/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "cylinder.h" VirtualCylinder* VirtualCylinder::virtualCylinder = new VirtualCylinder; int32_t Cylinder::getThingIndex(const Thing*) const { return -1; } size_t Cylinder::getFirstIndex() const { return 0; } size_t Cylinder::getLastIndex() const { return 0; } uint32_t Cylinder::getItemTypeCount(uint16_t, int32_t) const { return 0; } std::map& Cylinder::getAllItemTypeCount(std::map& countMap) const { return countMap; } Thing* Cylinder::getThing(size_t) const { return nullptr; } void Cylinder::internalAddThing(Thing*) { // } void Cylinder::internalAddThing(uint32_t, Thing*) { // } void Cylinder::startDecaying() { // }