mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-29 09:09:20 +02:00
1529 lines
36 KiB
C++
1529 lines
36 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include <boost/range/adaptor/reversed.hpp>
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#include "tile.h"
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#include "creature.h"
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#include "combat.h"
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#include "game.h"
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#include "mailbox.h"
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#include "monster.h"
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#include "movement.h"
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#include "teleport.h"
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extern Game g_game;
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extern MoveEvents* g_moveEvents;
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StaticTile real_nullptr_tile(0xFFFF, 0xFFFF, 0xFF);
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Tile& Tile::nullptr_tile = real_nullptr_tile;
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bool Tile::hasProperty(ITEMPROPERTY prop) const
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{
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if (ground && ground->hasProperty(prop)) {
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return true;
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}
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if (const TileItemVector* items = getItemList()) {
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for (const Item* item : *items) {
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if (item->hasProperty(prop)) {
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return true;
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}
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}
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}
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return false;
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}
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bool Tile::hasProperty(const Item* exclude, ITEMPROPERTY prop) const
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{
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assert(exclude);
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if (ground && exclude != ground && ground->hasProperty(prop)) {
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return true;
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}
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if (const TileItemVector* items = getItemList()) {
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for (const Item* item : *items) {
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if (item != exclude && item->hasProperty(prop)) {
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return true;
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}
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}
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}
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return false;
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}
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bool Tile::hasHeight(uint32_t n) const
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{
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uint32_t height = 0;
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if (ground) {
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if (ground->hasProperty(CONST_PROP_HASHEIGHT)) {
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++height;
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}
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if (n == height) {
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return true;
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}
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}
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if (const TileItemVector* items = getItemList()) {
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for (const Item* item : *items) {
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if (item->hasProperty(CONST_PROP_HASHEIGHT)) {
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++height;
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}
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if (n == height) {
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return true;
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}
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}
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}
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return false;
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}
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int32_t Tile::getHeight() {
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int32_t height = 0;
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if (ground) {
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if (ground->hasProperty(CONST_PROP_HASHEIGHT)) {
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++height;
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}
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}
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if (const TileItemVector* items = getItemList()) {
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for (ItemVector::const_iterator it = items->begin(); it != items->end(); ++it) {
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if ((*it)->hasProperty(CONST_PROP_HASHEIGHT)) {
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++height;
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}
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}
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}
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return std::min(height, 4);
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}
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size_t Tile::getCreatureCount() const
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{
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if (const CreatureVector* creatures = getCreatures()) {
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return creatures->size();
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}
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return 0;
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}
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size_t Tile::getItemCount() const
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{
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if (const TileItemVector* items = getItemList()) {
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return items->size();
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}
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return 0;
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}
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uint32_t Tile::getTopItemCount() const
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{
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if (const TileItemVector* items = getItemList()) {
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return items->getTopItemCount();
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}
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return 0;
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}
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uint32_t Tile::getDownItemCount() const
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{
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if (const TileItemVector* items = getItemList()) {
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return items->getDownItemCount();
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}
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return 0;
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}
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std::string Tile::getDescription(int32_t) const
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{
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return "You dont know why, but you cant see anything!";
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}
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Teleport* Tile::getTeleportItem() const
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{
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if (!hasFlag(TILESTATE_TELEPORT)) {
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return nullptr;
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}
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if (const TileItemVector* items = getItemList()) {
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for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
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if ((*it)->getTeleport()) {
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return (*it)->getTeleport();
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}
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}
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}
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return nullptr;
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}
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MagicField* Tile::getFieldItem() const
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{
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if (!hasFlag(TILESTATE_MAGICFIELD)) {
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return nullptr;
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}
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if (ground && ground->getMagicField()) {
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return ground->getMagicField();
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}
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if (const TileItemVector* items = getItemList()) {
