SabrehavenServer/src/housetile.h
2019-09-16 20:38:16 +03:00

53 lines
1.6 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_HOUSETILE_H_57D59BEC1CE741D9B142BFC54634505B
#define FS_HOUSETILE_H_57D59BEC1CE741D9B142BFC54634505B
#include "tile.h"
class House;
class HouseTile final : public DynamicTile
{
public:
HouseTile(int32_t x, int32_t y, int32_t z, House* house);
//cylinder implementations
ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count,
uint32_t flags, Creature* actor = nullptr) const final;
Tile* queryDestination(int32_t& index, const Thing& thing, Item** destItem,
uint32_t& flags) final;
void addThing(int32_t index, Thing* thing) final;
void internalAddThing(uint32_t index, Thing* thing) final;
House* getHouse() {
return house;
}
private:
void updateHouse(Item* item);
House* house;
};
#endif