/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_HOUSETILE_H_57D59BEC1CE741D9B142BFC54634505B #define FS_HOUSETILE_H_57D59BEC1CE741D9B142BFC54634505B #include "tile.h" class House; class HouseTile final : public DynamicTile { public: HouseTile(int32_t x, int32_t y, int32_t z, House* house); //cylinder implementations ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature* actor = nullptr) const final; Tile* queryDestination(int32_t& index, const Thing& thing, Item** destItem, uint32_t& flags) final; void addThing(int32_t index, Thing* thing) final; void internalAddThing(uint32_t index, Thing* thing) final; House* getHouse() { return house; } private: void updateHouse(Item* item); House* house; }; #endif