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for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
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if ((*it)->getMagicField()) {
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return (*it)->getMagicField();
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}
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}
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}
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return nullptr;
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}
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Mailbox* Tile::getMailbox() const
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{
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if (!hasFlag(TILESTATE_MAILBOX)) {
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return nullptr;
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}
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if (ground && ground->getMailbox()) {
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return ground->getMailbox();
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}
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if (const TileItemVector* items = getItemList()) {
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for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
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if ((*it)->getMailbox()) {
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return (*it)->getMailbox();
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}
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}
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}
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return nullptr;
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}
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DepotLocker* Tile::getDepotLocker() const
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{
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if (!hasFlag(TILESTATE_DEPOT)) {
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return nullptr;
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}
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if (ground && ground->getDepotLocker()) {
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return ground->getDepotLocker();
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}
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if (const TileItemVector* items = getItemList()) {
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for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
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if ((*it)->getDepotLocker()) {
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return (*it)->getDepotLocker();
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}
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}
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}
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return nullptr;
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}
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BedItem* Tile::getBedItem() const
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{
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if (!hasFlag(TILESTATE_BED)) {
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return nullptr;
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}
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if (ground && ground->getBed()) {
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return ground->getBed();
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}
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if (const TileItemVector* items = getItemList()) {
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for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) {
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if ((*it)->getBed()) {
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return (*it)->getBed();
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}
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}
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}
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return nullptr;
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}
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Creature* Tile::getTopCreature() const
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{
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if (const CreatureVector* creatures = getCreatures()) {
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if (!creatures->empty()) {
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return *creatures->begin();
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}
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}
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return nullptr;
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}
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const Creature* Tile::getBottomCreature() const
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{
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if (const CreatureVector* creatures = getCreatures()) {
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if (!creatures->empty()) {
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return *creatures->rbegin();
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}
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}
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return nullptr;
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}
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Creature* Tile::getTopVisibleCreature(const Creature* creature) const
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{
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if (const CreatureVector* creatures = getCreatures()) {
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if (creature) {
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const Player* player = creature->getPlayer();
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if (player && player->isAccessPlayer()) {
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return getTopCreature();
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}
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for (Creature* tileCreature : *creatures) {
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if (creature->canSeeCreature(tileCreature)) {
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return tileCreature;
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}
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}
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} else {
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for (Creature* tileCreature : *creatures) {
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if (!tileCreature->isInvisible()) {
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const Player* player = tileCreature->getPlayer();
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if (!player || !player->isInGhostMode()) {
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return tileCreature;
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}
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}
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}
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}
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}
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return nullptr;
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}
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const Creature* Tile::getBottomVisibleCreature(const Creature* creature) const
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{
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if (const CreatureVector* creatures = getCreatures()) {
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if (creature) {
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const Player* player = creature->getPlayer();
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if (player && player->isAccessPlayer()) {
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return getBottomCreature();
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}
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for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) {
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if (creature->canSeeCreature(*it)) {
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return *it;
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}
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}
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} else {
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for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) {
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if (!(*it)->isInvisible()) {
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const Player* player = (*it)->getPlayer();
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if (!player || !player->isInGhostMode()) {
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return *it;
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}
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}
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}
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}
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}
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return nullptr;
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}
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Item* Tile::getTopDownItem() const
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{
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if (const TileItemVector* items = getItemList()) {
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return items->getTopDownItem();
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}
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return nullptr;
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}
