2019-01-16 17:16:38 -05:00

14 lines
1016 B
Lua

function onAddItem(item, tileitem, position)
if Game.isItemThere({x = 33198, y = 32876, z = 11},3222) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3223) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3224) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3225) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3226) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3227) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3228) then
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3222)
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3223)
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3224)
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3225)
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3226)
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3227)
Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3228)
Game.createItem(3229, 1, {x = 33198, y = 32876, z = 11})
Game.sendMagicEffect({x = 33198, y = 32876, z = 11}, 7)
end
end