".. player:getName() .."] has received outfit: ["..outfitId.."] with addon: ["..orderCount.."]")
- else -- Already has outfit
- player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
- print("Process canceled. [".. player:getName() .."] already have outfit: ["..outfitId.."] with addon: ["..orderCount.."].")
- end
- end
- end
-
- -- ORDER TYPE 6 (Mounts)
- if orderType == 6 then
- served = true
- -- Make sure player don't already have this outfit and addon
- if not player:hasMount(orderItemId) then
- db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
- player:addMount(orderItemId)
- player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
- print("Process complete. [".. player:getName() .."] has received mount: ["..orderItemId.."]")
- else -- Already has mount
- player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
- print("Process canceled. [".. player:getName() .."] already have mount: ["..orderItemId.."].")
- end
- end
-
- -- ORDER TYPE 7 (Direct house purchase)
- if orderType == 7 then
- served = true
- local house = House(orderItemId)
- -- Logged in player is not necessarily the player that bough the house. So we need to load player from db.
- local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
- if buyerQuery ~= false then
- local buyerName = result.getString(buyerQuery, "name")
- result.free(buyerQuery)
- if house then
- db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
- house:setOwnerGuid(orderCount)
- player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
- print("Process complete. [".. buyerName .."] has received house: ["..house:getName().."]")
- else
- print("Process canceled. Failed to load house with ID: "..orderItemId)
- end
- else
- print("Process canceled. Failed to load player with ID: "..orderCount)
- end
- end
-
- if not served then -- If this order hasn't been processed yet (missing type handling?)
- print("Znote shop: Type ["..orderType.."] not properly processed. Missing Lua code?")
- end
- else -- Not in protection zone
- player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have a pending shop order, please enter protection zone.')
- print("Skipped one shop order. Reason: Player: [".. player:getName() .."] is not inside protection zone.")
- end
- else -- player not logged in
- print("Skipped one shop order. Reason: Player with id [".. player_id .."] is not online.")
- end
-
- until not result.next(orderQuery)
- result.free(orderQuery)
- end
- return true
-end
+--
+-- Znote Auto Shop v2.1 for Znote AAC on TFS 1.2+
+function onThink(interval, lastExecution)
+ local orderQuery = db.storeQuery([[
+ SELECT
+ MIN(`po`.`player_id`) AS `player_id`,
+ `shop`.`id`,
+ `shop`.`type`,
+ `shop`.`itemid`,
+ `shop`.`count`
+ FROM `players_online` AS `po`
+ INNER JOIN `players` AS `p`
+ ON `po`.`player_id` = `p`.`id`
+ INNER JOIN `znote_shop_orders` AS `shop`
+ ON `p`.`account_id` = `shop`.`account_id`
+ WHERE `shop`.`type` IN(1,5,6,7)
+ GROUP BY `shop`.`id`
+ ]])
+ -- Detect if we got any results
+ if orderQuery ~= false then
+ local type_desc = {
+ "itemids",
+ "pending premium (skip)",
+ "pending gender change (skip)",
+ "pending character name change (skip)",
+ "Outfit and addons",
+ "Mounts",
+ "Instant house purchase"
+ }
+ repeat
+ local player_id = result.getNumber(orderQuery, 'player_id')
+ local orderId = result.getNumber(orderQuery, 'id')
+ local orderType = result.getNumber(orderQuery, 'type')
+ local orderItemId = result.getNumber(orderQuery, 'itemid')
+ local orderCount = result.getNumber(orderQuery, 'count')
+ local served = false
+
+ local player = Player(player_id)
+ if player ~= nil then
+
+ local description = "Unknown or custom type"
+ if type_desc[orderType] ~= nil then
+ description = type_desc[orderType]
+ end
+ print("Processing type "..orderType..": ".. description)
+ print("Processing shop order for: [".. player:getName() .."] type "..orderType..": ".. description)
+
+ local tile = Tile(player:getPosition())
+ if tile ~= nil and tile:hasFlag(TILESTATE_PROTECTIONZONE) then
+ -- ORDER TYPE 1 (Regular item shop products)
+ if orderType == 1 then
+ served = true
+ local itemType = ItemType(orderItemId)
+ -- Get weight
+ if player:getFreeCapacity() >= itemType:getWeight(orderCount) then
+ local backpack = player:getSlotItem(CONST_SLOT_BACKPACK)
+ -- variable = (condition) and (return if true) or (return if false)
+ local needslots = itemType:isStackable() and math.floor(orderCount / 100) + 1 or orderCount
+ if backpack ~= nil and backpack:getEmptySlots(false) >= needslots then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ player:addItem(orderItemId, orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. "!")
