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https://github.com/ErikasKontenis/SabrehavenServer.git
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95 lines
3.8 KiB
C++
95 lines
3.8 KiB
C++
/**
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* The Forgotten Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2016 Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_EVENTS_H_BD444CC0EE167E5777E4C90C766B36DC
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#define FS_EVENTS_H_BD444CC0EE167E5777E4C90C766B36DC
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#include "luascript.h"
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class Party;
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class ItemType;
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class Tile;
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class Events
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{
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public:
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Events();
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void clear();
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bool load();
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// Creature
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bool eventCreatureOnChangeOutfit(Creature* creature, const Outfit_t& outfit);
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ReturnValue eventCreatureOnAreaCombat(Creature* creature, Tile* tile, bool aggressive);
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ReturnValue eventCreatureOnTargetCombat(Creature* creature, Creature* target);
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// Party
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bool eventPartyOnJoin(Party* party, Player* player);
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bool eventPartyOnLeave(Party* party, Player* player);
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bool eventPartyOnDisband(Party* party);
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void eventPartyOnShareExperience(Party* party, uint64_t& exp);
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// Player
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void eventPlayerOnLook(Player* player, const Position& position, Thing* thing, uint8_t stackpos, int32_t lookDistance);
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void eventPlayerOnLookInBattleList(Player* player, Creature* creature, int32_t lookDistance);
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void eventPlayerOnLookInTrade(Player* player, Player* partner, Item* item, int32_t lookDistance);
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bool eventPlayerOnMoveItem(Player* player, Item* item, uint16_t count, const Position& fromPosition, const Position& toPosition, Cylinder* fromCylinder, Cylinder* toCylinder);
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void eventPlayerOnItemMoved(Player* player, Item* item, uint16_t count, const Position& fromPosition, const Position& toPosition, Cylinder* fromCylinder, Cylinder* toCylinder);
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bool eventPlayerOnMoveCreature(Player* player, Creature* creature, const Position& fromPosition, const Position& toPosition);
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void eventPlayerOnReportRuleViolation(Player* player, const std::string& targetName, uint8_t reportType, uint8_t reportReason, const std::string& comment, const std::string& translation);
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bool eventPlayerOnReportBug(Player* player, const std::string& message, const Position& position);
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bool eventPlayerOnTurn(Player* player, Direction direction);
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bool eventPlayerOnTradeRequest(Player* player, Player* target, Item* item);
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bool eventPlayerOnTradeAccept(Player* player, Player* target, Item* item, Item* targetItem);
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void eventPlayerOnGainExperience(Player* player, Creature* source, uint64_t& exp, uint64_t rawExp);
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void eventPlayerOnLoseExperience(Player* player, uint64_t& exp);
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void eventPlayerOnGainSkillTries(Player* player, skills_t skill, uint64_t& tries);
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private:
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LuaScriptInterface scriptInterface;
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// Creature
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int32_t creatureOnChangeOutfit;
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int32_t creatureOnAreaCombat;
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int32_t creatureOnTargetCombat;
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// Party
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int32_t partyOnJoin;
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int32_t partyOnLeave;
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int32_t partyOnDisband;
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int32_t partyOnShareExperience;
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// Player
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int32_t playerOnLook;
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int32_t playerOnLookInBattleList;
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int32_t playerOnLookInTrade;
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int32_t playerOnMoveItem;
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int32_t playerOnItemMoved;
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int32_t playerOnMoveCreature;
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int32_t playerOnReportRuleViolation;
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int32_t playerOnReportBug;
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int32_t playerOnTurn;
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int32_t playerOnTradeRequest;
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int32_t playerOnTradeAccept;
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int32_t playerOnGainExperience;
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int32_t playerOnLoseExperience;
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int32_t playerOnGainSkillTries;
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};
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#endif |