SabrehavenServer/src/outputmessage.cpp
2019-09-16 20:38:16 +03:00

84 lines
2.4 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "outputmessage.h"
#include "protocol.h"
#include "lockfree.h"
#include "scheduler.h"
extern Scheduler g_scheduler;
const uint16_t OUTPUTMESSAGE_FREE_LIST_CAPACITY = 2048;
const std::chrono::milliseconds OUTPUTMESSAGE_AUTOSEND_DELAY {10};
class OutputMessageAllocator
{
public:
typedef OutputMessage value_type;
template<typename U>
struct rebind {typedef LockfreePoolingAllocator<U, OUTPUTMESSAGE_FREE_LIST_CAPACITY> other;};
};
void OutputMessagePool::scheduleSendAll()
{
auto functor = std::bind(&OutputMessagePool::sendAll, this);
g_scheduler.addEvent(createSchedulerTask(OUTPUTMESSAGE_AUTOSEND_DELAY.count(), functor));
}
void OutputMessagePool::sendAll()
{
//dispatcher thread
for (auto& protocol : bufferedProtocols) {
auto& msg = protocol->getCurrentBuffer();
if (msg) {
protocol->send(std::move(msg));
}
}
if (!bufferedProtocols.empty()) {
scheduleSendAll();
}
}
void OutputMessagePool::addProtocolToAutosend(Protocol_ptr protocol)
{
//dispatcher thread
if (bufferedProtocols.empty()) {
scheduleSendAll();
}
bufferedProtocols.emplace_back(protocol);
}
void OutputMessagePool::removeProtocolFromAutosend(const Protocol_ptr& protocol)
{
//dispatcher thread
auto it = std::find(bufferedProtocols.begin(), bufferedProtocols.end(), protocol);
if (it != bufferedProtocols.end()) {
std::swap(*it, bufferedProtocols.back());
bufferedProtocols.pop_back();
}
}
OutputMessage_ptr OutputMessagePool::getOutputMessage()
{
return std::allocate_shared<OutputMessage>(OutputMessageAllocator());
}