+ print("Process complete. [".. player:getName() .."] has received " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
+ else -- not enough slots
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "Your main backpack is full. You need to free up "..needslots.." available slots to get " .. orderCount .. " " .. ItemType(orderItemId):getName() .. "!")
+ print("Process canceled. [".. player:getName() .."] need more space in his backpack to get " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
+ end
+ else -- not enough cap
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You need more CAP to carry this order!")
+ print("Process canceled. [".. player:getName() .."] need more cap to carry " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
+ end
+ end
+
+ -- ORDER TYPE 5 (Outfit and addon)
+ if orderType == 5 then
+ served = true
+
+ local itemid = orderItemId
+ local outfits = {}
+
+ if itemid > 1000 then
+ local first = math.floor(itemid/1000)
+ table.insert(outfits, first)
+ itemid = itemid - (first * 1000)
+ end
+ table.insert(outfits, itemid)
+
+ for _, outfitId in pairs(outfits) do
+ -- Make sure player don't already have this outfit and addon
+ if not player:hasOutfit(outfitId, orderCount) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ player:addOutfit(outfitId)
+ player:addOutfitAddon(outfitId, orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
+ print("Process complete. [".. player:getName() .."] has received outfit: ["..outfitId.."] with addon: ["..orderCount.."]")
+ else -- Already has outfit
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
+ print("Process canceled. [".. player:getName() .."] already have outfit: ["..outfitId.."] with addon: ["..orderCount.."].")
+ end
+ end
+ end
+
+ -- ORDER TYPE 6 (Mounts)
+ if orderType == 6 then
+ served = true
+ -- Make sure player don't already have this outfit and addon
+ if not player:hasMount(orderItemId) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ player:addMount(orderItemId)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
+ print("Process complete. [".. player:getName() .."] has received mount: ["..orderItemId.."]")
+ else -- Already has mount
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
+ print("Process canceled. [".. player:getName() .."] already have mount: ["..orderItemId.."].")
+ end
+ end
+
+ -- ORDER TYPE 7 (Direct house purchase)
+ if orderType == 7 then
+ served = true
+ local house = House(orderItemId)
+ -- Logged in player is not necessarily the player that bough the house. So we need to load player from db.
+ local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
+ if buyerQuery ~= false then
+ local buyerName = result.getString(buyerQuery, "name")
+ result.free(buyerQuery)
+ if house then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ house:setOwnerGuid(orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
+ print("Process complete. [".. buyerName .."] has received house: ["..house:getName().."]")
+ else
+ print("Process canceled. Failed to load house with ID: "..orderItemId)
+ end
+ else
+ print("Process canceled. Failed to load player with ID: "..orderCount)
+ end
+ end
+
+ if not served then -- If this order hasn't been processed yet (missing type handling?)
+ print("Znote shop: Type ["..orderType.."] not properly processed. Missing Lua code?")
+ end
+ else -- Not in protection zone
+ player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have a pending shop order, please enter protection zone.')
+ print("Skipped one shop order. Reason: Player: [".. player:getName() .."] is not inside protection zone.")
+ end
+ else -- player not logged in
+ print("Skipped one shop order. Reason: Player with id [".. player_id .."] is not online.")
+ end
+
+ until not result.next(orderQuery)
+ result.free(orderQuery)
+ end
+ return true
+end
diff --git a/Lua/TFS_10/revscriptsys/Installation Instructions.txt b/Lua/TFS_10/revscriptsys/Installation Instructions.txt
new file mode 100644
index 0000000..b847dae
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/Installation Instructions.txt
@@ -0,0 +1,3 @@
+Step 1: Put script on data/script folder (edit content if necessary)
+
+Step 2: Restart OT server, and it should work. :)
diff --git a/Lua/TFS_10/revscriptsys/first_items.lua b/Lua/TFS_10/revscriptsys/first_items.lua
new file mode 100644
index 0000000..754224f
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/first_items.lua
@@ -0,0 +1,99 @@
+local creatureevent = CreatureEvent("FirstItems")
+
+local config = {
+ [1] = { -- Sorcerer
+ items = {
+ {2175, 1}, -- spellbook
+ {2190, 1}, -- wand of vortex
+ {8819, 1}, -- magician's robe
+ {8820, 1}, -- mage hat
+ {2468, 1}, -- studded legs
+ {2643, 1}, -- leather boots