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Item* Tile::getTopTopItem() const
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{
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if (const TileItemVector* items = getItemList()) {
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return items->getTopTopItem();
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}
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return nullptr;
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}
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Item* Tile::getItemByTopOrder(int32_t topOrder)
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{
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//topOrder:
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//1: borders
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//2: ladders, signs, splashes
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//3: doors etc
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//4: creatures
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if (TileItemVector* items = getItemList()) {
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for (auto it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) {
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if (Item::items[(*it)->getID()].alwaysOnTopOrder == topOrder) {
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return (*it);
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}
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}
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}
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return nullptr;
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}
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Thing* Tile::getTopVisibleThing(const Creature* creature)
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{
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Thing* thing = getTopVisibleCreature(creature);
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if (thing) {
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return thing;
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}
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TileItemVector* items = getItemList();
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if (items) {
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for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
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return (*it);
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}
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for (auto it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) {
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return (*it);
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}
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}
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return ground;
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}
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void Tile::onAddTileItem(Item* item)
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{
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setTileFlags(item);
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const Position& cylinderMapPos = getPosition();
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SpectatorVec list;
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g_game.map.getSpectators(list, cylinderMapPos, true);
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//send to client
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for (Creature* spectator : list) {
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if (Player* tmpPlayer = spectator->getPlayer()) {
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tmpPlayer->sendAddTileItem(this, cylinderMapPos, item);
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}
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}
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//event methods
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for (Creature* spectator : list) {
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spectator->onAddTileItem(this, cylinderMapPos);
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}
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}
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void Tile::onUpdateTileItem(Item* oldItem, const ItemType& oldType, Item* newItem, const ItemType& newType)
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{
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const Position& cylinderMapPos = getPosition();
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SpectatorVec list;
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g_game.map.getSpectators(list, cylinderMapPos, true);
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//send to client
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for (Creature* spectator : list) {
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if (Player* tmpPlayer = spectator->getPlayer()) {
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tmpPlayer->sendUpdateTileItem(this, cylinderMapPos, newItem);
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}
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}
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//event methods
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for (Creature* spectator : list) {
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spectator->onUpdateTileItem(this, cylinderMapPos, oldItem, oldType, newItem, newType);
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}
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}
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void Tile::onRemoveTileItem(const SpectatorVec& list, const std::vector<int32_t>& oldStackPosVector, Item* item)
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{
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resetTileFlags(item);
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const Position& cylinderMapPos = getPosition();
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const ItemType& iType = Item::items[item->getID()];
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//send to client
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size_t i = 0;
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for (Creature* spectator : list) {
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if (Player* tmpPlayer = spectator->getPlayer()) {
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tmpPlayer->sendRemoveTileThing(cylinderMapPos, oldStackPosVector[i++]);
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}
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}
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//event methods
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for (Creature* spectator : list) {
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spectator->onRemoveTileItem(this, cylinderMapPos, iType, item);
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}
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}
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void Tile::onUpdateTile(const SpectatorVec& list)
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{
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const Position& cylinderMapPos = getPosition();
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//send to clients
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for (Creature* spectator : list) {
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spectator->getPlayer()->sendUpdateTile(this, cylinderMapPos);
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}
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}
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ReturnValue Tile::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t flags, Creature*) const
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{
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if (const Creature* creature = thing.getCreature()) {
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if (hasBitSet(FLAG_NOLIMIT, flags)) {
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return RETURNVALUE_NOERROR;
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}
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if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (ground == nullptr) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (const Monster* monster = creature->getMonster()) {
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if (hasFlag(TILESTATE_PROTECTIONZONE | TILESTATE_TELEPORT)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasFlag(TILESTATE_IMMOVABLEBLOCKPATH | TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasBitSet(FLAG_PLACECHECK, flags) && hasFlag(TILESTATE_BLOCKSOLID)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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const CreatureVector* creatures = getCreatures();
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if (monster->canPushCreatures() && !monster->isSummon()) {
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if (creatures) {
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for (Creature* tileCreature : *creatures) {
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if (tileCreature->getPlayer() && tileCreature->getPlayer()->isInGhostMode()) {
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continue;
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}
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const Monster* creatureMonster = tileCreature->getMonster();
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if (!creatureMonster || !tileCreature->isPushable() ||
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(creatureMonster->isSummon() && creatureMonster->getMaster()->getPlayer())) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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}
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}
