/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include #include "tile.h" #include "creature.h" #include "combat.h" #include "game.h" #include "mailbox.h" #include "monster.h" #include "movement.h" #include "teleport.h" extern Game g_game; extern MoveEvents* g_moveEvents; StaticTile real_nullptr_tile(0xFFFF, 0xFFFF, 0xFF); Tile& Tile::nullptr_tile = real_nullptr_tile; bool Tile::hasProperty(ITEMPROPERTY prop) const { if (ground && ground->hasProperty(prop)) { return true; } if (const TileItemVector* items = getItemList()) { for (const Item* item : *items) { if (item->hasProperty(prop)) { return true; } } } return false; } bool Tile::hasProperty(const Item* exclude, ITEMPROPERTY prop) const { assert(exclude); if (ground && exclude != ground && ground->hasProperty(prop)) { return true; } if (const TileItemVector* items = getItemList()) { for (const Item* item : *items) { if (item != exclude && item->hasProperty(prop)) { return true; } } } return false; } bool Tile::hasHeight(uint32_t n) const { uint32_t height = 0; if (ground) { if (ground->hasProperty(CONST_PROP_HASHEIGHT)) { ++height; } if (n == height) { return true; } } if (const TileItemVector* items = getItemList()) { for (const Item* item : *items) { if (item->hasProperty(CONST_PROP_HASHEIGHT)) { ++height; } if (n == height) { return true; } } } return false; } int32_t Tile::getHeight() { int32_t height = 0; if (ground) { if (ground->hasProperty(CONST_PROP_HASHEIGHT)) { ++height; } } if (const TileItemVector* items = getItemList()) { for (ItemVector::const_iterator it = items->begin(); it != items->end(); ++it) { if ((*it)->hasProperty(CONST_PROP_HASHEIGHT)) { ++height; } } } return std::min(height, 4); } size_t Tile::getCreatureCount() const { if (const CreatureVector* creatures = getCreatures()) { return creatures->size(); } return 0; } size_t Tile::getItemCount() const { if (const TileItemVector* items = getItemList()) { return items->size(); } return 0; } uint32_t Tile::getTopItemCount() const { if (const TileItemVector* items = getItemList()) { return items->getTopItemCount(); } return 0; } uint32_t Tile::getDownItemCount() const { if (const TileItemVector* items = getItemList()) { return items->getDownItemCount(); } return 0; } std::string Tile::getDescription(int32_t) const { return "You dont know why, but you cant see anything!"; } Teleport* Tile::getTeleportItem() const { if (!hasFlag(TILESTATE_TELEPORT)) { return nullptr; } if (const TileItemVector* items = getItemList()) { for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) { if ((*it)->getTeleport()) { return (*it)->getTeleport(); } } } return nullptr; } MagicField* Tile::getFieldItem() const { if (!hasFlag(TILESTATE_MAGICFIELD)) { return nullptr; } if (ground && ground->getMagicField()) { return ground->getMagicField(); } if (const TileItemVector* items = getItemList()) { for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) { if ((*it)->getMagicField()) { return (*it)->getMagicField(); } } } return nullptr; } Mailbox* Tile::getMailbox() const { if (!hasFlag(TILESTATE_MAILBOX)) { return nullptr; } if (ground && ground->getMailbox()) { return ground->getMailbox(); } if (const TileItemVector* items = getItemList()) { for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) { if ((*it)->getMailbox()) { return (*it)->getMailbox(); } } } return nullptr; } DepotLocker* Tile::getDepotLocker() const { if (!hasFlag(TILESTATE_DEPOT)) { return nullptr; } if (ground && ground->getDepotLocker()) { return ground->getDepotLocker(); } if (const TileItemVector* items = getItemList()) { for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) { if ((*it)->getDepotLocker()) { return (*it)->getDepotLocker(); } } } return nullptr; } BedItem* Tile::getBedItem() const { if (!hasFlag(TILESTATE_BED)) { return nullptr; } if (ground && ground->getBed()) { return ground->getBed(); } if (const TileItemVector* items = getItemList()) { for (auto it = items->rbegin(), end = items->rend(); it != end; ++it) { if ((*it)->getBed()) { return (*it)->getBed(); } } } return nullptr; } Creature* Tile::getTopCreature() const { if (const CreatureVector* creatures = getCreatures()) { if (!creatures->empty()) { return *creatures->begin(); } } return nullptr; } const Creature* Tile::getBottomCreature() const { if (const CreatureVector* creatures = getCreatures()) { if (!creatures->empty()) { return *creatures->rbegin(); } } return nullptr; } Creature* Tile::getTopVisibleCreature(const Creature* creature) const { if (const CreatureVector* creatures = getCreatures()) { if (creature) { const Player* player = creature->getPlayer(); if (player && player->isAccessPlayer()) { return getTopCreature(); } for (Creature* tileCreature : *creatures) { if (creature->canSeeCreature(tileCreature)) { return tileCreature; } } } else { for (Creature* tileCreature : *creatures) { if (!tileCreature->isInvisible()) { const Player* player = tileCreature->getPlayer(); if (!player || !player->isInGhostMode()) { return tileCreature; } } } } } return nullptr; } const Creature* Tile::getBottomVisibleCreature(const Creature* creature) const { if (const CreatureVector* creatures = getCreatures()) { if (creature) { const Player* player = creature->getPlayer(); if (player && player->isAccessPlayer()) { return getBottomCreature(); } for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) { if (creature->canSeeCreature(*it)) { return *it; } } } else { for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) { if (!(*it)->isInvisible()) { const Player* player = (*it)->getPlayer(); if (!player || !player->isInGhostMode()) { return *it; } } } } } return nullptr; } Item* Tile::getTopDownItem() const { if (const TileItemVector* items = getItemList()) { return items->getTopDownItem(); } return nullptr; } Item* Tile::getTopTopItem() const { if (const TileItemVector* items = getItemList()) { return items->getTopTopItem(); } return nullptr; } Item* Tile::getItemByTopOrder(int32_t topOrder) { //topOrder: //1: borders //2: ladders, signs, splashes //3: doors etc //4: creatures if (TileItemVector* items = getItemList()) { for (auto it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) { if (Item::items[(*it)->getID()].alwaysOnTopOrder == topOrder) { return (*it); } } } return nullptr; } Thing* Tile::getTopVisibleThing(const Creature* creature) { Thing* thing = getTopVisibleCreature(creature); if (thing) { return thing; } TileItemVector* items = getItemList(); if (items) { for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { return (*it); } for (auto it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) { return (*it); } } return ground; } void Tile::onAddTileItem(Item* item) { setTileFlags(item); const Position& cylinderMapPos = getPosition(); SpectatorVec list; g_game.map.getSpectators(list, cylinderMapPos, true); //send to client for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { tmpPlayer->sendAddTileItem(this, cylinderMapPos, item); } } //event methods for (Creature* spectator : list) { spectator->onAddTileItem(this, cylinderMapPos); } } void Tile::onUpdateTileItem(Item* oldItem, const ItemType& oldType, Item* newItem, const ItemType& newType) { const Position& cylinderMapPos = getPosition(); SpectatorVec list; g_game.map.getSpectators(list, cylinderMapPos, true); //send to client for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { tmpPlayer->sendUpdateTileItem(this, cylinderMapPos, newItem); } } //event methods for (Creature* spectator : list) { spectator->onUpdateTileItem(this, cylinderMapPos, oldItem, oldType, newItem, newType); } } void Tile::onRemoveTileItem(const SpectatorVec& list, const std::vector& oldStackPosVector, Item* item) { resetTileFlags(item); const