2019-09-16 20:38:16 +03:00

95 lines
3.8 KiB
C++

/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2016 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_EVENTS_H_BD444CC0EE167E5777E4C90C766B36DC
#define FS_EVENTS_H_BD444CC0EE167E5777E4C90C766B36DC
#include "luascript.h"
class Party;
class ItemType;
class Tile;
class Events
{
public:
Events();
void clear();
bool load();
// Creature
bool eventCreatureOnChangeOutfit(Creature* creature, const Outfit_t& outfit);
ReturnValue eventCreatureOnAreaCombat(Creature* creature, Tile* tile, bool aggressive);
ReturnValue eventCreatureOnTargetCombat(Creature* creature, Creature* target);
// Party
bool eventPartyOnJoin(Party* party, Player* player);
bool eventPartyOnLeave(Party* party, Player* player);
bool eventPartyOnDisband(Party* party);
void eventPartyOnShareExperience(Party* party, uint64_t& exp);
// Player
void eventPlayerOnLook(Player* player, const Position& position, Thing* thing, uint8_t stackpos, int32_t lookDistance);
void eventPlayerOnLookInBattleList(Player* player, Creature* creature, int32_t lookDistance);
void eventPlayerOnLookInTrade(Player* player, Player* partner, Item* item, int32_t lookDistance);
bool eventPlayerOnMoveItem(Player* player, Item* item, uint16_t count, const Position& fromPosition, const Position& toPosition, Cylinder* fromCylinder, Cylinder* toCylinder);
void eventPlayerOnItemMoved(Player* player, Item* item, uint16_t count, const Position& fromPosition, const Position& toPosition, Cylinder* fromCylinder, Cylinder* toCylinder);
bool eventPlayerOnMoveCreature(Player* player, Creature* creature, const Position& fromPosition, const Position& toPosition);
void eventPlayerOnReportRuleViolation(Player* player, const std::string& targetName, uint8_t reportType, uint8_t reportReason, const std::string& comment, const std::string& translation);
bool eventPlayerOnReportBug(Player* player, const std::string& message, const Position& position);
bool eventPlayerOnTurn(Player* player, Direction direction);
bool eventPlayerOnTradeRequest(Player* player, Player* target, Item* item);
bool eventPlayerOnTradeAccept(Player* player, Player* target, Item* item, Item* targetItem);
void eventPlayerOnGainExperience(Player* player, Creature* source, uint64_t& exp, uint64_t rawExp);
void eventPlayerOnLoseExperience(Player* player, uint64_t& exp);
void eventPlayerOnGainSkillTries(Player* player, skills_t skill, uint64_t& tries);
private:
LuaScriptInterface scriptInterface;
// Creature
int32_t creatureOnChangeOutfit;
int32_t creatureOnAreaCombat;
int32_t creatureOnTargetCombat;
// Party
int32_t partyOnJoin;
int32_t partyOnLeave;
int32_t partyOnDisband;
int32_t partyOnShareExperience;
// Player
int32_t playerOnLook;
int32_t playerOnLookInBattleList;
int32_t playerOnLookInTrade;
int32_t playerOnMoveItem;
int32_t playerOnItemMoved;
int32_t playerOnMoveCreature;
int32_t playerOnReportRuleViolation;
int32_t playerOnReportBug;
int32_t playerOnTurn;
int32_t playerOnTradeRequest;
int32_t playerOnTradeAccept;
int32_t playerOnGainExperience;
int32_t playerOnLoseExperience;
int32_t playerOnGainSkillTries;
};
#endif