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} else if (creatures && !creatures->empty()) {
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for (const Creature* tileCreature : *creatures) {
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if (!tileCreature->isInGhostMode()) {
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return RETURNVALUE_NOTENOUGHROOM;
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}
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}
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}
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if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH))) {
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if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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}
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if (monster->hasCondition(CONDITION_AGGRESSIVE) && !monster->canPushItems()) {
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if (hasFlag(TILESTATE_FIREDAMAGE) && !monster->isImmune(COMBAT_FIREDAMAGE)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasFlag(TILESTATE_POISONDAMAGE) && !monster->isImmune(COMBAT_EARTHDAMAGE)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasFlag(TILESTATE_ENERGYDAMAGE) && !monster->isImmune(COMBAT_ENERGYDAMAGE)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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}
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if (!monster->hasCondition(CONDITION_AGGRESSIVE) &&
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!hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags)) {
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if (hasFlag(TILESTATE_FIREDAMAGE) && !monster->isImmune(COMBAT_FIREDAMAGE)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasFlag(TILESTATE_POISONDAMAGE) && !monster->isImmune(COMBAT_EARTHDAMAGE)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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if (hasFlag(TILESTATE_ENERGYDAMAGE) && !monster->isImmune(COMBAT_ENERGYDAMAGE)) {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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}
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return RETURNVALUE_NOERROR;
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}
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const CreatureVector* creatures = getCreatures();
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if (const Player* player = creature->getPlayer()) {
|
|
if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags) && !player->isAccessPlayer()) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_BLOCKPATH)) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
if (player->getParent() == nullptr && hasFlag(TILESTATE_NOLOGOUT)) {
|
|
//player is trying to login to a "no logout" tile
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
const Tile* playerTile = player->getTile();
|
|
if (playerTile && player->isPzLocked()) {
|
|
if (!playerTile->hasFlag(TILESTATE_PVPZONE)) {
|
|
//player is trying to enter a pvp zone while being pz-locked
|
|
if (hasFlag(TILESTATE_PVPZONE)) {
|
|
return RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE;
|
|
}
|
|
} else if (!hasFlag(TILESTATE_PVPZONE)) {
|
|
// player is trying to leave a pvp zone while being pz-locked
|
|
return RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE;
|
|
}
|
|
|
|
if ((!playerTile->hasFlag(TILESTATE_NOPVPZONE) && hasFlag(TILESTATE_NOPVPZONE)) ||
|
|
(!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && hasFlag(TILESTATE_PROTECTIONZONE))) {
|
|
// player is trying to enter a non-pvp/protection zone while being pz-locked
|
|
return RETURNVALUE_PLAYERISPZLOCKED;
|
|
}
|
|
}
|
|
} else if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
|
|
for (const Creature* tileCreature : *creatures) {
|
|
if (!tileCreature->isInGhostMode()) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags)) {
|
|
//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
|
|
if (hasFlag(TILESTATE_BLOCKSOLID)) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
} else {
|
|
//FLAG_IGNOREBLOCKITEM is set
|
|
if (ground) {
|
|
const ItemType& iiType = Item::items[ground->getID()];
|
|
if (iiType.blockSolid) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
}
|
|
|
|
if (const auto items = getItemList()) {
|
|
for (const Item* item : *items) {
|
|
const ItemType& iiType = Item::items[item->getID()];
|
|
if (iiType.blockSolid && !iiType.moveable) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (const Item* item = thing.getItem()) {
|
|
const TileItemVector* items = getItemList();
|
|
if (items && items->size() >= 0xFFFF) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
if (hasBitSet(FLAG_NOLIMIT, flags)) {
|
|
return RETURNVALUE_NOERROR;
|
|
}
|
|
|
|
bool itemIsHangable = item->isHangable();
|
|
if (ground == nullptr && !itemIsHangable) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
const CreatureVector* creatures = getCreatures();
|
|
if (creatures && !creatures->empty() && item->isBlocking() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
|
|
for (const Creature* tileCreature : *creatures) {
|
|
if (!tileCreature->isInGhostMode()) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item->isMagicField() && hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
|
|
if (itemIsHangable && hasFlag(TILESTATE_SUPPORTS_HANGABLE)) {
|
|
if (items) {
|
|
for (const Item* tileItem : *items) {
|
|
if (tileItem->isHangable()) {
|
|
return RETURNVALUE_NEEDEXCHANGE;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (ground) {
|
|
const ItemType& iiType = Item::items[ground->getID()];
|
|
if (iiType.blockSolid) {
|
|
if (!iiType.allowPickupable || item->isMagicField() || item->isBlocking()) {
|
|
if (!item->isPickupable()) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
|
|
if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (items) {
|
|
for (const Item* tileItem : *items) {
|
|
const ItemType& iiType = Item::items[tileItem->getID()];
|
|
if (!iiType.blockSolid) {
|
|
continue;
|
|
}
|
|
|
|
if (iiType.allowPickupable && !item->isMagicField() && !item->isBlocking()) {
|
|
continue;
|
|
}
|
|
|
|
if (!item->isPickupable()) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
|
|
if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
|
|
return RETURNVALUE_NOTENOUGHROOM;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return RETURNVALUE_NOERROR;
|
|
}
|
|
|
|
ReturnValue Tile::queryMaxCount(int32_t, const Thing&, uint32_t count, uint32_t& maxQueryCount, uint32_t) const
|
|
{
|
|
maxQueryCount = std::max<uint32_t>(1, count);
|
|
return RETURNVALUE_NOERROR;
|
|
}
|
|
|
|
ReturnValue Tile::queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const
|
|
{
|
|
int32_t index = getThingIndex(&thing);
|
|
if (index == -1) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
const Item* item = thing.getItem();
|
|
if (item == nullptr) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
if (count == 0 || (item->isStackable() && count > item->getItemCount())) {
|
|
return RETURNVALUE_NOTPOSSIBLE;
|
|
}
|
|
|
|
if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) {
|
|
return RETURNVALUE_NOTMOVEABLE;
|
|
}
|
|
|
|
return RETURNVALUE_NOERROR;
|
|
}
|
|
|
|
Tile* Tile::queryDestination(int32_t&, const Thing&, Item** destItem, uint32_t&)
|
|
{
|
|
Thing* destThing = getTopDownItem();
|
|
if (destThing) {
|
|
*destItem = destThing->getItem();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
void Tile::addThing(Thing* thing)
|
|
{
|
|
addThing(0, thing);
|
|
}
|
|
|
|
void Tile::addThing(int32_t, Thing* thing)
|
|
{
|
|
Creature* creature = thing->getCreature();
|
|
if (creature) {
|
|
g_game.map.clearSpectatorCache();
|
|
creature->setParent(this);
|
|
CreatureVector* creatures = makeCreatures();
|
|
creatures->insert(creatures->end(), creature);
|
|
} else {
|
|
Item* item = thing->getItem();
|
|
if (item == nullptr) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
TileItemVector* items = getItemList();
|
|
if (items && items->size() >= 0xFFFF) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
item->setParent(this);
|
|
|
|
const ItemType& itemType = Item::items[item->getID()];
|
|
if (itemType.isGroundTile()) {
|
|
if (ground == nullptr) {
|
|
ground = item;
|
|
onAddTileItem(item);
|
|
} else {
|
|
const ItemType& oldType = Item::items[ground->getID()];
|
|
|
|
Item* oldGround = ground;
|
|
ground->setParent(nullptr);
|
|
g_game.ReleaseItem(ground);
|
|
ground = item;
|
|
resetTileFlags(oldGround);
|
|
setTileFlags(item);
|
|
onUpdateTileItem(oldGround, oldType, item, itemType);
|
|
postRemoveNotification(oldGround, nullptr, 0);
|
|
}
|
|
} else if (itemType.alwaysOnTop) {
|
|
if (itemType.isSplash() && items) {
|
|
//remove old splash if exists
|
|
for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
|
|
Item* oldSplash = *it;
|
|
if (!Item::items[oldSplash->getID()].isSplash()) {
|
|
continue;
|
|
}
|
|
|
|
removeThing(oldSplash, 1);
|
|
oldSplash->setParent(nullptr);
|
|
g_game.ReleaseItem(oldSplash);
|
|
postRemoveNotification(oldSplash, nullptr, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool isInserted = false;
|
|
|
|
if (items) {
|
|
for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
|
|
//Note: this is different from internalAddThing
|
|
if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) {
|
|
items->insert(it, item);
|
|
isInserted = true;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
items = makeItemList();
|
|
}
|
|
|
|
if (!isInserted) {
|
|
items->push_back(item);
|
|
}
|
|
|
|
onAddTileItem(item);
|
|
} else {
|
|
if (itemType.isMagicField()) {
|
|
//remove old field item if exists
|
|
if (items) {
|
|
for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
|
|
MagicField* oldField = (*it)->getMagicField();
|
|
if (oldField) {
|
|
if (oldField->isReplaceable()) {
|
|
removeThing(oldField, 1);
|
|
|
|
oldField->setParent(nullptr);
|
|
g_game.ReleaseItem(oldField);
|
|
postRemoveNotification(oldField, nullptr, 0);
|
|
break;
|
|
} else {
|
|
//This magic field cannot be replaced.