+ {2661, 1} -- scarf
+ },
+ container = {
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7620, 1} -- mana potion
+ }
+ },
+ [2] = { -- Druid
+ items = {
+ {2175, 1}, -- spellbook
+ {2182, 1}, -- snakebite rod
+ {8819, 1}, -- magician's robe
+ {8820, 1}, -- mage hat
+ {2468, 1}, -- studded legs
+ {2643, 1}, -- leather boots
+ {2661, 1} -- scarf
+ },
+ container = {
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7620, 1} -- mana potion
+ }
+ },
+ [3] = { -- Paladin
+ items = {
+ {2525, 1}, -- dwarven shield
+ {2389, 5}, -- 5 spears
+ {2660, 1}, -- ranger's cloak
+ {8923, 1}, -- ranger legs
+ {2643, 1}, -- leather boots
+ {2661, 1}, -- scarf
+ {2480, 1} -- legion helmet
+ },
+ container = {
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7618, 1}, -- health potion
+ {2456, 1}, -- bow
+ {2544, 50} -- 50 arrows
+ }
+ },
+ [4] = { -- Knight
+ items = {
+ {2525, 1}, -- dwarven shield
+ {8601, 1}, -- steel axe
+ {2465, 1}, -- brass armor
+ {2460, 1}, -- brass helmet
+ {2478, 1}, -- brass legs
+ {2643, 1}, -- leather boots
+ {2661, 1} -- scarf
+ },
+ container = {
+ {8602, 1}, -- jagged sword
+ {2439, 1}, -- daramanian mace
+ {2120, 1}, -- rope
+ {2554, 1}, -- shovel
+ {7618, 1} -- health potion
+ }
+ }
+}
+
+function creatureevent.onLogin(player)
+ local targetVocation = config[player:getVocation():getId()]
+ if not targetVocation then
+ return true
+ end
+
+ if player:getLastLoginSaved() ~= 0 then
+ return true
+ end
+
+ for i = 1, #targetVocation.items do
+ player:addItem(targetVocation.items[i][1], targetVocation.items[i][2])
+ end
+
+ local backpack = player:addItem(1988) -- backpack
+ if not backpack then
+ return true
+ end
+
+ for i = 1, #targetVocation.container do
+ backpack:addItem(targetVocation.container[i][1], targetVocation.container[i][2])
+ end
+ return true
+end
+
+creatureevent:register()
diff --git a/Lua/TFS_10/revscriptsys/first_items_rook.lua b/Lua/TFS_10/revscriptsys/first_items_rook.lua
new file mode 100644
index 0000000..54d5642
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/first_items_rook.lua
@@ -0,0 +1,17 @@
+local creatureevent = CreatureEvent("FirstItemsRook")
+
+local firstItems = {2050, 2382} -- torch and club
+
+function creatureevent.onLogin(player)
+ if player:getLastLoginSaved() <= 0 then
+ for i = 1, #firstItems do
+ player:addItem(firstItems[i], 1)
+ end
+ player:addItem(player:getSex() == 0 and 2651 or 2650, 1) -- coat
+ player:addItem(ITEM_BAG, 1)
+ player:addItem(2674, 1) -- red apple
+ end
+ return true
+end
+
+creatureevent:register()
diff --git a/Lua/TFS_10/revscriptsys/playerdeath.lua b/Lua/TFS_10/revscriptsys/playerdeath.lua
new file mode 100644
index 0000000..0ec8bf4
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/playerdeath.lua
@@ -0,0 +1,135 @@
+local deathListEnabled = true
+local maxDeathRecords = 5
+
+local function sendWarStatus(guildId, enemyGuildId, warId, playerName, killerName)
+ local guild, enemyGuild = Guild(guildId), Guild(enemyGuildId)
+ if not guild or not enemyGuild then
+ return
+ end
+
+ local resultId = db.storeQuery("SELECT `guild_wars`.`id`, (SELECT `limit` FROM `znote_guild_wars` WHERE `znote_guild_wars`.`id` = `guild_wars`.`id`) AS `limit`, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild1`) guild1_kills, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild2`) guild2_kills FROM `guild_wars` WHERE (`guild1` = " .. guildId .. " OR `guild2` = " .. guildId .. ") AND `status` = 1 AND `id` = " .. warId)
+ if resultId then
+
+ local guild1_kills = result.getNumber(resultId, "guild1_kills")
+ local guild2_kills = result.getNumber(resultId, "guild2_kills")
+ local limit = result.getNumber(resultId, "limit")
+ result.free(resultId)
+
+ local members = guild:getMembersOnline()
+ for i = 1, #members do
+ members[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
+ end
+
+ local enemyMembers = enemyGuild:getMembersOnline()
+ for i = 1, #enemyMembers do
+ enemyMembers[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
+ end
+
+ if guild1_kills >= limit or guild2_kills >= limit then
+ db.query("UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `status` = 1 AND `id` = " .. warId)
+ Game.broadcastMessage(string.format("%s has just won the war against %s.", guild:getName(), enemyGuild:getName()), MESSAGE_EVENT_ADVANCE)
+ end
+ end
+end
+
+local creatureevent = CreatureEvent("PlayerDeath")
+
+function creatureevent.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
+ local playerId = player:getId()
+ if nextUseStaminaTime[playerId] then
+ nextUseStaminaTime[playerId] = nil
+ end
+
+ player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
+ if not deathListEnabled then
+ return
+ end
+
+ local byPlayer = 0
+ local killerName
+ if killer then
