/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_THREAD_HOLDER_H_BEB56FC46748E71D15A5BF0773ED2E67 #define FS_THREAD_HOLDER_H_BEB56FC46748E71D15A5BF0773ED2E67 #include #include #include "enums.h" template class ThreadHolder { public: ThreadHolder() {} void start() { setState(THREAD_STATE_RUNNING); thread = std::thread(&Derived::threadMain, static_cast(this)); } void stop() { setState(THREAD_STATE_CLOSING); } void join() { if (thread.joinable()) { thread.join(); } } protected: void setState(ThreadState newState) { threadState.store(newState, std::memory_order_relaxed); } ThreadState getState() const { return threadState.load(std::memory_order_relaxed); } private: std::atomic threadState{THREAD_STATE_TERMINATED}; std::thread thread; }; #endif