mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-02 10:39:20 +02:00
345 lines
8.6 KiB
C++
345 lines
8.6 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "spawn.h"
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#include "game.h"
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#include "monster.h"
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#include "configmanager.h"
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#include "scheduler.h"
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#include "pugicast.h"
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extern ConfigManager g_config;
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extern Monsters g_monsters;
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extern Game g_game;
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static constexpr int32_t MINSPAWN_INTERVAL = 1000;
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bool Spawns::loadFromXml(const std::string& filename)
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{
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if (loaded) {
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return true;
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}
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file(filename.c_str());
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if (!result) {
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printXMLError("Error - Spawns::loadFromXml", filename, result);
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return false;
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}
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this->filename = filename;
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loaded = true;
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for (auto spawnNode : doc.child("spawns").children()) {
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Position centerPos(
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pugi::cast<uint16_t>(spawnNode.attribute("centerx").value()),
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pugi::cast<uint16_t>(spawnNode.attribute("centery").value()),
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pugi::cast<uint16_t>(spawnNode.attribute("centerz").value())
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);
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int32_t radius;
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pugi::xml_attribute radiusAttribute = spawnNode.attribute("radius");
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if (radiusAttribute) {
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radius = pugi::cast<int32_t>(radiusAttribute.value());
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} else {
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radius = -1;
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}
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for (auto childNode : spawnNode.children()) {
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if (strcasecmp(childNode.name(), "monster") == 0) {
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pugi::xml_attribute nameAttribute = childNode.attribute("name");
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if (!nameAttribute) {
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continue;
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}
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Direction dir;
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pugi::xml_attribute directionAttribute = childNode.attribute("direction");
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if (directionAttribute) {
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dir = static_cast<Direction>(pugi::cast<uint16_t>(directionAttribute.value()));
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} else {
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dir = DIRECTION_NORTH;
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}
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Position pos(
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centerPos.x + pugi::cast<uint16_t>(childNode.attribute("x").value()),
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centerPos.y + pugi::cast<uint16_t>(childNode.attribute("y").value()),
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centerPos.z
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);
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spawnList.emplace_front(pos, radius);
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Spawn& spawn = spawnList.front();
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uint32_t interval = pugi::cast<uint32_t>(childNode.attribute("spawntime").value()) * 500;
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if (interval > MINSPAWN_INTERVAL) {
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uint32_t exInterval = g_config.getNumber(ConfigManager::RATE_SPAWN);
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if (exInterval) {
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spawn.addMonster(nameAttribute.as_string(), pos, dir, exInterval * 1000);
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} else {
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spawn.addMonster(nameAttribute.as_string(), pos, dir, interval);
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}
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} else {
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std::cout << "[Warning - Spawns::loadFromXml] " << nameAttribute.as_string() << ' ' << pos << " spawntime can not be less than " << MINSPAWN_INTERVAL / 1000 << " seconds." << std::endl;
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}
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} else if (strcasecmp(childNode.name(), "npc") == 0) {
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pugi::xml_attribute nameAttribute = childNode.attribute("name");
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if (!nameAttribute) {
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continue;
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}
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Npc* npc = Npc::createNpc(nameAttribute.as_string());
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if (!npc) {
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continue;
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}
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pugi::xml_attribute directionAttribute = childNode.attribute("direction");
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if (directionAttribute) {
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npc->setDirection(static_cast<Direction>(pugi::cast<uint16_t>(directionAttribute.value())));
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}
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npc->setMasterPos(Position(
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centerPos.x + pugi::cast<uint16_t>(childNode.attribute("x").value()),
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centerPos.y + pugi::cast<uint16_t>(childNode.attribute("y").value()),
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centerPos.z
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), radius);
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npcList.push_front(npc);
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}
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}
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}
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return true;
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}
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void Spawns::startup()
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{
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if (!loaded || isStarted()) {
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return;
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}
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for (Npc* npc : npcList) {
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g_game.placeCreature(npc, npc->getMasterPos(), false, true);
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}
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npcList.clear();
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for (Spawn& spawn : spawnList) {
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spawn.startup();
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}
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started = true;
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}
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void Spawns::clear()
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{
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for (Spawn& spawn : spawnList) {
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spawn.stopEvent();
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}
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spawnList.clear();
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loaded = false;
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started = false;
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filename.clear();
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}
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bool Spawns::isInZone(const Position& centerPos, int32_t radius, const Position& pos)
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{
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if (radius == -1) {
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return true;
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}
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return ((pos.getX() >= centerPos.getX() - radius) && (pos.getX() <= centerPos.getX() + radius) &&
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(pos.getY() >= centerPos.getY() - radius) && (pos.getY() <= centerPos.getY() + radius));
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}
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void Spawn::startSpawnCheck()
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{
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if (checkSpawnEvent == 0) {
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checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this)));
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}
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}
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Spawn::~Spawn()
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{
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for (const auto& it : spawnedMap) {
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Monster* monster = it.second;
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monster->setSpawn(nullptr);
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monster->decrementReferenceCounter();
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}
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}
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bool Spawn::findPlayer(const Position& pos)
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{
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SpectatorVec list;
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g_game.map.getSpectators(list, pos, false, true);
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for (Creature* spectator : list) {
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if (!spectator->getPlayer()->hasFlag(PlayerFlag_IgnoredByMonsters)) {
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return true;
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}
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}
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return false;
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}
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bool Spawn::isInSpawnZone(const Position& pos)
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{
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return Spawns::isInZone(centerPos, radius, pos);
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}
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bool Spawn::spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, bool startup /*= false*/)
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{
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std::unique_ptr<Monster> monster_ptr(new Monster(mType));
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if (startup) {
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//No need to send out events to the surrounding since there is no one out there to listen!
