/** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2016 Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_EVENTS_H_BD444CC0EE167E5777E4C90C766B36DC #define FS_EVENTS_H_BD444CC0EE167E5777E4C90C766B36DC #include "luascript.h" class Party; class ItemType; class Tile; class Events { public: Events(); void clear(); bool load(); // Creature bool eventCreatureOnChangeOutfit(Creature* creature, const Outfit_t& outfit); ReturnValue eventCreatureOnAreaCombat(Creature* creature, Tile* tile, bool aggressive); ReturnValue eventCreatureOnTargetCombat(Creature* creature, Creature* target); // Party bool eventPartyOnJoin(Party* party, Player* player); bool eventPartyOnLeave(Party* party, Player* player); bool eventPartyOnDisband(Party* party); void eventPartyOnShareExperience(Party* party, uint64_t& exp); // Player void eventPlayerOnLook(Player* player, const Position& position, Thing* thing, uint8_t stackpos, int32_t lookDistance); void eventPlayerOnLookInBattleList(Player* player, Creature* creature, int32_t lookDistance); void eventPlayerOnLookInTrade(Player* player, Player* partner, Item* item, int32_t lookDistance); bool eventPlayerOnMoveItem(Player* player, Item* item, uint16_t count, const Position& fromPosition, const Position& toPosition, Cylinder* fromCylinder, Cylinder* toCylinder); void eventPlayerOnItemMoved(Player* player, Item* item, uint16_t count, const Position& fromPosition, const Position& toPosition, Cylinder* fromCylinder, Cylinder* toCylinder); bool eventPlayerOnMoveCreature(Player* player, Creature* creature, const Position& fromPosition, const Position& toPosition); void eventPlayerOnReportRuleViolation(Player* player, const std::string& targetName, uint8_t reportType, uint8_t reportReason, const std::string& comment, const std::string& translation); bool eventPlayerOnReportBug(Player* player, const std::string& message, const Position& position); bool eventPlayerOnTurn(Player* player, Direction direction); bool eventPlayerOnTradeRequest(Player* player, Player* target, Item* item); bool eventPlayerOnTradeAccept(Player* player, Player* target, Item* item, Item* targetItem); void eventPlayerOnGainExperience(Player* player, Creature* source, uint64_t& exp, uint64_t rawExp); void eventPlayerOnLoseExperience(Player* player, uint64_t& exp); void eventPlayerOnGainSkillTries(Player* player, skills_t skill, uint64_t& tries); private: LuaScriptInterface scriptInterface; // Creature int32_t creatureOnChangeOutfit; int32_t creatureOnAreaCombat; int32_t creatureOnTargetCombat; // Party int32_t partyOnJoin; int32_t partyOnLeave; int32_t partyOnDisband; int32_t partyOnShareExperience; // Player int32_t playerOnLook; int32_t playerOnLookInBattleList; int32_t playerOnLookInTrade; int32_t playerOnMoveItem; int32_t playerOnItemMoved; int32_t playerOnMoveCreature; int32_t playerOnReportRuleViolation; int32_t playerOnReportBug; int32_t playerOnTurn; int32_t playerOnTradeRequest; int32_t playerOnTradeAccept; int32_t playerOnGainExperience; int32_t playerOnLoseExperience; int32_t playerOnGainSkillTries; }; #endif