Position& cylinderMapPos = getPosition(); const ItemType& iType = Item::items[item->getID()]; //send to client size_t i = 0; for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { tmpPlayer->sendRemoveTileThing(cylinderMapPos, oldStackPosVector[i++]); } } //event methods for (Creature* spectator : list) { spectator->onRemoveTileItem(this, cylinderMapPos, iType, item); } } void Tile::onUpdateTile(const SpectatorVec& list) { const Position& cylinderMapPos = getPosition(); //send to clients for (Creature* spectator : list) { spectator->getPlayer()->sendUpdateTile(this, cylinderMapPos); } } ReturnValue Tile::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t flags, Creature*) const { if (const Creature* creature = thing.getCreature()) { if (hasBitSet(FLAG_NOLIMIT, flags)) { return RETURNVALUE_NOERROR; } if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) { return RETURNVALUE_NOTPOSSIBLE; } if (ground == nullptr) { return RETURNVALUE_NOTPOSSIBLE; } if (const Monster* monster = creature->getMonster()) { if (hasFlag(TILESTATE_PROTECTIONZONE | TILESTATE_TELEPORT)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasFlag(TILESTATE_IMMOVABLEBLOCKPATH | TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasBitSet(FLAG_PLACECHECK, flags) && hasFlag(TILESTATE_BLOCKSOLID)) { return RETURNVALUE_NOTPOSSIBLE; } const CreatureVector* creatures = getCreatures(); if (monster->canPushCreatures() && !monster->isSummon()) { if (creatures) { for (Creature* tileCreature : *creatures) { if (tileCreature->getPlayer() && tileCreature->getPlayer()->isInGhostMode()) { continue; } const Monster* creatureMonster = tileCreature->getMonster(); if (!creatureMonster || !tileCreature->isPushable() || (creatureMonster->isSummon() && creatureMonster->getMaster()->getPlayer())) { return RETURNVALUE_NOTPOSSIBLE; } } } } else if (creatures && !creatures->empty()) { for (const Creature* tileCreature : *creatures) { if (!tileCreature->isInGhostMode()) { return RETURNVALUE_NOTENOUGHROOM; } } } if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH))) { if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))) { return RETURNVALUE_NOTPOSSIBLE; } } if (monster->hasCondition(CONDITION_AGGRESSIVE) && !monster->canPushItems()) { if (hasFlag(TILESTATE_FIREDAMAGE) && !monster->isImmune(COMBAT_FIREDAMAGE)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasFlag(TILESTATE_POISONDAMAGE) && !monster->isImmune(COMBAT_EARTHDAMAGE)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasFlag(TILESTATE_ENERGYDAMAGE) && !monster->isImmune(COMBAT_ENERGYDAMAGE)) { return RETURNVALUE_NOTPOSSIBLE; } } if (!monster->hasCondition(CONDITION_AGGRESSIVE) && !hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags)) { if (hasFlag(TILESTATE_FIREDAMAGE) && !monster->isImmune(COMBAT_FIREDAMAGE)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasFlag(TILESTATE_POISONDAMAGE) && !monster->isImmune(COMBAT_EARTHDAMAGE)) { return RETURNVALUE_NOTPOSSIBLE; } if (hasFlag(TILESTATE_ENERGYDAMAGE) && !monster->isImmune(COMBAT_ENERGYDAMAGE)) { return RETURNVALUE_NOTPOSSIBLE; } } return RETURNVALUE_NOERROR; } const CreatureVector* creatures = getCreatures(); if (const Player* player = creature->getPlayer()) { if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags) && !player->isAccessPlayer()) { return RETURNVALUE_NOTPOSSIBLE; } if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_BLOCKPATH)) { return RETURNVALUE_NOTPOSSIBLE; } if (player->getParent() == nullptr && hasFlag(TILESTATE_NOLOGOUT)) { //player is trying to login to a "no logout" tile return RETURNVALUE_NOTPOSSIBLE; } const Tile* playerTile = player->getTile(); if (playerTile && player->isPzLocked()) { if (!playerTile->hasFlag(TILESTATE_PVPZONE)) { //player is trying to enter a pvp zone while being pz-locked if (hasFlag(TILESTATE_PVPZONE)) { return RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE; } } else if (!hasFlag(TILESTATE_PVPZONE)) { // player is trying to leave a pvp zone while being pz-locked return RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE; } if ((!playerTile->hasFlag(TILESTATE_NOPVPZONE) && hasFlag(TILESTATE_NOPVPZONE)) || (!