+ if killer:isPlayer() then
+ byPlayer = 1
+ else
+ local master = killer:getMaster()
+ if master and master ~= killer and master:isPlayer() then
+ killer = master
+ byPlayer = 1
+ end
+ end
+ killerName = killer:getName()
+ else
+ killerName = "field item"
+ end
+
+ local byPlayerMostDamage = 0
+ local mostDamageKillerName
+ if mostDamageKiller then
+ if mostDamageKiller:isPlayer() then
+ byPlayerMostDamage = 1
+ else
+ local master = mostDamageKiller:getMaster()
+ if master and master ~= mostDamageKiller and master:isPlayer() then
+ mostDamageKiller = master
+ byPlayerMostDamage = 1
+ end
+ end
+ mostDamageName = mostDamageKiller:getName()
+ else
+ mostDamageName = "field item"
+ end
+
+ local playerGuid = player:getGuid()
+ db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (lastHitUnjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
+ local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
+
+ local deathRecords = 0
+ local tmpResultId = resultId
+ while tmpResultId ~= false do
+ tmpResultId = result.next(resultId)
+ deathRecords = deathRecords + 1
+ end
+
+ if resultId ~= false then
+ result.free(resultId)
+ end
+
+ local limit = deathRecords - maxDeathRecords
+ if limit > 0 then
+ db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit)
+ end
+
+ if byPlayer == 1 then
+ local targetGuild = player:getGuild()
+ targetGuild = targetGuild and targetGuild:getId() or 0
+ if targetGuild ~= 0 then
+ local killerGuild = killer:getGuild()
+ killerGuild = killerGuild and killerGuild:getId() or 0
+ if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then
+ local warId = false
+ resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))")
+ if resultId ~= false then
+ warId = result.getNumber(resultId, "id")
+ result.free(resultId)
+ end
+
+ if warId ~= false then
+ local playerName = player:getName()
+ db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(playerName) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
+ addEvent(sendWarStatus, 1000, killerGuild, targetGuild, warId, playerName, killerName)
+ end
+ end
+ end
+ end
+end
+
+creatureevent:register()
+
+local creatureeventLogin = CreatureEvent("creatureeventLogin")
+
+function creatureeventLogin.onLogin(player)
+ player:registerEvent("PlayerDeath")
+ return true
+end
+
+creatureeventLogin:register()
diff --git a/Lua/TFS_10/revscriptsys/powergamers.lua b/Lua/TFS_10/revscriptsys/powergamers.lua
new file mode 100644
index 0000000..c60fd8a
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/powergamers.lua
@@ -0,0 +1,66 @@
+
+-- getEternalStorage and setEternalStorage
+-- can be added to data/global.lua if you want to use eternal storage for another purpose than this.
+-- Regular TFS global storage values get reset every time server reboots. This does not.
+local function getEternalStorage(key, parser)
+ local value = result.getString(db.storeQuery("SELECT `value` FROM `znote_global_storage` WHERE `key` = ".. key .. ";"), "value")
+ if not value then
+ if parser then
+ return false
+ else
+ return -1
+ end
+ end
+ result.free(value)
+ return tonumber(value) or value
+end
+
+local function setEternalStorage(key, value)
+ if getEternalStorage(key, true) then
+ db.query("UPDATE `znote_global_storage` SET `value` = '".. value .. "' WHERE `key` = ".. key .. ";")
+ else
+ db.query("INSERT INTO `znote_global_storage` (`key`, `value`) VALUES (".. key ..", ".. value ..");")
+ end
+ return true
+end
+
+-- SQL Query to execute: --
+--[[
+ALTER TABLE `znote_players` ADD `exphist_lastexp` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist1` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist2` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist3` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist4` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist5` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist6` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `exphist7` BIGINT(255) NOT NULL DEFAULT '0',
+ADD `onlinetimetoday` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime1` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime2` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime3` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime4` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime5` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime6` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetime7` BIGINT(20) NOT NULL DEFAULT '0',
+ADD `onlinetimeall` BIGINT(20) NOT NULL DEFAULT '0';
+]]--
+
+-- after that execute: --
+--[[
+UPDATE `znote_players` AS `z` INNER JOIN `players` AS `p` ON `p`.`id`=`z`.`player_id` SET `z`.`exphist_lastexp`=`p`.`experience`;
+]]--
+
+local globalevent = GlobalEvent("PowerGamers")
+
+function globalevent.onThink(...)
