/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "spawn.h" #include "game.h" #include "monster.h" #include "configmanager.h" #include "scheduler.h" #include "pugicast.h" extern ConfigManager g_config; extern Monsters g_monsters; extern Game g_game; static constexpr int32_t MINSPAWN_INTERVAL = 1000; bool Spawns::loadFromXml(const std::string& filename) { if (loaded) { return true; } pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(filename.c_str()); if (!result) { printXMLError("Error - Spawns::loadFromXml", filename, result); return false; } this->filename = filename; loaded = true; for (auto spawnNode : doc.child("spawns").children()) { Position centerPos( pugi::cast(spawnNode.attribute("centerx").value()), pugi::cast(spawnNode.attribute("centery").value()), pugi::cast(spawnNode.attribute("centerz").value()) ); int32_t radius; pugi::xml_attribute radiusAttribute = spawnNode.attribute("radius"); if (radiusAttribute) { radius = pugi::cast(radiusAttribute.value()); } else { radius = -1; } for (auto childNode : spawnNode.children()) { if (strcasecmp(childNode.name(), "monster") == 0) { pugi::xml_attribute nameAttribute = childNode.attribute("name"); if (!nameAttribute) { continue; } Direction dir; pugi::xml_attribute directionAttribute = childNode.attribute("direction"); if (directionAttribute) { dir = static_cast(pugi::cast(directionAttribute.value())); } else { dir = DIRECTION_NORTH; } Position pos( centerPos.x + pugi::cast(childNode.attribute("x").value()), centerPos.y + pugi::cast(childNode.attribute("y").value()), centerPos.z ); spawnList.emplace_front(pos, radius); Spawn& spawn = spawnList.front(); uint32_t interval = pugi::cast(childNode.attribute("spawntime").value()) * 500; if (interval > MINSPAWN_INTERVAL) { uint32_t exInterval = g_config.getNumber(ConfigManager::RATE_SPAWN); if (exInterval) { spawn.addMonster(nameAttribute.as_string(), pos, dir, exInterval * 1000); } else { spawn.addMonster(nameAttribute.as_string(), pos, dir, interval); } } else { std::cout << "[Warning - Spawns::loadFromXml] " << nameAttribute.as_string() << ' ' << pos << " spawntime can not be less than " << MINSPAWN_INTERVAL / 1000 << " seconds." << std::endl; } } else if (strcasecmp(childNode.name(), "npc") == 0) { pugi::xml_attribute nameAttribute = childNode.attribute("name"); if (!nameAttribute) { continue; } Npc* npc = Npc::createNpc(nameAttribute.as_string()); if (!npc) { continue; } pugi::xml_attribute directionAttribute = childNode.attribute("direction"); if (directionAttribute) { npc->setDirection(static_cast(pugi::cast(directionAttribute.value()))); } npc->setMasterPos(Position( centerPos.x + pugi::cast(childNode.attribute("x").value()), centerPos.y + pugi::cast(childNode.attribute("y").value()), centerPos.z ), radius); npcList.push_front(npc); } } } return true; } void Spawns::startup() { if (!loaded || isStarted()) { return; } for (Npc* npc : npcList) { g_game.placeCreature(npc, npc->getMasterPos(), false, true); } npcList.clear(); for (Spawn& spawn : spawnList) { spawn.startup(); } started = true; } void Spawns::clear() { for (Spawn& spawn : spawnList) { spawn.stopEvent(); } spawnList.clear(); loaded = false; started = false; filename.clear(); } bool Spawns::isInZone(const Position& centerPos, int32_t radius, const Position& pos) { if (radius == -1) { return true; } return ((pos.getX() >= centerPos.getX() - radius) && (pos.getX() <= centerPos.getX() + radius) && (pos.getY() >= centerPos.getY() - radius) && (pos.getY() <= centerPos.getY() + radius)); } void Spawn::startSpawnCheck() { if (checkSpawnEvent == 0) { checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this))); } } Spawn::~Spawn() { for (const auto& it : spawnedMap) { Monster* monster = it.second; monster->setSpawn(nullptr); monster->decrementReferenceCounter(); } } bool Spawn::findPlayer(const Position& pos) { SpectatorVec list; g_game.map.getSpectators(list, pos, false, true); for (Creature* spectator : list) { if (!spectator->getPlayer()->hasFlag(PlayerFlag_IgnoredByMonsters)) { return true; } } return false; } bool Spawn::isInSpawnZone(const Position& pos) { return Spawns::isInZone(centerPos, radius, pos); } bool Spawn::spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, bool startup /*= false*/) { std::unique_ptr monster_ptr(new Monster(mType)); if (startup) { //No need to send out events to the surrounding since there is no one out there to listen! if (!g_game.internalPlaceCreature(monster_ptr.get(), pos, true)) { return false; } } else { if (!g_game.placeCreature(monster_ptr.get(), pos, false, true)) { return false; } } Monster* monster = monster_ptr.release(); monster->setDirection(dir); monster->setSpawn(this); monster->setMasterPos(pos); monster->incrementReferenceCounter(); spawnedMap.insert(spawned_pair(spawnId, monster)); spawnMap[spawnId].lastSpawn = OTSYS_TIME(); return true; } uint32_t Spawn::getInterval() const { uint32_t newInterval = interval; if (newInterval > 500000) { size_t playersOnline = g_game.getPlayersOnline(); if (playersOnline <= 800) { if (playersOnline > 200) { newInterval = 200 * interval / (playersOnline / 2 + 100); } } else { newInterval = 2 * interval / 5; } return normal_random(newInterval / 2, newInterval); } return newInterval; } void Spawn::startup() { for (const auto& it : spawnMap) { uint32_t spawnId = it.first; const spawnBlock_t& sb = it.second; spawnMonster(spawnId, sb.mType, sb.pos, sb.direction, true); } } void Spawn::checkSpawn() { checkSpawnEvent = 0; cleanup(); for (auto& it : spawnMap) { uint32_t spawnId = it.first; if (spawnedMap.find(spawnId) != spawnedMap.end()) { continue; } spawnBlock_t& sb = it.second; if (OTSYS_TIME() >= sb.lastSpawn + sb.interval) { if (findPlayer(sb.pos)) { sb.lastSpawn = OTSYS_TIME(); continue; } spawnMonster(spawnId, sb.mType, sb.pos, sb.direction); } } if (spawnedMap.size() < spawnMap.size()) { checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this))); } } void Spawn::cleanup() { auto it = spawnedMap.begin(); while (it != spawnedMap.end()) { uint32_t spawnId = it->first; Monster* monster = it->second; if (monster->isRemoved()) { if (spawnId != 0) { spawnMap[spawnId].lastSpawn = OTSYS_TIME(); } monster->decrementReferenceCounter(); it = spawnedMap.erase(it); } else { ++it; } } } bool Spawn::addMonster(const std::string& name, const Position& pos, Direction dir, uint32_t interval) { MonsterType* mType = g_monsters.getMonsterType(name); if (!mType) { std::cout << "[Spawn::addMonster] Can not find " << name << std::endl; return false; } this->interval = std::min(this->interval, interval); spawnBlock_t sb; sb.mType = mType; sb.pos = pos; sb.direction = dir; sb.interval = interval; sb.lastSpawn = 0; uint32_t spawnId = spawnMap.size() + 1; spawnMap[spawnId] = sb; return true; } void Spawn::removeMonster(Monster* monster) { for (auto it = spawnedMap.begin(), end = spawnedMap.end(); it != end; ++it) { if (it->second == monster) { monster->decrementReferenceCounter(); spawnedMap.erase(it); break; } } } void Spawn::stopEvent() { if (checkSpawnEvent != 0) { g_scheduler.stopEvent(checkSpawnEvent); checkSpawnEvent = 0; } }