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && hasFlag(TILESTATE_PROTECTIONZONE))) { // player is trying to enter a non-pvp/protection zone while being pz-locked return RETURNVALUE_PLAYERISPZLOCKED; } } } else if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) { for (const Creature* tileCreature : *creatures) { if (!tileCreature->isInGhostMode()) { return RETURNVALUE_NOTENOUGHROOM; } } } if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags)) { //If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item if (hasFlag(TILESTATE_BLOCKSOLID)) { return RETURNVALUE_NOTENOUGHROOM; } } else { //FLAG_IGNOREBLOCKITEM is set if (ground) { const ItemType& iiType = Item::items[ground->getID()]; if (iiType.blockSolid) { return RETURNVALUE_NOTPOSSIBLE; } } if (const auto items = getItemList()) { for (const Item* item : *items) { const ItemType& iiType = Item::items[item->getID()]; if (iiType.blockSolid && !iiType.moveable) { return RETURNVALUE_NOTPOSSIBLE; } } } } } else if (const Item* item = thing.getItem()) { const TileItemVector* items = getItemList(); if (items && items->size() >= 0xFFFF) { return RETURNVALUE_NOTPOSSIBLE; } if (hasBitSet(FLAG_NOLIMIT, flags)) { return RETURNVALUE_NOERROR; } bool itemIsHangable = item->isHangable(); if (ground == nullptr && !itemIsHangable) { return RETURNVALUE_NOTPOSSIBLE; } const CreatureVector* creatures = getCreatures(); if (creatures && !creatures->empty() && item->isBlocking() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) { for (const Creature* tileCreature : *creatures) { if (!tileCreature->isInGhostMode()) { return RETURNVALUE_NOTENOUGHROOM; } } } if (item->isMagicField() && hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) { return RETURNVALUE_NOTENOUGHROOM; } if (itemIsHangable && hasFlag(TILESTATE_SUPPORTS_HANGABLE)) { if (items) { for (const Item* tileItem : *items) { if (tileItem->isHangable()) { return RETURNVALUE_NEEDEXCHANGE; } } } } else { if (ground) { const ItemType& iiType = Item::items[ground->getID()]; if (iiType.blockSolid) { if (!iiType.allowPickupable || item->isMagicField() || item->isBlocking()) { if (!item->isPickupable()) { return RETURNVALUE_NOTENOUGHROOM; } if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) { return RETURNVALUE_NOTENOUGHROOM; } } } } if (items) { for (const Item* tileItem : *items) { const ItemType& iiType = Item::items[tileItem->getID()]; if (!iiType.blockSolid) { continue; } if (iiType.allowPickupable && !item->isMagicField() && !item->isBlocking()) { continue; } if (!item->isPickupable()) { return RETURNVALUE_NOTENOUGHROOM; } if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) { return RETURNVALUE_NOTENOUGHROOM; } } } } } return RETURNVALUE_NOERROR; } ReturnValue Tile::queryMaxCount(int32_t, const Thing&, uint32_t count, uint32_t& maxQueryCount, uint32_t) const { maxQueryCount = std::max(1, count); return RETURNVALUE_NOERROR; } ReturnValue Tile::queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const { int32_t index = getThingIndex(&thing); if (index == -1) { return RETURNVALUE_NOTPOSSIBLE; } const Item* item = thing.getItem(); if (item == nullptr) { return RETURNVALUE_NOTPOSSIBLE; } if (count == 0 || (item->isStackable() && count > item->getItemCount())) { return RETURNVALUE_NOTPOSSIBLE; } if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) { return RETURNVALUE_NOTMOVEABLE; } return RETURNVALUE_NOERROR; } Tile* Tile::queryDestination(int32_t&, const Thing&, Item** destItem, uint32_t&) { Thing* destThing = getTopDownItem(); if (destThing) { *destItem = destThing->getItem(); } return this; } void Tile::addThing(Thing* thing) { addThing(0, thing); } void Tile::addThing(int32_t, Thing* thing) { Creature* creature = thing->getCreature(); if (creature) { g_game.map.