+ if tonumber(os.date("%d")) ~= getEternalStorage(23856) then
+ setEternalStorage(23856, (tonumber(os.date("%d"))))
+ db.query("UPDATE `znote_players` SET `onlinetime7`=`onlinetime6`, `onlinetime6`=`onlinetime5`, `onlinetime5`=`onlinetime4`, `onlinetime4`=`onlinetime3`, `onlinetime3`=`onlinetime2`, `onlinetime2`=`onlinetime1`, `onlinetime1`=`onlinetimetoday`, `onlinetimetoday`=0;")
+ db.query("UPDATE `znote_players` `z` INNER JOIN `players` `p` ON `p`.`id`=`z`.`player_id` SET `z`.`exphist7`=`z`.`exphist6`, `z`.`exphist6`=`z`.`exphist5`, `z`.`exphist5`=`z`.`exphist4`, `z`.`exphist4`=`z`.`exphist3`, `z`.`exphist3`=`z`.`exphist2`, `z`.`exphist2`=`z`.`exphist1`, `z`.`exphist1`=`p`.`experience`-`z`.`exphist_lastexp`, `z`.`exphist_lastexp`=`p`.`experience`;")
+ end
+ db.query("UPDATE `znote_players` SET `onlinetimetoday` = `onlinetimetoday` + 60, `onlinetimeall` = `onlinetimeall` + 60 WHERE `player_id` IN (SELECT `player_id` FROM `players_online` WHERE `players_online`.`player_id` = `znote_players`.`player_id`)")
+ return true
+end
+
+globalevent:interval(60000)
+globalevent:register()
diff --git a/Lua/TFS_10/revscriptsys/report_talkaction.lua b/Lua/TFS_10/revscriptsys/report_talkaction.lua
new file mode 100644
index 0000000..ddf2912
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/report_talkaction.lua
@@ -0,0 +1,21 @@
+local talkaction = TalkAction("!report")
+
+function talkaction.onSay(player)
+ local storage = 6708 -- You can change the storage if its already in use
+ local delaytime = 30 -- Exhaust In Seconds.
+ if param == '' then
+ player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "Command param required.")
+ return true
+ end
+ if player:getStorageValue(storage) <= os.time() then
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Your report has been received successfully!")
+ db.query("INSERT INTO `znote_player_reports` (`id` ,`name` ,`posx` ,`posy` ,`posz` ,`report_description` ,`date`)VALUES (NULL , " .. db.escapeString(player:getName()) .. ", '" .. player:getPosition().x .. "', '" .. player:getPosition().y .. "', '" .. player:getPosition().z .. "', " .. db.escapeString(param) .. ", '" .. os.time() .. "')")
+ player:setStorageValue(storage, os.time() + delaytime)
+ else
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You have to wait " .. player:getStorageValue(storage) - os.time() .. " seconds to report again.")
+ end
+ return true
+end
+
+talkaction:separator(" ")
+talkaction:register()
diff --git a/Lua/TFS_10/revscriptsys/shopsystem_globalevent.lua b/Lua/TFS_10/revscriptsys/shopsystem_globalevent.lua
new file mode 100644
index 0000000..b2f0724
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/shopsystem_globalevent.lua
@@ -0,0 +1,158 @@
+local globalevent = GlobalEvent("ShopSystemGlobal")
+
+function globalevent.onThink(...)