|
|
item->setParent(nullptr);
|
|
g_game.ReleaseItem(item);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
items = makeItemList();
|
|
items->insert(items->getBeginDownItem(), item);
|
|
items->addDownItemCount(1);
|
|
onAddTileItem(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Tile::updateThing(Thing* thing, uint16_t itemId, uint32_t count)
|
|
{
|
|
int32_t index = getThingIndex(thing);
|
|
if (index == -1) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
Item* item = thing->getItem();
|
|
if (item == nullptr) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
const ItemType& oldType = Item::items[item->getID()];
|
|
const ItemType& newType = Item::items[itemId];
|
|
resetTileFlags(item);
|
|
item->setID(itemId);
|
|
item->setSubType(count);
|
|
setTileFlags(item);
|
|
onUpdateTileItem(item, oldType, item, newType);
|
|
}
|
|
|
|
void Tile::replaceThing(uint32_t index, Thing* thing)
|
|
{
|
|
int32_t pos = index;
|
|
|
|
Item* item = thing->getItem();
|
|
if (item == nullptr) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
Item* oldItem = nullptr;
|
|
bool isInserted = false;
|
|
|
|
if (ground) {
|
|
if (pos == 0) {
|
|
oldItem = ground;
|
|
ground = item;
|
|
isInserted = true;
|
|
}
|
|
|
|
--pos;
|
|
}
|
|
|
|
TileItemVector* items = getItemList();
|
|
if (items && !isInserted) {
|
|
int32_t topItemSize = getTopItemCount();
|
|
if (pos < topItemSize) {
|
|
auto it = items->getBeginTopItem();
|
|
it += pos;
|
|
|
|
oldItem = (*it);
|
|
it = items->erase(it);
|
|
items->insert(it, item);
|
|
isInserted = true;
|
|
}
|
|
|
|
pos -= topItemSize;
|
|
}
|
|
|
|
CreatureVector* creatures = getCreatures();
|
|
if (creatures) {
|
|
if (!isInserted && pos < static_cast<int32_t>(creatures->size())) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
pos -= static_cast<uint32_t>(creatures->size());
|
|
}
|
|
|
|
if (items && !isInserted) {
|
|
int32_t downItemSize = getDownItemCount();
|
|
if (pos < downItemSize) {
|
|
auto it = items->getBeginDownItem() + pos;
|
|
oldItem = *it;
|
|
it = items->erase(it);
|
|
items->insert(it, item);
|
|
isInserted = true;
|
|
}
|
|
}
|
|
|
|
if (isInserted) {
|
|
item->setParent(this);
|
|
|
|
resetTileFlags(oldItem);
|
|
setTileFlags(item);
|
|
const ItemType& oldType = Item::items[oldItem->getID()];
|
|
const ItemType& newType = Item::items[item->getID()];
|
|
onUpdateTileItem(oldItem, oldType, item, newType);
|
|
|
|
oldItem->setParent(nullptr);
|
|
return /*RETURNVALUE_NOERROR*/;
|
|
}
|
|
}
|
|
|
|
void Tile::removeThing(Thing* thing, uint32_t count)
|
|
{
|
|
Creature* creature = thing->getCreature();
|
|
if (creature) {
|
|
CreatureVector* creatures = getCreatures();
|
|
if (creatures) {
|
|
auto it = std::find(creatures->begin(), creatures->end(), thing);
|
|
if (it != creatures->end()) {
|
|
g_game.map.clearSpectatorCache();
|
|
creatures->erase(it);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
Item* item = thing->getItem();
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
int32_t index = getThingIndex(item);
|
|
if (index == -1) {
|
|
return;
|
|
}
|
|
|
|
if (item == ground) {
|
|
ground->setParent(nullptr);
|
|
ground = nullptr;
|
|
|
|
SpectatorVec list;
|
|
g_game.map.getSpectators(list, getPosition(), true);
|
|
onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item);
|
|
return;
|
|
}
|
|
|
|
TileItemVector* items = getItemList();
|
|
if (!items) {
|
|
return;
|
|
}
|
|
|
|
const ItemType& itemType = Item::items[item->getID()];
|
|
if (itemType.alwaysOnTop) {
|
|
auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
|
|
if (it == items->getEndTopItem()) {
|
|
return;
|
|
}
|
|
|
|
std::vector<int32_t> oldStackPosVector;
|
|
|
|
SpectatorVec list;
|
|
g_game.map.getSpectators(list, getPosition(), true);
|
|
for (Creature* spectator : list) {
|
|
if (Player* tmpPlayer = spectator->getPlayer()) {
|
|
oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
|
|
}
|
|
}
|
|
|
|
item->setParent(nullptr);
|
|
items->erase(it);
|
|
onRemoveTileItem(list, oldStackPosVector, item);
|
|
} else {
|
|
auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
|
|
if (it == items->getEndDownItem()) {
|
|
return;
|
|
}
|
|
|
|