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->end(), creature); } else { Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if (items && items->size() >= 0xFFFF) { return /*RETURNVALUE_NOTPOSSIBLE*/; } item->setParent(this); const ItemType& itemType = Item::items[item->getID()]; if (itemType.isGroundTile()) { if (ground == nullptr) { ground = item; onAddTileItem(item); } else { const ItemType& oldType = Item::items[ground->getID()]; Item* oldGround = ground; ground->setParent(nullptr); g_game.ReleaseItem(ground); ground = item; resetTileFlags(oldGround); setTileFlags(item); onUpdateTileItem(oldGround, oldType, item, itemType); postRemoveNotification(oldGround, nullptr, 0); } } else if (itemType.alwaysOnTop) { if (itemType.isSplash() && items) { //remove old splash if exists for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { Item* oldSplash = *it; if (!Item::items[oldSplash->getID()].isSplash()) { continue; } removeThing(oldSplash, 1); oldSplash->setParent(nullptr); g_game.ReleaseItem(oldSplash); postRemoveNotification(oldSplash, nullptr, 0); break; } } bool isInserted = false; if (items) { for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { //Note: this is different from internalAddThing if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) { items->insert(it, item); isInserted = true; break; } } } else { items = makeItemList(); } if (!isInserted) { items->push_back(item); } onAddTileItem(item); } else { if (itemType.isMagicField()) { //remove old field item if exists if (items) { for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { MagicField* oldField = (*it)->getMagicField(); if (oldField) { if (oldField->isReplaceable()) { removeThing(oldField, 1); oldField->setParent(nullptr); g_game.ReleaseItem(oldField); postRemoveNotification(oldField, nullptr, 0); break; } else { //This magic field cannot be replaced. item->setParent(nullptr); g_game.ReleaseItem(item); return; } } } } } items = makeItemList(); items->insert(items->getBeginDownItem(), item); items->addDownItemCount(1); onAddTileItem(item); } } } void Tile::updateThing(Thing* thing, uint16_t itemId, uint32_t count) { int32_t index = getThingIndex(thing); if (index == -1) { return /*RETURNVALUE_NOTPOSSIBLE*/; } Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } const ItemType& oldType = Item::items[item->getID()]; const ItemType& newType = Item::items[itemId]; resetTileFlags(item); item->setID(itemId); item->setSubType(count); setTileFlags(item); onUpdateTileItem(item, oldType, item, newType); } void Tile::replaceThing(uint32_t index, Thing* thing) { int32_t pos = index; Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } Item* oldItem = nullptr; bool isInserted = false; if (ground) { if (pos == 0) { oldItem = ground; ground = item; isInserted = true; } --pos; } TileItemVector* items = getItemList(); if (items && !isInserted) { int32_t topItemSize = getTopItemCount(); if (pos < topItemSize) { auto it = items->getBeginTopItem(); it += pos; oldItem = (*it); it = items->erase(it); items->insert(it, item); isInserted = true; } pos -= topItemSize; } CreatureVector* creatures = getCreatures(); if (creatures) { if (!isInserted && pos < static_cast(creatures->size())) { return /*RETURNVALUE_NOTPOSSIBLE*/; } pos -= static_cast(creatures->size()); } if (items && !isInserted) { int32_t downItemSize = getDownItemCount(); if (pos < downItemSize) { auto it = items->getBeginDownItem() + pos; oldItem = *it; it = items->erase(it); items->insert(it, item); isInserted = true; } } if (isInserted) { item->setParent(this); resetTileFlags(oldItem); setTileFlags(item); const ItemType& oldType = Item::items[oldItem->getID()]; const ItemType& newType = Item::items[item->getID()]; onUpdateTileItem(oldItem, oldType, item, newType); oldItem->setParent(nullptr); return /*RETURNVALUE_NOERROR*/; } } void Tile::removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if (creature) { CreatureVector* creatures = getCreatures(); if (creatures) { auto it = std::find(creatures->begin(), creatures->end(), thing); if (it != creatures->end()) { g_game.map.clearSpectatorCache(); creatures->erase(it); } } return; } Item* item = thing->getItem(); if (!item) { return; } int32_t index = getThingIndex(item); if (index == -1) { return; } if (item == ground) { ground->setParent(nullptr); ground = nullptr; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); onRemoveTileItem(list, std::vector(list.size(), 0), item); return; } TileItemVector* items = getItemList(); if (!items) { return; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.alwaysOnTop) { auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if (it == items->getEndTopItem()) { return; } std::vector oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); onRemoveTileItem(list, oldStackPosVector, item); } else { auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if (it == items->getEndDownItem()) { return; } if (itemType.stackable && count != item->getItemCount()) { uint8_t newCount = static_cast(std::max(0, static_cast(item->getItemCount() - count))); item->setItemCount(newCount); onUpdateTileItem(item, itemType, item, itemType); } else { std::vector oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); items->addDownItemCount(-1); onRemoveTileItem(list, oldStackPosVector, item); } } } void Tile::removeCreature(Creature* creature) { g_game.map.getQTNode(tilePos.x, tilePos.y)->removeCreature(creature); removeThing(creature, 0); } int32_t Tile::getThingIndex(const Thing* thing) const { int32_t n = -1; if (ground) { if (ground == thing) { return 0; } ++n; } const TileItemVector* items = getItemList(); if (items) { const Item* item = thing->getItem(); if (item && item->isAlwaysOnTop()) { for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { ++n; if (*it == item) { return n; } } } else { n += items->getTopItemCount(); } } if (const CreatureVector* creatures = getCreatures()) { if (thing->getCreature()) { for (Creature* creature : *creatures) { ++n; if (creature == thing) { return n; } } } else { n += creatures->size(); } } if (items) { const Item* item = thing->getItem(); if (item && !item->isAlwaysOnTop()) { for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { ++n; if (*it == item) { return n; } } } } return -1; } int32_t Tile::getClientIndexOfCreature(const Player* player, const Creature* creature) const { int32_t n; if (ground) { n = 1; } else { n = 0; } const TileItemVector* items = getItemList(); if (items) { n += items->getTopItemCount(); } if (const CreatureVector* creatures = getCreatures()) { for (const Creature* c : boost::adaptors::reverse(*creatures)) { if (c == creature) { return n; } else if (player->canSeeCreature(c)) { ++n; } } } return -1; } int32_t Tile::getStackposOfCreature(const Player* player, const Creature* creature) const { int32_t n; if (ground) { n = 1; } else { n = 0; } const TileItemVector* items = getItemList(); if (items) { n += items->getTopItemCount(); if (n >= 10) { return -1; } } if (const CreatureVector* creatures = getCreatures()) { for (const Creature* c : boost::adaptors::reverse(*creatures)) { if (c == creature) { return n; } else if (player->canSeeCreature(c)) { if (++n >= 10) { return -1; } } } } return -1; } int32_t Tile::getStackposOfItem(const Player* player, const Item* item) const { int32_t n = 0; if (ground) { if (ground == item) { return n; } ++n; } const TileItemVector* items = getItemList(); if (items) { if (item->isAlwaysOnTop()) { for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { if (*it == item) { return n; } else if (++n == 10) { return -1; } } } else { n += items->getTopItemCount(); if (n >= 10) { return -1; } } } if (const CreatureVector* creatures = getCreatures()) { for (const Creature* creature : *creatures) { if (player->canSeeCreature(creature)) { if (++n >= 10) { return -1; } } } } if (items && !item->isAlwaysOnTop()) { for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { if (*it == item) { return n; } else if (++n >= 10) { return -1; } } } return -1; } size_t Tile::getFirstIndex() const { return 0; } size_t Tile::getLastIndex() const { return getThingCount(); } uint32_t Tile::getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const { uint32_t count = 0; if (ground && ground->getID() == itemId) { count += Item::countByType(ground, subType); } const TileItemVector* items = getItemList(); if (items) { for (const Item* item : *items) { if (item->getID() == itemId) { count += Item::countByType(item, subType); } } } return count; } Thing* Tile::getThing(size_t index) const { if (ground) { if (index == 0) { return ground; } --index; } const TileItemVector* items = getItemList(); if (items) { uint32_t topItemSize = items->getTopItemCount(); if (index < topItemSize) { return items->at(items->getDownItemCount() + index); } index -= topItemSize; } if (const CreatureVector* creatures = getCreatures()) { if (index < creatures->size()) { return (*creatures)[index]; } index -= creatures->size(); } if (items && index < items->getDownItemCount()) { return items->at(index); } return nullptr; } void Tile::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/) { SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true, true); for (Creature* spectator : list) { spectator->getPlayer()->postAddNotification(thing, oldParent, index, LINK_NEAR); } //add a reference to this item, it may be deleted after being added (mailbox for example) Creature* creature = thing->getCreature(); Item* item; if (creature) { creature->incrementReferenceCounter(); item = nullptr; } else { item = thing->getItem(); if (item) { item->incrementReferenceCounter(); } } if (link == LINK_OWNER) { if (hasFlag(TILESTATE_TELEPORT)) { Teleport* teleport = getTeleportItem(); if (teleport) { teleport->addThing(thing); } } else if (hasFlag(TILESTATE_MAILBOX)) { Mailbox* mailbox = getMailbox(); if (mailbox) { mailbox->addThing(thing); } } //calling movement scripts if (creature) { g_moveEvents->onCreatureMove(creature, this, MOVE_EVENT_STEP_IN); } else if (item) { g_moveEvents->onItemMove(item, this, true); } } //release the reference to this item onces we are finished if (creature) { g_game.ReleaseCreature(creature); } else if (item) { g_game.ReleaseItem(item); } } void Tile::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t) { SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true, true); if (getThingCount() > 8) { onUpdateTile(list); } for (Creature* spectator : list) { spectator->getPlayer()->postRemoveNotification(thing, newParent, index, LINK_NEAR); } //calling movement scripts Creature* creature = thing->getCreature(); if (creature) { g_moveEvents->onCreatureMove(creature, this, MOVE_EVENT_STEP_OUT); } else { Item* item = thing->getItem(); if (item) { g_moveEvents->onItemMove(item, this, false); } } } void Tile::internalAddThing(Thing* thing) { internalAddThing(0, thing); } void Tile::internalAddThing(uint32_t, Thing* thing) { thing->setParent(this); Creature* creature = thing->getCreature(); if (creature) { g_game.map.clearSpectatorCache(); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->end(), creature); } else { Item* item = thing->getItem(); if (item == nullptr) { return; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.isGroundTile()) { if (ground == nullptr) { ground = item; setTileFlags(item); } return; } TileItemVector* items = makeItemList(); if (items->size() >= 0xFFFF) { return /*RETURNVALUE_NOTPOSSIBLE*/; } if (itemType.alwaysOnTop) { bool isInserted = false; for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { if (Item::items[(*it)->getID()].alwaysOnTopOrder > itemType.alwaysOnTopOrder) { items->insert(it, item); isInserted = true; break; } } if (!isInserted) { items->push_back(item); } } else { items->insert(items->getBeginDownItem(), item); items->addDownItemCount(1); } setTileFlags(item); } } void Tile::setTileFlags(const Item* item) { if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKSOLID)) { setFlag(TILESTATE_IMMOVABLEBLOCKSOLID); } if (item->hasProperty(CONST_PROP_BLOCKPATH)) { setFlag(TILESTATE_BLOCKPATH); } if (item->hasProperty(CONST_PROP_NOFIELDBLOCKPATH)) { setFlag(TILESTATE_NOFIELDBLOCKPATH); } if (item->hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) { setFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH); } if (item->getTeleport()) { setFlag(TILESTATE_TELEPORT); } if (item->getMagicField()) { setFlag(TILESTATE_MAGICFIELD); } if (item->getMailbox()) { setFlag(TILESTATE_MAILBOX); } if (item->hasProperty(CONST_PROP_BLOCKSOLID)) { setFlag(TILESTATE_BLOCKSOLID); } if (item->getBed()) { setFlag(TILESTATE_BED); } if (item->getCombatType() == COMBAT_FIREDAMAGE) { setFlag(TILESTATE_FIREDAMAGE); } if (item->getCombatType() == COMBAT_ENERGYDAMAGE) { setFlag(TILESTATE_ENERGYDAMAGE); } if (item->getCombatType() == COMBAT_EARTHDAMAGE) { setFlag(TILESTATE_POISONDAMAGE); } const Container* container = item->getContainer(); if (container && container->getDepotLocker()) { setFlag(TILESTATE_DEPOT); } if (item->hasProperty(CONST_PROP_SUPPORTHANGABLE)) { setFlag(TILESTATE_SUPPORTS_HANGABLE); } } void Tile::resetTileFlags(const Item* item) { if (item->hasProperty(CONST_PROP_BLOCKSOLID) && !hasProperty(item, CONST_PROP_BLOCKSOLID)) { resetFlag(TILESTATE_BLOCKSOLID); } if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKSOLID) && !hasProperty(item, CONST_PROP_IMMOVABLEBLOCKSOLID)) { resetFlag(TILESTATE_IMMOVABLEBLOCKSOLID); } if (item->hasProperty(CONST_PROP_BLOCKPATH) && !hasProperty(item, CONST_PROP_BLOCKPATH)) { resetFlag(TILESTATE_BLOCKPATH); } if (item->hasProperty(CONST_PROP_NOFIELDBLOCKPATH) && !hasProperty(item, CONST_PROP_NOFIELDBLOCKPATH)) { resetFlag(TILESTATE_NOFIELDBLOCKPATH); } if (item->hasProperty(CONST_PROP_IMMOVABLEBLOCKPATH) && !hasProperty(item, CONST_PROP_IMMOVABLEBLOCKPATH)) { resetFlag(TILESTATE_IMMOVABLEBLOCKPATH); } if (item->hasProperty(CONST_PROP_IMMOVABLENOFIELDBLOCKPATH) && !hasProperty(item, CONST_PROP_IMMOVABLENOFIELDBLOCKPATH)) { resetFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH); } if (item->getTeleport()) { resetFlag(TILESTATE_TELEPORT); } if (item->getMagicField()) { resetFlag(TILESTATE_MAGICFIELD); } if (item->getMailbox()) { resetFlag(TILESTATE_MAILBOX); } if (item->getBed()) { resetFlag(TILESTATE_BED); } if (item->getCombatType() == COMBAT_FIREDAMAGE) { resetFlag(TILESTATE_FIREDAMAGE); } if (item->getCombatType() == COMBAT_ENERGYDAMAGE) { resetFlag(TILESTATE_ENERGYDAMAGE); } if (item->getCombatType() == COMBAT_EARTHDAMAGE) { resetFlag(TILESTATE_POISONDAMAGE); } const Container* container = item->getContainer(); if (container && container->getDepotLocker()) { resetFlag(TILESTATE_DEPOT); } if (item->hasProperty(CONST_PROP_SUPPORTHANGABLE)) { resetFlag(TILESTATE_SUPPORTS_HANGABLE); } } bool Tile::isMoveableBlocking() const { return !ground || hasFlag(TILESTATE_BLOCKSOLID); } Item* Tile::getUseItem(int32_t index) const { const TileItemVector* items = getItemList(); if (!items || items->size() == 0) { return ground; } if (Thing* thing = getThing(index)) { return thing->getItem(); } return nullptr; }