/** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0 #define FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0 #include "player.h" #include "networkmessage.h" class Mission; class Quest; using MissionsList = std::list; using QuestsList = std::list; class Mission { public: Mission(std::string name, int32_t storageID, int32_t startValue, int32_t endValue, bool ignoreEndValue) : name(std::move(name)), storageID(storageID), startValue(startValue), endValue(endValue), ignoreEndValue(ignoreEndValue) {} bool isCompleted(Player* player) const; bool isStarted(Player* player) const; std::string getName(Player* player) const; std::string getDescription(Player* player) const; uint32_t getStorageId() const { return storageID; } int32_t getStartStorageValue() const { return startValue; } int32_t getEndStorageValue() const { return endValue; } std::map descriptions; std::string mainDescription; private: std::string name; uint32_t storageID; int32_t startValue, endValue; bool ignoreEndValue; }; class Quest { public: Quest(std::string name, uint16_t id, int32_t startStorageID, int32_t startStorageValue) : name(std::move(name)), startStorageID(startStorageID), startStorageValue(startStorageValue), id(id) {} bool isCompleted(Player* player) const; bool isStarted(Player* player) const; uint16_t getID() const { return id; } std::string getName() const { return name; } uint16_t getMissionsCount(Player* player) const; uint32_t getStartStorageId() const { return startStorageID; } int32_t getStartStorageValue() const { return startStorageValue; } const MissionsList& getMissions() const { return missions; } private: std::string name; uint32_t startStorageID; int32_t startStorageValue; uint16_t id; MissionsList missions; friend class Quests; }; class Quests { public: const QuestsList& getQuests() const { return quests; } bool loadFromXml(); Quest* getQuestByID(uint16_t id); bool isQuestStorage(const uint32_t key, const int32_t value, const int32_t oldValue) const; uint16_t getQuestsCount(Player* player) const; bool reload(); private: QuestsList quests; }; #endif