/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_CREATUREEVENT_H_73FCAF4608CB41399D53C919316646A9 #define FS_CREATUREEVENT_H_73FCAF4608CB41399D53C919316646A9 #include "luascript.h" #include "baseevents.h" #include "enums.h" enum CreatureEventType_t { CREATURE_EVENT_NONE, CREATURE_EVENT_LOGIN, CREATURE_EVENT_LOGOUT, CREATURE_EVENT_THINK, CREATURE_EVENT_PREPAREDEATH, CREATURE_EVENT_DEATH, CREATURE_EVENT_KILL, CREATURE_EVENT_ADVANCE, CREATURE_EVENT_HEALTHCHANGE, CREATURE_EVENT_MANACHANGE, CREATURE_EVENT_EXTENDED_OPCODE, // otclient additional network opcodes }; class CreatureEvent; class CreatureEvents final : public BaseEvents { public: CreatureEvents(); ~CreatureEvents(); // non-copyable CreatureEvents(const CreatureEvents&) = delete; CreatureEvents& operator=(const CreatureEvents&) = delete; // global events bool playerLogin(Player* player) const; bool playerLogout(Player* player) const; bool playerAdvance(Player* player, skills_t, uint32_t, uint32_t); CreatureEvent* getEventByName(const std::string& name, bool forceLoaded = true); protected: LuaScriptInterface& getScriptInterface() final; std::string getScriptBaseName() const final; Event* getEvent(const std::string& nodeName) final; bool registerEvent(Event* event, const pugi::xml_node& node) final; void clear() final; //creature events typedef std::map CreatureEventList; CreatureEventList creatureEvents; LuaScriptInterface scriptInterface; }; class CreatureEvent final : public Event { public: explicit CreatureEvent(LuaScriptInterface* interface); bool configureEvent(const pugi::xml_node& node) final; CreatureEventType_t getEventType() const { return type; } const std::string& getName() const { return eventName; } bool isLoaded() const { return loaded; } void clearEvent(); void copyEvent(CreatureEvent* creatureEvent); //scripting bool executeOnLogin(Player* player); bool executeOnLogout(Player* player); bool executeOnThink(Creature* creature, uint32_t interval); bool executeOnPrepareDeath(Creature* creature, Creature* killer); bool executeOnDeath(Creature* creature, Item* corpse, Creature* killer, Creature* mostDamageKiller, bool lastHitUnjustified, bool mostDamageUnjustified); void executeOnKill(Creature* creature, Creature* target); bool executeAdvance(Player* player, skills_t, uint32_t, uint32_t); void executeHealthChange(Creature* creature, Creature* attacker, CombatDamage& damage); void executeManaChange(Creature* creature, Creature* attacker, CombatDamage& damage); void executeExtendedOpcode(Player* player, uint8_t opcode, const std::string& buffer); // protected: std::string getScriptEventName() const final; std::string eventName; CreatureEventType_t type; bool loaded; }; #endif