SabrehavenServer/src/spawn.cpp
2020-01-25 19:45:40 +02:00

345 lines
8.6 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "spawn.h"
#include "game.h"
#include "monster.h"
#include "configmanager.h"
#include "scheduler.h"
#include "pugicast.h"
extern ConfigManager g_config;
extern Monsters g_monsters;
extern Game g_game;
static constexpr int32_t MINSPAWN_INTERVAL = 1000;
bool Spawns::loadFromXml(const std::string& filename)
{
if (loaded) {
return true;
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(filename.c_str());
if (!result) {
printXMLError("Error - Spawns::loadFromXml", filename, result);
return false;
}
this->filename = filename;
loaded = true;
for (auto spawnNode : doc.child("spawns").children()) {
Position centerPos(
pugi::cast<uint16_t>(spawnNode.attribute("centerx").value()),
pugi::cast<uint16_t>(spawnNode.attribute("centery").value()),
pugi::cast<uint16_t>(spawnNode.attribute("centerz").value())
);
int32_t radius;
pugi::xml_attribute radiusAttribute = spawnNode.attribute("radius");
if (radiusAttribute) {
radius = pugi::cast<int32_t>(radiusAttribute.value());
} else {
radius = -1;
}
for (auto childNode : spawnNode.children()) {
if (strcasecmp(childNode.name(), "monster") == 0) {
pugi::xml_attribute nameAttribute = childNode.attribute("name");
if (!nameAttribute) {
continue;
}
Direction dir;
pugi::xml_attribute directionAttribute = childNode.attribute("direction");
if (directionAttribute) {
dir = static_cast<Direction>(pugi::cast<uint16_t>(directionAttribute.value()));
} else {
dir = DIRECTION_NORTH;
}
Position pos(
centerPos.x + pugi::cast<uint16_t>(childNode.attribute("x").value()),
centerPos.y + pugi::cast<uint16_t>(childNode.attribute("y").value()),
centerPos.z
);
spawnList.emplace_front(pos, radius);
Spawn& spawn = spawnList.front();
uint32_t interval = pugi::cast<uint32_t>(childNode.attribute("spawntime").value()) * 500;
if (interval > MINSPAWN_INTERVAL) {
uint32_t exInterval = g_config.getNumber(ConfigManager::RATE_SPAWN);
if (exInterval) {
spawn.addMonster(nameAttribute.as_string(), pos, dir, exInterval * 1000);
} else {
spawn.addMonster(nameAttribute.as_string(), pos, dir, interval);
}
} else {
std::cout << "[Warning - Spawns::loadFromXml] " << nameAttribute.as_string() << ' ' << pos << " spawntime can not be less than " << MINSPAWN_INTERVAL / 1000 << " seconds." << std::endl;
}
} else if (strcasecmp(childNode.name(), "npc") == 0) {
pugi::xml_attribute nameAttribute = childNode.attribute("name");
if (!nameAttribute) {
continue;
}
Npc* npc = Npc::createNpc(nameAttribute.as_string());
if (!npc) {
continue;
}
pugi::xml_attribute directionAttribute = childNode.attribute("direction");
if (directionAttribute) {
npc->setDirection(static_cast<Direction>(pugi::cast<uint16_t>(directionAttribute.value())));
}
npc->setMasterPos(Position(
centerPos.x + pugi::cast<uint16_t>(childNode.attribute("x").value()),
centerPos.y + pugi::cast<uint16_t>(childNode.attribute("y").value()),
centerPos.z
), radius);
npcList.push_front(npc);
}
}
}
return true;
}
void Spawns::startup()
{
if (!loaded || isStarted()) {
return;
}
for (Npc* npc : npcList) {
g_game.placeCreature(npc, npc->getMasterPos(), false, true);
}
npcList.clear();
for (Spawn& spawn : spawnList) {
spawn.startup();
}
started = true;
}
void Spawns::clear()
{
for (Spawn& spawn : spawnList) {
spawn.stopEvent();
}
spawnList.clear();
loaded = false;
started = false;
filename.clear();
}
bool Spawns::isInZone(const Position& centerPos, int32_t radius, const Position& pos)
{
if (radius == -1) {
return true;
}
return ((pos.getX() >= centerPos.getX() - radius) && (pos.getX() <= centerPos.getX() + radius) &&
(pos.getY() >= centerPos.getY() - radius) && (pos.getY() <= centerPos.getY() + radius));
}
void Spawn::startSpawnCheck()
{
if (checkSpawnEvent == 0) {
checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this)));
}
}
Spawn::~Spawn()
{
for (const auto& it : spawnedMap) {
Monster* monster = it.second;
monster->setSpawn(nullptr);
monster->decrementReferenceCounter();
}
}
bool Spawn::findPlayer(const Position& pos)
{
SpectatorVec list;
g_game.map.getSpectators(list, pos, false, true);
for (Creature* spectator : list) {
if (!spectator->getPlayer()->hasFlag(PlayerFlag_IgnoredByMonsters)) {
return true;
}
}
return false;
}
bool Spawn::isInSpawnZone(const Position& pos)
{
return Spawns::isInZone(centerPos, radius, pos);
}
bool Spawn::spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, bool startup /*= false*/)
{
std::unique_ptr<Monster> monster_ptr(new Monster(mType));
if (startup) {
//No need to send out events to the surrounding since there is no one out there to listen!
