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https://github.com/ErikasKontenis/SabrehavenServer.git
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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_THREAD_HOLDER_H_BEB56FC46748E71D15A5BF0773ED2E67
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#define FS_THREAD_HOLDER_H_BEB56FC46748E71D15A5BF0773ED2E67
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#include <thread>
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#include <atomic>
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#include "enums.h"
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template <typename Derived>
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class ThreadHolder
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{
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public:
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ThreadHolder() {}
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void start() {
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setState(THREAD_STATE_RUNNING);
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thread = std::thread(&Derived::threadMain, static_cast<Derived*>(this));
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}
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void stop() {
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setState(THREAD_STATE_CLOSING);
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}
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void join() {
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if (thread.joinable()) {
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thread.join();
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}
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}
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protected:
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void setState(ThreadState newState) {
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threadState.store(newState, std::memory_order_relaxed);
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}
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ThreadState getState() const {
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return threadState.load(std::memory_order_relaxed);
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}
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private:
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std::atomic<ThreadState> threadState{THREAD_STATE_TERMINATED};
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std::thread thread;
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};
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#endif
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