120 lines
3.0 KiB
C++

/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0
#define FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0
#include "player.h"
#include "networkmessage.h"
class Mission;
class Quest;
using MissionsList = std::list<Mission>;
using QuestsList = std::list<Quest>;
class Mission
{
public:
Mission(std::string name, int32_t storageID, int32_t startValue, int32_t endValue, bool ignoreEndValue) :
name(std::move(name)), storageID(storageID), startValue(startValue), endValue(endValue), ignoreEndValue(ignoreEndValue) {}
bool isCompleted(Player* player) const;
bool isStarted(Player* player) const;
std::string getName(Player* player) const;
std::string getDescription(Player* player) const;
uint32_t getStorageId() const {
return storageID;
}
int32_t getStartStorageValue() const {
return startValue;
}
int32_t getEndStorageValue() const {
return endValue;
}
std::map<int32_t, std::string> descriptions;
std::string mainDescription;
private:
std::string name;
uint32_t storageID;
int32_t startValue, endValue;
bool ignoreEndValue;
};
class Quest
{
public:
Quest(std::string name, uint16_t id, int32_t startStorageID, int32_t startStorageValue) :
name(std::move(name)), startStorageID(startStorageID), startStorageValue(startStorageValue), id(id) {}
bool isCompleted(Player* player) const;
bool isStarted(Player* player) const;
uint16_t getID() const {
return id;
}
std::string getName() const {
return name;
}
uint16_t getMissionsCount(Player* player) const;
uint32_t getStartStorageId() const {
return startStorageID;
}
int32_t getStartStorageValue() const {
return startStorageValue;
}
const MissionsList& getMissions() const {
return missions;
}
private:
std::string name;
uint32_t startStorageID;
int32_t startStorageValue;
uint16_t id;
MissionsList missions;
friend class Quests;
};
class Quests
{
public:
const QuestsList& getQuests() const {
return quests;
}
bool loadFromXml();
Quest* getQuestByID(uint16_t id);
bool isQuestStorage(const uint32_t key, const int32_t value, const int32_t oldValue) const;
uint16_t getQuestsCount(Player* player) const;
bool reload();
private:
QuestsList quests;
};
#endif