+ local orderQuery = db.storeQuery([[
+ SELECT
+ MIN(`po`.`player_id`) AS `player_id`,
+ `shop`.`id`,
+ `shop`.`type`,
+ `shop`.`itemid`,
+ `shop`.`count`
+ FROM `players_online` AS `po`
+ INNER JOIN `players` AS `p`
+ ON `po`.`player_id` = `p`.`id`
+ INNER JOIN `znote_shop_orders` AS `shop`
+ ON `p`.`account_id` = `shop`.`account_id`
+ WHERE `shop`.`type` IN(1,5,6,7)
+ GROUP BY `shop`.`id`
+ ]])
+ -- Detect if we got any results
+ if orderQuery ~= false then
+ local type_desc = {
+ "itemids",
+ "pending premium (skip)",
+ "pending gender change (skip)",
+ "pending character name change (skip)",
+ "Outfit and addons",
+ "Mounts",
+ "Instant house purchase"
+ }
+ repeat
+ local player_id = result.getNumber(orderQuery, 'player_id')
+ local orderId = result.getNumber(orderQuery, 'id')
+ local orderType = result.getNumber(orderQuery, 'type')
+ local orderItemId = result.getNumber(orderQuery, 'itemid')
+ local orderCount = result.getNumber(orderQuery, 'count')
+ local served = false
+
+ local player = Player(player_id)
+ if player ~= nil then
+
+ local description = "Unknown or custom type"
+ if type_desc[orderType] ~= nil then
+ description = type_desc[orderType]
+ end
+ print("Processing type "..orderType..": ".. description)
+ print("Processing shop order for: [".. player:getName() .."] type "..orderType..": ".. description)
+
+ local tile = Tile(player:getPosition())
+ if tile ~= nil and tile:hasFlag(TILESTATE_PROTECTIONZONE) then
+ -- ORDER TYPE 1 (Regular item shop products)
+ if orderType == 1 then
+ served = true
+ local itemType = ItemType(orderItemId)
+ -- Get weight
+ if player:getFreeCapacity() >= itemType:getWeight(orderCount) then
+ local backpack = player:getSlotItem(CONST_SLOT_BACKPACK)
+ -- variable = (condition) and (return if true) or (return if false)
+ local needslots = itemType:isStackable() and math.floor(orderCount / 100) + 1 or orderCount
+ if backpack ~= nil and backpack:getEmptySlots(false) >= needslots then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ player:addItem(orderItemId, orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. "!")
+ print("Process complete. [".. player:getName() .."] has received " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
+ else -- not enough slots
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "Your main backpack is full. You need to free up "..needslots.." available slots to get " .. orderCount .. " " .. ItemType(orderItemId):getName() .. "!")
+ print("Process canceled. [".. player:getName() .."] need more space in his backpack to get " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
+ end
+ else -- not enough cap
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You need more CAP to carry this order!")
+ print("Process canceled. [".. player:getName() .."] need more cap to carry " .. orderCount .. "x " .. ItemType(orderItemId):getName() .. ".")
+ end
+ end
+
+ -- ORDER TYPE 5 (Outfit and addon)
+ if orderType == 5 then
+ served = true
+
+ local itemid = orderItemId
+ local outfits = {}
+
+ if itemid > 1000 then
+ local first = math.floor(itemid/1000)
+ table.insert(outfits, first)
+ itemid = itemid - (first * 1000)
+ end
+ table.insert(outfits, itemid)
+
+ for _, outfitId in pairs(outfits) do
+ -- Make sure player don't already have this outfit and addon
+ if not player:hasOutfit(outfitId, orderCount) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ player:addOutfit(outfitId)
+ player:addOutfitAddon(outfitId, orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
+ print("Process complete. [".. player:getName() .."] has received outfit: ["..outfitId.."] with addon: ["..orderCount.."]")
+ else -- Already has outfit
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
+ print("Process canceled. [".. player:getName() .."] already have outfit: ["..outfitId.."] with addon: ["..orderCount.."].")
+ end
+ end
+ end
+
+ -- ORDER TYPE 6 (Mounts)
+ if orderType == 6 then
+ served = true
+ -- Make sure player don't already have this outfit and addon
+ if not player:hasMount(orderItemId) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ player:addMount(orderItemId)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
+ print("Process complete. [".. player:getName() .."] has received mount: ["..orderItemId.."]")
+ else -- Already has mount
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
+ print("Process canceled. [".. player:getName() .."] already have mount: ["..orderItemId.."].")
+ end
+ end
+
+ -- ORDER TYPE 7 (Direct house purchase)
+ if orderType == 7 then
+ served = true
+ local house = House(orderItemId)
+ -- Logged in player is not necessarily the player that bough the house. So we need to load player from db.
+ local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
+ if buyerQuery ~= false then
+ local buyerName = result.getString(buyerQuery, "name")
+ result.free(buyerQuery)
+ if house then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ house:setOwnerGuid(orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
+ print("Process complete. [".. buyerName .."] has received house: ["..house:getName().."]")
+ else
+ print("Process canceled. Failed to load house with ID: "..orderItemId)
+ end
+ else
+ print("Process canceled. Failed to load player with ID: "..orderCount)
+ end
+ end
+
+ if not served then -- If this order hasn't been processed yet (missing type handling?)
+ print("Znote shop: Type ["..orderType.."] not properly processed. Missing Lua code?")
+ end
+ else -- Not in protection zone
+ player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have a pending shop order, please enter protection zone.')
+ print("Skipped one shop order. Reason: Player: [".. player:getName() .."] is not inside protection zone.")
+ end
+ else -- player not logged in
+ print("Skipped one shop order. Reason: Player with id [".. player_id .."] is not online.")
