2022-04-06 14:58:52 +00:00

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# GIMUD - Graphical Interface Multi User Dungeon
# Lorek.npc: Datenbank für den Fährman Lorek
Name = "Lorek"
Outfit = (132,19-10-38-95-0)
Home = [32679,32775,7]
Radius = 0
Behaviour = {
ADDRESS,"hello$",! -> "Greetings, %N."
ADDRESS,"hi$",! -> *
ADDRESS,"hiho$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Just wait.", Queue
BUSY,"hi$",! -> *
BUSY,"hiho$",! -> *
BUSY,! -> NOP
VANISH,! -> "Bye."
"bye" -> "Bye.", Idle
"farewell" -> *
"job" -> "I am a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage."
"name" -> "I am Lorek."
"time" -> "I have no idea."
"king" -> "I wonder if he will inspect our colony some day."
"venore" -> "It seems the traders are incredibly rich."
"thais" -> "I left Thais for the opportunities that might be found here."
"carlin" -> "I am not sure if we are at war with them. I think they defy the rule of our king."
"edron" -> "Edron has to be very pretty and all people there are rich and such."
"jungle" -> "I can only hope that the guards protect us all from those dangerous beasts out there."
"tibia" -> "The world is so big that it often scares me."
"kazordoon" -> "I overheard the dwarves talking about it. I have no idea what it is though."
"dwarves" -> "There are some dwarves living here."
"dwarfs" -> *
"ab'dendriel" -> "What?"
"elves" -> "I only heard of them, but I never saw one. It's said that they have funny ears."
"elfs" -> *
"darama" -> "If more people move to Darama, I might get a better job and earn a fortune."
"darashia" -> "Another human settlement on this continent. It's somewhere in the desert though."
"ankrahmun" -> "They say it's a city full of undead and half-dead people. What a horrible thought!"
"ferumbras" -> "I heard he is some scary magician or so."
"excalibug" -> "What's that?"
"apes" -> "If only the guards could stop their constant attacks."
"lizard" -> "I have only heard about them. I hope they won't come here."
"dworcs" -> "Those little greenskins are more dangerous than a cobra."
"trip" -> "I can bring you either to the centre of Port Hope or to the west end of the town, where would you like to go?"
"route" -> *
"passage" -> *
"destination" -> *
"sail" -> *
"go" -> *
"cent" -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=1
"west" -> Price=7, "Do you seek a passage to the west end of Port Hope for %P gold?", Topic=2
Topic=1,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
Topic=1,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
Topic=2,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)
Topic=2,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
Topic>0 -> "Maybe another time."
#"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
#"route" -> *
#"passage" -> *
#"town" -> *
#"destination" -> *
#"sail" -> *
#"go" -> *
#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)
#Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
#Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"yes" -> "HELLO? <knocks on your head> Anyone in there? I was asking you WHERE you want to travel!"
}