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116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_CREATUREEVENT_H_73FCAF4608CB41399D53C919316646A9
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#define FS_CREATUREEVENT_H_73FCAF4608CB41399D53C919316646A9
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#include "luascript.h"
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#include "baseevents.h"
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#include "enums.h"
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enum CreatureEventType_t {
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CREATURE_EVENT_NONE,
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CREATURE_EVENT_LOGIN,
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CREATURE_EVENT_LOGOUT,
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CREATURE_EVENT_THINK,
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CREATURE_EVENT_PREPAREDEATH,
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CREATURE_EVENT_DEATH,
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CREATURE_EVENT_KILL,
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CREATURE_EVENT_ADVANCE,
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CREATURE_EVENT_HEALTHCHANGE,
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CREATURE_EVENT_MANACHANGE,
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CREATURE_EVENT_EXTENDED_OPCODE, // otclient additional network opcodes
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};
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class CreatureEvent;
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class CreatureEvents final : public BaseEvents
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{
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public:
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CreatureEvents();
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~CreatureEvents();
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// non-copyable
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CreatureEvents(const CreatureEvents&) = delete;
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CreatureEvents& operator=(const CreatureEvents&) = delete;
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// global events
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bool playerLogin(Player* player) const;
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bool playerLogout(Player* player) const;
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bool playerAdvance(Player* player, skills_t, uint32_t, uint32_t);
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CreatureEvent* getEventByName(const std::string& name, bool forceLoaded = true);
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protected:
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LuaScriptInterface& getScriptInterface() final;
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std::string getScriptBaseName() const final;
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Event* getEvent(const std::string& nodeName) final;
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bool registerEvent(Event* event, const pugi::xml_node& node) final;
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void clear() final;
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//creature events
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typedef std::map<std::string, CreatureEvent*> CreatureEventList;
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CreatureEventList creatureEvents;
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LuaScriptInterface scriptInterface;
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};
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class CreatureEvent final : public Event
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{
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public:
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explicit CreatureEvent(LuaScriptInterface* interface);
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bool configureEvent(const pugi::xml_node& node) final;
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CreatureEventType_t getEventType() const {
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return type;
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}
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const std::string& getName() const {
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return eventName;
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}
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bool isLoaded() const {
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return loaded;
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}
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void clearEvent();
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void copyEvent(CreatureEvent* creatureEvent);
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//scripting
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bool executeOnLogin(Player* player);
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bool executeOnLogout(Player* player);
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bool executeOnThink(Creature* creature, uint32_t interval);
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bool executeOnPrepareDeath(Creature* creature, Creature* killer);
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bool executeOnDeath(Creature* creature, Item* corpse, Creature* killer, Creature* mostDamageKiller, bool lastHitUnjustified, bool mostDamageUnjustified);
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void executeOnKill(Creature* creature, Creature* target);
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bool executeAdvance(Player* player, skills_t, uint32_t, uint32_t);
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void executeHealthChange(Creature* creature, Creature* attacker, CombatDamage& damage);
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void executeManaChange(Creature* creature, Creature* attacker, CombatDamage& damage);
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void executeExtendedOpcode(Player* player, uint8_t opcode, const std::string& buffer);
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//
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protected:
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std::string getScriptEventName() const final;
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std::string eventName;
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CreatureEventType_t type;
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bool loaded;
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};
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#endif
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