if (!g_game.internalPlaceCreature(monster_ptr.get(), pos, true)) {
return false;
}
} else {
if (!g_game.placeCreature(monster_ptr.get(), pos, false, true)) {
return false;
}
}
Monster* monster = monster_ptr.release();
monster->setDirection(dir);
monster->setSpawn(this);
monster->setMasterPos(pos);
monster->incrementReferenceCounter();
spawnedMap.insert(spawned_pair(spawnId, monster));
spawnMap[spawnId].lastSpawn = OTSYS_TIME();
return true;
}
uint32_t Spawn::getInterval() const
{
uint32_t newInterval = interval;
if (newInterval > 500000) {
size_t playersOnline = g_game.getPlayersOnline();
if (playersOnline <= 800) {
if (playersOnline > 200) {
newInterval = 200 * interval / (playersOnline / 2 + 100);
}
} else {
newInterval = 2 * interval / 5;
}
return normal_random(newInterval / 2, newInterval);
}
return newInterval;
}
void Spawn::startup()
{
for (const auto& it : spawnMap) {
uint32_t spawnId = it.first;
const spawnBlock_t& sb = it.second;
spawnMonster(spawnId, sb.mType, sb.pos, sb.direction, true);
}
}
void Spawn::checkSpawn()
{
checkSpawnEvent = 0;
cleanup();
for (auto& it : spawnMap) {
uint32_t spawnId = it.first;
if (spawnedMap.find(spawnId) != spawnedMap.end()) {
continue;
}
spawnBlock_t& sb = it.second;
if (OTSYS_TIME() >= sb.lastSpawn + sb.interval) {
if (findPlayer(sb.pos)) {
sb.lastSpawn = OTSYS_TIME();
continue;
}
spawnMonster(spawnId, sb.mType, sb.pos, sb.direction);
}
}
if (spawnedMap.size() < spawnMap.size()) {
checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this)));
}
}
void Spawn::cleanup()
{
auto it = spawnedMap.begin();
while (it != spawnedMap.end()) {
uint32_t spawnId = it->first;
Monster* monster = it->second;
if (monster->isRemoved()) {
if (spawnId != 0) {
spawnMap[spawnId].lastSpawn = OTSYS_TIME();
}
monster->decrementReferenceCounter();
it = spawnedMap.erase(it);
} else {
++it;
}
}
}
bool Spawn::addMonster(const std::string& name, const Position& pos, Direction dir, uint32_t interval)
{
MonsterType* mType = g_monsters.getMonsterType(name);
if (!mType) {
std::cout << "[Spawn::addMonster] Can not find " << name << std::endl;
return false;
}
this->interval = std::min(this->interval, interval);
spawnBlock_t sb;
sb.mType = mType;
sb.pos = pos;
sb.direction = dir;
sb.interval = interval;
sb.lastSpawn = 0;
uint32_t spawnId = spawnMap.size() + 1;
spawnMap[spawnId] = sb;
return true;
}
void Spawn::removeMonster(Monster* monster)
{
for (auto it = spawnedMap.begin(), end = spawnedMap.end(); it != end; ++it) {
if (it->second == monster) {
monster->decrementReferenceCounter();
spawnedMap.erase(it);
break;
}
}
}
void Spawn::stopEvent()
{
if (checkSpawnEvent != 0) {
g_scheduler.stopEvent(checkSpawnEvent);
checkSpawnEvent = 0;
}
}