+ end
+
+ until not result.next(orderQuery)
+ result.free(orderQuery)
+ end
+ return true
+end
+
+globalevent:interval(30000)
+globalevent:register()
diff --git a/Lua/TFS_10/revscriptsys/shopsystem_talkaction.lua b/Lua/TFS_10/revscriptsys/shopsystem_talkaction.lua
new file mode 100644
index 0000000..6c17ee7
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/shopsystem_talkaction.lua
@@ -0,0 +1,135 @@
+local talkaction = TalkAction("!shop")
+
+function talkaction.onSay(player)
+ local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
+ local cooldown = 15 -- in seconds.
+
+ if player:getStorageValue(storage) <= os.time() then
+ player:setStorageValue(storage, os.time() + cooldown)
+
+ local type_desc = {
+ "itemids",
+ "pending premium (skip)",
+ "pending gender change (skip)",
+ "pending character name change (skip)",
+ "Outfit and addons",
+ "Mounts",
+ "Instant house purchase"
+ }
+ print("Player: " .. player:getName() .. " triggered !shop talkaction.")
+ -- Create the query
+ local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. ";")
+ local served = false
+
+ -- Detect if we got any results
+ if orderQuery ~= false then
+ repeat
+ -- Fetch order values
+ local q_id = result.getNumber(orderQuery, "id")
+ local q_type = result.getNumber(orderQuery, "type")
+ local q_itemid = result.getNumber(orderQuery, "itemid")
+ local q_count = result.getNumber(orderQuery, "count")
+
+ local description = "Unknown or custom type"
+ if type_desc[q_type] ~= nil then
+ description = type_desc[q_type]
+ end
+ print("Processing type "..q_type..": ".. description)
+
+ -- ORDER TYPE 1 (Regular item shop products)
+ if q_type == 1 then
+ served = true
+ -- Get weight
+ if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
+ player:addItem(q_itemid, q_count)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
+ else
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
+ end
+ end
+
+ -- ORDER TYPE 5 (Outfit and addon)
+ if q_type == 5 then
+ served = true
+
+ local itemid = q_itemid
+ local outfits = {}
+
+ if itemid > 1000 then
+ local first = math.floor(itemid/1000)
+ table.insert(outfits, first)
+ itemid = itemid - (first * 1000)
+ end
+ table.insert(outfits, itemid)
+
+ for _, outfitId in pairs(outfits) do
+ -- Make sure player don't already have this outfit and addon
+ if not player:hasOutfit(outfitId, q_count) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
+ player:addOutfit(outfitId)
+ player:addOutfitAddon(outfitId, q_count)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
+ else
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
+ end
+ end
+ end
+
+ -- ORDER TYPE 6 (Mounts)
+ if q_type == 6 then
+ served = true
+ -- Make sure player don't already have this outfit and addon
+ if not player:hasMount(q_itemid) then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
+ player:addMount(q_itemid)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
+ else
+ player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
+ end
+ end
+
+ -- ORDER TYPE 7 (Direct house purchase)
+ if orderType == 7 then
+ served = true
+ local house = House(orderItemId)
+ -- Logged in player is not necessarily the player that bough the house. So we need to load player from db.
+ local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
+ if buyerQuery ~= false then
+ local buyerName = result.getString(buyerQuery, "name")
+ result.free(buyerQuery)
+ if house then
+ db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
+ house:setOwnerGuid(orderCount)
+ player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
+ print("Process complete. [".. buyerName .."] has received house: ["..house:getName().."]")
+ end
+ end
+ end
+
+ -- Add custom order types here
+ -- Type 1 is for itemids (Already coded here)
+ -- Type 2 is for premium (Coded on web)
+ -- Type 3 is for gender change (Coded on web)
+ -- Type 4 is for character name change (Coded on web)
+ -- Type 5 is for character outfit and addon (Already coded here)
+ -- Type 6 is for mounts (Already coded here)
+ -- Type 7 is for Instant house purchase (Already coded here)
+ -- So use type 8+ for custom stuff, like etc packages.
