function onAddItem(item, tileitem, position) if Game.isItemThere({x = 33198, y = 32876, z = 11},3222) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3223) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3224) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3225) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3226) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3227) and Game.isItemThere ({x = 33198, y = 32876, z = 11},3228) then Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3222) Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3223) Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3224) Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3225) Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3226) Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3227) Game.removeItemOnMap({x = 33198, y = 32876, z = 11}, 3228) Game.createItem(3229, 1, {x = 33198, y = 32876, z = 11}) Game.sendMagicEffect({x = 33198, y = 32876, z = 11}, 7) end end