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https://github.com/ErikasKontenis/SabrehavenServer.git
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51 lines
2.2 KiB
Plaintext
51 lines
2.2 KiB
Plaintext
# GIMUD - Graphical Interface Multi User Dungeon
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# quero.npc: Datenbank für den Barden Quero
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Name = "Quero"
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Outfit = (128,55-30-23-115-0)
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Home = [32390,32220,7]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome %N! Can I help you?"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Sorry, I am already talking to someone, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"farewell" -> *
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"job" -> "I make instruments and sometimes I'm wandering through the lands of Tibia as a bard."
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"name" -> "My name is Quero."
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"time" -> "Sorry, I don't know what time it is."
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"music" -> "I love the music of the elves."
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"elf" -> "They live in the northeast of Tibia."
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"elves" -> *
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"bard" -> "Selling instruments isn't enough to live on and I love music. That's why I wander through the lands from time to time."
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"benjamin" -> "He's nice."
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"offer" -> "You can buy a lyre, lute, drum, and simple fanfare."
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"goods" -> *
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"do","you","sell" -> *
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"do","you","have" -> *
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"instrument" -> *
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"lyre" -> Type=2949, Amount=1, Price=120, "Do you want to buy a lyre for %P gold?", Topic=1
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"lute" -> Type=2950, Amount=1, Price=195, "Do you want to buy a lute for %P gold?", Topic=1
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"drum" -> Type=2952, Amount=1, Price=140, "Do you want to buy a drum for %P gold?", Topic=1
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"simple","fanfare" -> Type=2954, Amount=1, Price=150, "Do you want to buy a simple fanfare for %P gold?", Topic=1
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%1,1<%1,"lyre" -> Type=2949, Amount=%1, Price=120*%1, "Do you want to buy %A lyres for %P gold?", Topic=1
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%1,1<%1,"lute" -> Type=2950, Amount=%1, Price=195*%1, "Do you want to buy %A lutes for %P gold?", Topic=1
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%1,1<%1,"drum" -> Type=2952, Amount=%1, Price=140*%1, "Do you want to buy %A drums for %P gold?", Topic=1
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%1,1<%1,"simple","fanfare" -> Type=2954, Amount=%1, Price=150*%1, "Do you want to buy %A simple fanfares for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "Come back, when you have enough money."
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Topic=1 -> "Hmm, but next time."
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}
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