if (itemType.stackable && count != item->getItemCount()) {
|
|
uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count)));
|
|
item->setItemCount(newCount);
|
|
onUpdateTileItem(item, itemType, item, itemType);
|
|
} else {
|
|
std::vector<int32_t> oldStackPosVector;
|
|
|
|
SpectatorVec list;
|
|
g_game.map.getSpectators(list, getPosition(), true);
|
|
for (Creature* spectator : list) {
|
|
if (Player* tmpPlayer = spectator->getPlayer()) {
|
|
oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
|
|
}
|
|
}
|
|
|
|
item->setParent(nullptr);
|
|
items->erase(it);
|
|
items->addDownItemCount(-1);
|
|
onRemoveTileItem(list, oldStackPosVector, item);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Tile::removeCreature(Creature* creature)
|
|
{
|
|
g_game.map.getQTNode(tilePos.x, tilePos.y)->removeCreature(creature);
|
|
removeThing(creature, 0);
|
|
}
|
|
|
|
int32_t Tile::getThingIndex(const Thing* thing) const
|
|
{
|
|
int32_t n = -1;
|
|
if (ground) {
|
|
if (ground == thing) {
|
|
return 0;
|
|
}
|
|
++n;
|
|
}
|
|
|
|
const TileItemVector* items = getItemList();
|
|
if (items) {
|
|
const Item* item = thing->getItem();
|
|
if (item && item->isAlwaysOnTop()) {
|
|
for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
|
|
++n;
|
|
if (*it == item) {
|
|
return n;
|
|
}
|
|
}
|
|
} else {
|
|
n += items->getTopItemCount();
|
|
}
|
|
}
|
|
|
|
if (const CreatureVector* creatures = getCreatures()) {
|
|
if (thing->getCreature()) {
|
|
for (Creature* creature : *creatures) {
|
|
++n;
|
|
if (creature == thing) {
|
|
return n;
|
|
}
|
|
}
|
|
} else {
|
|
n += creatures->size();
|
|
}
|
|
}
|
|
|
|
if (items) {
|
|
const Item* item = thing->getItem();
|
|
if (item && !item->isAlwaysOnTop()) {
|
|
for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
|
|
++n;
|
|
if (*it == item) {
|
|
return n;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int32_t Tile::getClientIndexOfCreature(const Player* player, const Creature* creature) const
|
|
{
|
|
int32_t n;
|
|
if (ground) {
|
|
n = 1;
|
|
} else {
|
|
n = 0;
|
|
}
|
|
|
|
const TileItemVector* items = getItemList();
|
|
if (items) {
|
|
n += items->getTopItemCount();
|
|
}
|
|
|
|
if (const CreatureVector* creatures = getCreatures()) {
|
|
for (const Creature* c : boost::adaptors::reverse(*creatures)) {
|
|
if (c == creature) {
|
|
return n;
|
|
} else if (player->canSeeCreature(c)) {
|
|
++n;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int32_t Tile::getStackposOfCreature(const Player* player, const Creature* creature) const
|
|
{
|
|
int32_t n;
|
|
if (ground) {
|
|
n = 1;
|
|
} else {
|
|
n = 0;
|
|
}
|
|
|
|
const TileItemVector* items = getItemList();
|
|
if (items) {
|
|
n += items->getTopItemCount();
|
|
if (n >= 10) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (const CreatureVector* creatures = getCreatures()) {
|
|
for (const Creature* c : boost::adaptors::reverse(*creatures)) {
|
|
if (c == creature) {
|
|
return n;
|
|
} else if (player->canSeeCreature(c)) {
|
|
if (++n >= 10) {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int32_t Tile::getStackposOfItem(const Player* player, const Item* item) const
|
|
{
|
|
int32_t n = 0;
|
|
if (ground) {
|
|
if (ground == item) {
|
|
return n;
|
|
}
|
|
++n;
|
|
}
|
|
|
|
const TileItemVector* items = getItemList();
|
|
if (items) {
|
|
if (item->isAlwaysOnTop()) {
|
|
for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
|
|
if (*it == item) {
|
|
return n;
|
|
} else if (++n == 10) {
|
|
return -1;
|
|
}
|
|
}
|
|
} else {
|
|
n += items->getTopItemCount();
|
|
if (n >= 10) {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (const CreatureVector* creatures = getCreatures()) {
|
|
for (const Creature* creature : *creatures) {
|
|
if (player->canSeeCreature(creature)) {
|
|
if (++n >= 10) {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (items && !item->isAlwaysOnTop()) {
|
|
for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
|
|
if (*it == item) {
|
|
return n;
|
|
} else if (++n >= 10) {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
size_t Tile::getFirstIndex() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
size_t Tile::getLastIndex() const
|
|
