/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "outputmessage.h" #include "protocol.h" #include "lockfree.h" #include "scheduler.h" extern Scheduler g_scheduler; const uint16_t OUTPUTMESSAGE_FREE_LIST_CAPACITY = 2048; const std::chrono::milliseconds OUTPUTMESSAGE_AUTOSEND_DELAY {10}; class OutputMessageAllocator { public: typedef OutputMessage value_type; template struct rebind {typedef LockfreePoolingAllocator other;}; }; void OutputMessagePool::scheduleSendAll() { auto functor = std::bind(&OutputMessagePool::sendAll, this); g_scheduler.addEvent(createSchedulerTask(OUTPUTMESSAGE_AUTOSEND_DELAY.count(), functor)); } void OutputMessagePool::sendAll() { //dispatcher thread for (auto& protocol : bufferedProtocols) { auto& msg = protocol->getCurrentBuffer(); if (msg) { protocol->send(std::move(msg)); } } if (!bufferedProtocols.empty()) { scheduleSendAll(); } } void OutputMessagePool::addProtocolToAutosend(Protocol_ptr protocol) { //dispatcher thread if (bufferedProtocols.empty()) { scheduleSendAll(); } bufferedProtocols.emplace_back(protocol); } void OutputMessagePool::removeProtocolFromAutosend(const Protocol_ptr& protocol) { //dispatcher thread auto it = std::find(bufferedProtocols.begin(), bufferedProtocols.end(), protocol); if (it != bufferedProtocols.end()) { std::swap(*it, bufferedProtocols.back()); bufferedProtocols.pop_back(); } } OutputMessage_ptr OutputMessagePool::getOutputMessage() { return std::allocate_shared(OutputMessageAllocator()); }