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if (!g_game.internalPlaceCreature(monster_ptr.get(), pos, true)) {
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return false;
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}
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} else {
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if (!g_game.placeCreature(monster_ptr.get(), pos, false, true)) {
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return false;
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}
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}
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Monster* monster = monster_ptr.release();
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monster->setDirection(dir);
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monster->setSpawn(this);
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monster->setMasterPos(pos);
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monster->incrementReferenceCounter();
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spawnedMap.insert(spawned_pair(spawnId, monster));
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spawnMap[spawnId].lastSpawn = OTSYS_TIME();
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return true;
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}
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uint32_t Spawn::getInterval() const
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{
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uint32_t newInterval = interval;
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if (newInterval > 500000) {
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size_t playersOnline = g_game.getPlayersOnline();
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if (playersOnline <= 800) {
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if (playersOnline > 200) {
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newInterval = 200 * interval / (playersOnline / 2 + 100);
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}
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} else {
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newInterval = 2 * interval / 5;
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}
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return normal_random(newInterval / 2, newInterval);
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}
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return newInterval;
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}
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void Spawn::startup()
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{
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for (const auto& it : spawnMap) {
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uint32_t spawnId = it.first;
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const spawnBlock_t& sb = it.second;
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spawnMonster(spawnId, sb.mType, sb.pos, sb.direction, true);
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}
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}
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void Spawn::checkSpawn()
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{
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checkSpawnEvent = 0;
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cleanup();
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for (auto& it : spawnMap) {
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uint32_t spawnId = it.first;
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if (spawnedMap.find(spawnId) != spawnedMap.end()) {
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continue;
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}
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spawnBlock_t& sb = it.second;
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if (OTSYS_TIME() >= sb.lastSpawn + sb.interval) {
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if (findPlayer(sb.pos)) {
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sb.lastSpawn = OTSYS_TIME();
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continue;
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}
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spawnMonster(spawnId, sb.mType, sb.pos, sb.direction);
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}
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}
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if (spawnedMap.size() < spawnMap.size()) {
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checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this)));
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}
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}
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void Spawn::cleanup()
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{
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auto it = spawnedMap.begin();
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while (it != spawnedMap.end()) {
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uint32_t spawnId = it->first;
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Monster* monster = it->second;
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if (monster->isRemoved()) {
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if (spawnId != 0) {
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spawnMap[spawnId].lastSpawn = OTSYS_TIME();
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}
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monster->decrementReferenceCounter();
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it = spawnedMap.erase(it);
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} else {
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++it;
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}
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}
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}
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bool Spawn::addMonster(const std::string& name, const Position& pos, Direction dir, uint32_t interval)
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{
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MonsterType* mType = g_monsters.getMonsterType(name);
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if (!mType) {
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std::cout << "[Spawn::addMonster] Can not find " << name << std::endl;
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return false;
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}
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this->interval = std::min(this->interval, interval);
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spawnBlock_t sb;
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sb.mType = mType;
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sb.pos = pos;
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sb.direction = dir;
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sb.interval = interval;
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sb.lastSpawn = 0;
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uint32_t spawnId = spawnMap.size() + 1;
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spawnMap[spawnId] = sb;
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return true;
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}
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void Spawn::removeMonster(Monster* monster)
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{
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for (auto it = spawnedMap.begin(), end = spawnedMap.end(); it != end; ++it) {
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if (it->second == monster) {
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monster->decrementReferenceCounter();
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spawnedMap.erase(it);
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break;
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}
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}
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}
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void Spawn::stopEvent()
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{
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if (checkSpawnEvent != 0) {
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g_scheduler.stopEvent(checkSpawnEvent);
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checkSpawnEvent = 0;
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}
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}
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