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https://github.com/ErikasKontenis/SabrehavenServer.git
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73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_TELEPORT_H_873B7F7F1DB24101A7ACFB54B25E0ABC
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#define FS_TELEPORT_H_873B7F7F1DB24101A7ACFB54B25E0ABC
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#include "tile.h"
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class Teleport final : public Item, public Cylinder
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{
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public:
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explicit Teleport(uint16_t type) : Item(type) {};
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Teleport* getTeleport() final {
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return this;
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}
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const Teleport* getTeleport() const final {
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return this;
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}
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//serialization
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Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) final;
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void serializeAttr(PropWriteStream& propWriteStream) const final;
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const Position& getDestPos() const {
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return destPos;
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}
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void setDestPos(Position pos) {
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destPos = std::move(pos);
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}
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//cylinder implementations
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ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count,
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uint32_t flags, Creature* actor = nullptr) const final;
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ReturnValue queryMaxCount(int32_t index, const Thing& thing, uint32_t count,
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uint32_t& maxQueryCount, uint32_t flags) const final;
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ReturnValue queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const final;
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Cylinder* queryDestination(int32_t& index, const Thing& thing, Item** destItem,
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uint32_t& flags) final;
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void addThing(Thing* thing) final;
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void addThing(int32_t index, Thing* thing) final;
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void updateThing(Thing* thing, uint16_t itemId, uint32_t count) final;
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void replaceThing(uint32_t index, Thing* thing) final;
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void removeThing(Thing* thing, uint32_t count) final;
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void postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link = LINK_OWNER) final;
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void postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link = LINK_OWNER) final;
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private:
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Position destPos;
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};
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#endif
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