2019-12-29 14:49:00 +02:00

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# GIMUD - Graphical Interface Multi User Dungeon
# quero.npc: Datenbank für den Barden Quero
Name = "Quero"
Outfit = (128,55-30-23-115-0)
Home = [32390,32220,7]
Radius = 1
Behaviour = {
ADDRESS,"hello$",! -> "Welcome %N! Can I help you?"
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Sorry, I am already talking to someone, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye."
"bye" -> "Good bye.", Idle
"farewell" -> *
"job" -> "I make instruments and sometimes I'm wandering through the lands of Tibia as a bard."
"name" -> "My name is Quero."
"time" -> "Sorry, I don't know what time it is."
"music" -> "I love the music of the elves."
"elf" -> "They live in the northeast of Tibia."
"elves" -> *
"bard" -> "Selling instruments isn't enough to live on and I love music. That's why I wander through the lands from time to time."
"benjamin" -> "He's nice."
"offer" -> "You can buy a lyre, lute, drum, and simple fanfare."
"goods" -> *
"do","you","sell" -> *
"do","you","have" -> *
"instrument" -> *
"lyre" -> Type=2949, Amount=1, Price=120, "Do you want to buy a lyre for %P gold?", Topic=1
"lute" -> Type=2950, Amount=1, Price=195, "Do you want to buy a lute for %P gold?", Topic=1
"drum" -> Type=2952, Amount=1, Price=140, "Do you want to buy a drum for %P gold?", Topic=1
"simple","fanfare" -> Type=2954, Amount=1, Price=150, "Do you want to buy a simple fanfare for %P gold?", Topic=1
%1,1<%1,"lyre" -> Type=2949, Amount=%1, Price=120*%1, "Do you want to buy %A lyres for %P gold?", Topic=1
%1,1<%1,"lute" -> Type=2950, Amount=%1, Price=195*%1, "Do you want to buy %A lutes for %P gold?", Topic=1
%1,1<%1,"drum" -> Type=2952, Amount=%1, Price=140*%1, "Do you want to buy %A drums for %P gold?", Topic=1
%1,1<%1,"simple","fanfare" -> Type=2954, Amount=%1, Price=150*%1, "Do you want to buy %A simple fanfares for %P gold?", Topic=1
Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
Topic=1,"yes" -> "Come back, when you have enough money."
Topic=1 -> "Hmm, but next time."
}