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https://github.com/ErikasKontenis/SabrehavenServer.git
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70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "cylinder.h"
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VirtualCylinder* VirtualCylinder::virtualCylinder = new VirtualCylinder;
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int32_t Cylinder::getThingIndex(const Thing*) const
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{
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return -1;
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}
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size_t Cylinder::getFirstIndex() const
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{
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return 0;
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}
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size_t Cylinder::getLastIndex() const
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{
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return 0;
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}
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uint32_t Cylinder::getItemTypeCount(uint16_t, int32_t) const
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{
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return 0;
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}
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std::map<uint32_t, uint32_t>& Cylinder::getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const
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{
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return countMap;
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}
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Thing* Cylinder::getThing(size_t) const
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{
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return nullptr;
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}
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void Cylinder::internalAddThing(Thing*)
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{
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//
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}
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void Cylinder::internalAddThing(uint32_t, Thing*)
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{
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//
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}
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void Cylinder::startDecaying()
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{
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//
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}
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