{
|
|
return getThingCount();
|
|
}
|
|
|
|
uint32_t Tile::getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const
|
|
{
|
|
uint32_t count = 0;
|
|
if (ground && ground->getID() == itemId) {
|
|
count += Item::countByType(ground, subType);
|
|
}
|
|
|
|
const TileItemVector* items = getItemList();
|
|
if (items) {
|
|
for (const Item* item : *items) {
|
|
if (item->getID() == itemId) {
|
|
count += Item::countByType(item, subType);
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
Thing* Tile::getThing(size_t index) const
|
|
{
|
|
if (ground) {
|
|
if (index == 0) {
|
|
return ground;
|
|
}
|
|
|
|
--index;
|
|
}
|
|
|
|
const TileItemVector* items = getItemList();
|
|
if (items) {
|
|
uint32_t topItemSize = items->getTopItemCount();
|
|
if (index < topItemSize) {
|
|
return items->at(items->getDownItemCount() + index);
|
|
}
|
|
index -= topItemSize;
|
|
}
|
|
|
|
if (const CreatureVector* creatures = getCreatures()) {
|
|
if (index < creatures->size()) {
|
|
return (*creatures)[index];
|
|
}
|
|
index -= creatures->size();
|
|
}
|
|
|
|
if (items && index < items->getDownItemCount()) {
|
|
return items->at(index);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Tile::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/)
|
|
{
|
|
SpectatorVec list;
|
|
g_game.map.getSpectators(list, getPosition(), true, true);
|
|
for (Creature* spectator : list) {
|
|
spectator->getPlayer()->postAddNotification(thing, oldParent, index, LINK_NEAR);
|
|
}
|
|
|
|
//add a reference to this item, it may be deleted after being added (mailbox for example)
|
|
Creature* creature = thing->getCreature();
|
|
Item* item;
|
|
if (creature) {
|
|
creature->incrementReferenceCounter();
|
|
item = nullptr;
|
|
} else {
|
|
item = thing->getItem();
|
|
if (item) {
|
|
item->incrementReferenceCounter();
|
|
}
|
|
}
|
|
|
|
if (link == LINK_OWNER) {
|
|
if (hasFlag(TILESTATE_TELEPORT)) {
|
|
Teleport* teleport = getTeleportItem();
|
|
if (teleport) {
|
|
teleport->addThing(thing);
|
|
}
|
|
} else if (hasFlag(TILESTATE_MAILBOX)) {
|
|
Mailbox* mailbox = getMailbox();
|
|
if (mailbox) {
|
|
mailbox->addThing(thing);
|
|
}
|
|
}
|
|
|
|
//calling movement scripts
|
|
if (creature) {
|
|
g_moveEvents->onCreatureMove(creature, this, MOVE_EVENT_STEP_IN);
|
|
} else if (item) {
|
|
g_moveEvents->onItemMove(item, this, true);
|
|
}
|
|
}
|
|
|
|
//release the reference to this item onces we are finished
|
|
if (creature) {
|
|
g_game.ReleaseCreature(creature);
|
|
} else if (item) {
|
|
g_game.ReleaseItem(item);
|
|
}
|
|
}
|
|
|
|
void Tile::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
|
|
{
|
|
SpectatorVec list;
|
|
g_game.map.getSpectators(list, getPosition(), true, true);
|
|
|
|
if (getThingCount() > 8) {
|
|
onUpdateTile(list);
|
|
}
|
|
|
|
for (Creature* spectator : list) {
|
|
spectator->getPlayer()->postRemoveNotification(thing, newParent, index, LINK_NEAR);
|
|
}
|
|
|
|
//calling movement scripts
|
|
Creature* creature = thing->getCreature();
|
|
if (creature) {
|
|
g_moveEvents->onCreatureMove(creature, this, MOVE_EVENT_STEP_OUT);
|
|
} else {
|
|
Item* item = thing->getItem();
|
|
if (item) {
|
|
g_moveEvents->onItemMove(item, this, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Tile::internalAddThing(Thing* thing)
|
|
{
|
|
internalAddThing(0, thing);
|
|
}
|
|
|
|
void Tile::internalAddThing(uint32_t, Thing* thing)
|
|
{
|
|
thing->setParent(this);
|
|
|
|
Creature* creature = thing->getCreature();
|
|
if (creature) {
|
|
g_game.map.clearSpectatorCache();
|
|
CreatureVector* creatures = makeCreatures();
|
|
creatures->insert(creatures->end(), creature);
|
|
} else {
|
|
Item* item = thing->getItem();
|
|
if (item == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const ItemType& itemType = Item::items[item->getID()];
|
|
if (itemType.isGroundTile()) {
|
|
if (ground == nullptr) {
|
|
ground = item;
|
|
setTileFlags(item);
|
|
}
|
|
return;
|
|
}
|
|
|
|
TileItemVector* items = makeItemList();
|
|
if (items->size() >= 0xFFFF) {
|
|
return /*RETURNVALUE_NOTPOSSIBLE*/;
|
|
}
|
|
|
|
if (itemType.alwaysOnTop) {
|
|
bool isInserted = false;
|
|
for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
