# GIMUD - Graphical Interface Multi User Dungeon # Lorek.npc: Datenbank für den Fährman Lorek Name = "Lorek" Outfit = (132,19-10-38-95-0) Home = [32679,32775,7] Radius = 0 Behaviour = { ADDRESS,"hello$",! -> "Greetings, %N." ADDRESS,"hi$",! -> * ADDRESS,"hiho$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Just wait.", Queue BUSY,"hi$",! -> * BUSY,"hiho$",! -> * BUSY,! -> NOP VANISH,! -> "Bye." "bye" -> "Bye.", Idle "farewell" -> * "job" -> "I am a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage." "name" -> "I am Lorek." "time" -> "I have no idea." "king" -> "I wonder if he will inspect our colony some day." "venore" -> "It seems the traders are incredibly rich." "thais" -> "I left Thais for the opportunities that might be found here." "carlin" -> "I am not sure if we are at war with them. I think they defy the rule of our king." "edron" -> "Edron has to be very pretty and all people there are rich and such." "jungle" -> "I can only hope that the guards protect us all from those dangerous beasts out there." "tibia" -> "The world is so big that it often scares me." "kazordoon" -> "I overheard the dwarves talking about it. I have no idea what it is though." "dwarves" -> "There are some dwarves living here." "dwarfs" -> * "ab'dendriel" -> "What?" "elves" -> "I only heard of them, but I never saw one. It's said that they have funny ears." "elfs" -> * "darama" -> "If more people move to Darama, I might get a better job and earn a fortune." "darashia" -> "Another human settlement on this continent. It's somewhere in the desert though." "ankrahmun" -> "They say it's a city full of undead and half-dead people. What a horrible thought!" "ferumbras" -> "I heard he is some scary magician or so." "excalibug" -> "What's that?" "apes" -> "If only the guards could stop their constant attacks." "lizard" -> "I have only heard about them. I hope they won't come here." "dworcs" -> "Those little greenskins are more dangerous than a cobra." "trip" -> "I can bring you either to the centre of Port Hope or to the west end of the town, where would you like to go?" "route" -> * "passage" -> * "destination" -> * "sail" -> * "go" -> * "cent" -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=1 "west" -> Price=7, "Do you seek a passage to the west end of Port Hope for %P gold?", Topic=2 Topic=1,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11) Topic=1,"yes",CountMoney "Sorry, you do not have enough gold." Topic=2,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11) Topic=2,"yes",CountMoney "Sorry, you do not have enough gold." Topic>0 -> "Maybe another time." #"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1 #"route" -> * #"passage" -> * #"town" -> * #"destination" -> * #"sail" -> * #"go" -> * #Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" #Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" #Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11) #Topic=1,"end",CountMoney "Sorry, you do not have enough gold." #Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11) #Topic=1,"centre",CountMoney "Sorry, you do not have enough gold." #Topic=1,"yes" -> "HELLO? Anyone in there? I was asking you WHERE you want to travel!" }