mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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120 lines
3.0 KiB
C++
120 lines
3.0 KiB
C++
/**
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* The Forgotten Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0
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#define FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0
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#include "player.h"
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#include "networkmessage.h"
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class Mission;
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class Quest;
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using MissionsList = std::list<Mission>;
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using QuestsList = std::list<Quest>;
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class Mission
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{
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public:
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Mission(std::string name, int32_t storageID, int32_t startValue, int32_t endValue, bool ignoreEndValue) :
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name(std::move(name)), storageID(storageID), startValue(startValue), endValue(endValue), ignoreEndValue(ignoreEndValue) {}
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bool isCompleted(Player* player) const;
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bool isStarted(Player* player) const;
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std::string getName(Player* player) const;
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std::string getDescription(Player* player) const;
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uint32_t getStorageId() const {
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return storageID;
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}
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int32_t getStartStorageValue() const {
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return startValue;
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}
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int32_t getEndStorageValue() const {
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return endValue;
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}
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std::map<int32_t, std::string> descriptions;
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std::string mainDescription;
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private:
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std::string name;
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uint32_t storageID;
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int32_t startValue, endValue;
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bool ignoreEndValue;
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};
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class Quest
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{
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public:
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Quest(std::string name, uint16_t id, int32_t startStorageID, int32_t startStorageValue) :
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name(std::move(name)), startStorageID(startStorageID), startStorageValue(startStorageValue), id(id) {}
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bool isCompleted(Player* player) const;
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bool isStarted(Player* player) const;
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uint16_t getID() const {
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return id;
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}
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std::string getName() const {
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return name;
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}
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uint16_t getMissionsCount(Player* player) const;
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uint32_t getStartStorageId() const {
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return startStorageID;
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}
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int32_t getStartStorageValue() const {
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return startStorageValue;
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}
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const MissionsList& getMissions() const {
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return missions;
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}
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private:
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std::string name;
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uint32_t startStorageID;
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int32_t startStorageValue;
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uint16_t id;
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MissionsList missions;
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friend class Quests;
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};
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class Quests
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{
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public:
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const QuestsList& getQuests() const {
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return quests;
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}
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bool loadFromXml();
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Quest* getQuestByID(uint16_t id);
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bool isQuestStorage(const uint32_t key, const int32_t value, const int32_t oldValue) const;
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uint16_t getQuestsCount(Player* player) const;
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bool reload();
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private:
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QuestsList quests;
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};
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#endif
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