|
|
if (Item::items[(*it)->getID()].alwaysOnTopOrder > itemType.alwaysOnTopOrder) {
|
|
items->insert(it, item);
|
|
isInserted = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!isInserted) {
|
|
items->push_back(item);
|
|
}
|
|
} else {
|
|
items->insert(items->getBeginDownItem(), item);
|
|
items->addDownItemCount(1);
|
|
}
|
|
|
|
setTileFlags(item);
|
|
}
|
|
}
|
|
|
|
void Tile::setTileFlags(const Item* item)
|
|
{
|
|
if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKSOLID)) {
|
|
setFlag(TILESTATE_IMMOVABLEBLOCKSOLID);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_BLOCKPATH)) {
|
|
setFlag(TILESTATE_BLOCKPATH);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_NOFIELDBLOCKPATH)) {
|
|
setFlag(TILESTATE_NOFIELDBLOCKPATH);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) {
|
|
setFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH);
|
|
}
|
|
|
|
if (item->getTeleport()) {
|
|
setFlag(TILESTATE_TELEPORT);
|
|
}
|
|
|
|
if (item->getMagicField()) {
|
|
setFlag(TILESTATE_MAGICFIELD);
|
|
}
|
|
|
|
if (item->getMailbox()) {
|
|
setFlag(TILESTATE_MAILBOX);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_BLOCKSOLID)) {
|
|
setFlag(TILESTATE_BLOCKSOLID);
|
|
}
|
|
|
|
if (item->getBed()) {
|
|
setFlag(TILESTATE_BED);
|
|
}
|
|
|
|
if (item->getCombatType() == COMBAT_FIREDAMAGE) {
|
|
setFlag(TILESTATE_FIREDAMAGE);
|
|
}
|
|
|
|
if (item->getCombatType() == COMBAT_ENERGYDAMAGE) {
|
|
setFlag(TILESTATE_ENERGYDAMAGE);
|
|
}
|
|
|
|
if (item->getCombatType() == COMBAT_EARTHDAMAGE) {
|
|
setFlag(TILESTATE_POISONDAMAGE);
|
|
}
|
|
|
|
const Container* container = item->getContainer();
|
|
if (container && container->getDepotLocker()) {
|
|
setFlag(TILESTATE_DEPOT);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_SUPPORTHANGABLE)) {
|
|
setFlag(TILESTATE_SUPPORTS_HANGABLE);
|
|
}
|
|
}
|
|
|
|
void Tile::resetTileFlags(const Item* item)
|
|
{
|
|
if (item->hasProperty(CONST_PROP_BLOCKSOLID) && !hasProperty(item, CONST_PROP_BLOCKSOLID)) {
|
|
resetFlag(TILESTATE_BLOCKSOLID);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKSOLID) && !hasProperty(item, CONST_PROP_IMMOVABLEBLOCKSOLID)) {
|
|
resetFlag(TILESTATE_IMMOVABLEBLOCKSOLID);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_BLOCKPATH) && !hasProperty(item, CONST_PROP_BLOCKPATH)) {
|
|
resetFlag(TILESTATE_BLOCKPATH);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_NOFIELDBLOCKPATH) && !hasProperty(item, CONST_PROP_NOFIELDBLOCKPATH)) {
|
|
resetFlag(TILESTATE_NOFIELDBLOCKPATH);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKPATH) && !hasProperty(item, CONST_PROP_IMMOVABLEBLOCKPATH)) {
|
|
resetFlag(TILESTATE_IMMOVABLEBLOCKPATH);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH) && !hasProperty(item, CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) {
|
|
resetFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH);
|
|
}
|
|
|
|
if (item->getTeleport()) {
|
|
resetFlag(TILESTATE_TELEPORT);
|
|
}
|
|
|
|
if (item->getMagicField()) {
|
|
resetFlag(TILESTATE_MAGICFIELD);
|
|
}
|
|
|
|
if (item->getMailbox()) {
|
|
resetFlag(TILESTATE_MAILBOX);
|
|
}
|
|
|
|
if (item->getBed()) {
|
|
resetFlag(TILESTATE_BED);
|
|
}
|
|
|
|
if (item->getCombatType() == COMBAT_FIREDAMAGE) {
|
|
resetFlag(TILESTATE_FIREDAMAGE);
|
|
}
|
|
|
|
if (item->getCombatType() == COMBAT_ENERGYDAMAGE) {
|
|
resetFlag(TILESTATE_ENERGYDAMAGE);
|
|
}
|
|
|
|
if (item->getCombatType() == COMBAT_EARTHDAMAGE) {
|
|
resetFlag(TILESTATE_POISONDAMAGE);
|
|
}
|
|
|
|
const Container* container = item->getContainer();
|
|
if (container && container->getDepotLocker()) {
|
|
resetFlag(TILESTATE_DEPOT);
|
|
}
|
|
|
|
if (item->hasProperty(CONST_PROP_SUPPORTHANGABLE)) {
|
|
resetFlag(TILESTATE_SUPPORTS_HANGABLE);
|
|
}
|
|
}
|
|
|
|
bool Tile::isMoveableBlocking() const
|
|
{
|
|
return !ground || hasFlag(TILESTATE_BLOCKSOLID);
|
|
}
|
|
|
|
Item* Tile::getUseItem(int32_t index) const
|
|
{
|
|
const TileItemVector* items = getItemList();
|
|
if (!items || items->size() == 0) {
|
|
return ground;
|
|
}
|
|
|
|
if (Thing* thing = getThing(index)) {
|
|
return thing->getItem();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|