+ -- if q_type == 8 then
+ -- end
+ until not result.next(orderQuery)
+ result.free(orderQuery)
+ if not served then
+ player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
+ end
+ else
+ player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
+ end
+ else
+ player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every " .. cooldown .. " seconds. Remaining cooldown: " .. player:getStorageValue(storage) - os.time())
+ end
+ return false
+end
+
+talkaction:register()
diff --git a/Lua/TFS_10/revscriptsys/sync_outfit.lua b/Lua/TFS_10/revscriptsys/sync_outfit.lua
new file mode 100644
index 0000000..8cc2d3a
--- /dev/null
+++ b/Lua/TFS_10/revscriptsys/sync_outfit.lua
@@ -0,0 +1,50 @@
+local creatureevent = CreatureEvent("SincOutfit")
+
+-- Sync outfits that player own with Znote AAC
+-- So its possible to see which full sets player
+-- has in characterprofile.php
+
+znote_outfit_list = {
+ { -- Female outfits
+ 136, 137, 138, 139, 140, 141, 142, 147, 148,
+ 149, 150, 155, 156, 157, 158, 252, 269, 270,
+ 279, 288, 324, 329, 336, 366, 431, 433, 464,
+ 466, 471, 513, 514, 542, 575, 578, 618, 620,
+ 632, 635, 636, 664, 666, 683, 694, 696, 698,
+ 724, 732, 745, 749, 759, 845, 852, 874, 885,
+ 900, 973, 975, 1020, 1024, 1043, 1050, 1057,
+ 1070, 1095, 1103, 1128, 1147, 1162, 1174,
+ 1187, 1203, 1205, 1207, 1211, 1246, 1244,
+ 1252, 1271, 1280, 1283, 1289, 1293, 1332
+ },
+ { -- Male outfits
+ 128, 129, 130, 131, 132, 133, 134, 143, 144,
+ 145, 146, 151, 152, 153, 154, 251, 268, 273,
+ 278, 289, 325, 328, 335, 367, 430, 432, 463,
+ 465, 472, 512, 516, 541, 574, 577, 610, 619,
+ 633, 634, 637, 665, 667, 684, 695, 697, 699,
+ 725, 733, 746, 750, 760, 846, 853, 873, 884,
+ 899, 908, 931, 955, 957, 962, 964, 966, 968,
+ 970, 972, 974, 1021, 1023, 1042, 1051, 1056,
+ 1069, 1094, 1102, 1127, 1146, 1161, 1173,
+ 1186, 1202, 1204, 1206, 1210, 1245, 1243,
+ 1251, 1270, 1279, 1282, 1288, 1292, 1331
+ }
+}
+
+function creatureevent.onLogin(player)
+ -- storage_value + 1000 storages (highest outfit id) must not be used in other script.
+ -- Must be identical to Znote AAC config.php: $config['EQ_shower'] -> storage_value
+ local storage_value = 10000
+ -- Loop through outfits
+ for _, outfit in pairs(znote_outfit_list[player:getSex() + 1]) do
+ if player:hasOutfit(outfit,3) then
+ if player:getStorageValue(storage_value + outfit) ~= 3 then
+ player:setStorageValue(storage_value + outfit, 3)
+ end
+ end
+ end
+ return true
+end
+
+creatureevent:register()
diff --git a/LUA/TFS_10/revscriptsys/znote_login.lua b/Lua/TFS_10/revscriptsys/znote_login.lua
similarity index 100%
rename from LUA/TFS_10/revscriptsys/znote_login.lua
rename to Lua/TFS_10/revscriptsys/znote_login.lua
diff --git a/LUA/TFS_10/talkaction report system/adminreport.lua b/Lua/TFS_10/talkaction report system/adminreport.lua
similarity index 100%
rename from LUA/TFS_10/talkaction report system/adminreport.lua
rename to Lua/TFS_10/talkaction report system/adminreport.lua
diff --git a/LUA/TFS_10/talkaction shopsystem/znoteshop.lua b/Lua/TFS_10/talkaction shopsystem/znoteshop.lua
similarity index 100%
rename from LUA/TFS_10/talkaction shopsystem/znoteshop.lua
rename to Lua/TFS_10/talkaction shopsystem/znoteshop.lua
diff --git a/config.php b/config.php
index f71cccd..87edb99 100644
--- a/config.php
+++ b/config.php
@@ -256,7 +256,7 @@
// TFS 1.x powergamers and top online
// Before enabling powergamers, make sure that you have added Lua files and added the SQL columns to your server db.
- // files can be found at LUA folder.
+ // files can be found at Lua folder.
$config['powergamers'] = array(
'enabled' => true, // Enable or disable page
'limit' => 20, // Number of players that it will show.
@@ -607,7 +607,7 @@
'outfits' => true,
// Player storage (storage_value + outfitId)
// used to see if player has outfit.
- // see LUA scripts folder for otserv code
+ // see Lua scripts folder for otserv code
'storage_value' => 10000
);
@@ -936,7 +936,7 @@
////////////
/// SHOP ///
////////////
- // If useDB is set to true, player can shop in-game as well using Znote LUA shop system plugin.
+ // If useDB is set to true, player can shop in-game as well using Znote Lua shop system plugin.
$config['shop'] = array(
'enabled' => false,
'loginToView' => false, // Do user need to login to see the shop offers?