SabrehavenServer/src/thread_holder_base.h
2019-09-16 20:38:16 +03:00

60 lines
1.7 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_THREAD_HOLDER_H_BEB56FC46748E71D15A5BF0773ED2E67
#define FS_THREAD_HOLDER_H_BEB56FC46748E71D15A5BF0773ED2E67
#include <thread>
#include <atomic>
#include "enums.h"
template <typename Derived>
class ThreadHolder
{
public:
ThreadHolder() {}
void start() {
setState(THREAD_STATE_RUNNING);
thread = std::thread(&Derived::threadMain, static_cast<Derived*>(this));
}
void stop() {
setState(THREAD_STATE_CLOSING);
}
void join() {
if (thread.joinable()) {
thread.join();
}
}
protected:
void setState(ThreadState newState) {
threadState.store(newState, std::memory_order_relaxed);
}
ThreadState getState() const {
return threadState.load(std::memory_order_relaxed);
}
private:
std::atomic<ThreadState> threadState{THREAD_STATE_TERMINATED};
std::thread thread;
};
#endif