mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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78 lines
4.0 KiB
Plaintext
78 lines
4.0 KiB
Plaintext
# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Jack Fate"
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Outfit = (129,19-69-107-50-0)
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Home = [32161,32558,6]
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Radius = 5
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Behaviour = {
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ADDRESS,"hello$",male,! -> "Welcome on board, Sir %N."
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ADDRESS,"hi$",male,! -> *
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ADDRESS,"hello$",female,! -> "Welcome on board, Madam %N."
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ADDRESS,"hi$",female,! -> *
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ADDRESS,! -> Idle
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BUSY,"please","bring","me","to","liberty","bay",PZFree,Premium,QuestValue(17501)<2,! -> "One moment please %N. I want to warn you about this trip.", Queue
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BUSY,"please","bring","me","to","liberty","bay",PZFree,Premium,QuestValue(17501)=2,! -> "Set the sails %N!", Queue, EffectOpp(11), Teleport(32285,32892,6), EffectOpp(11)
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BUSY,"hello$",! -> "One moment please %N. You're next in line.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye. Recommend us, if you were satisfied with our service."
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"bye" -> "Good bye. Recommend us, if you were satisfied with our service.", Idle
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"farewell" -> *
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"name" -> "My name is Jack Fate from the Royal Tibia Line."
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"job" -> "I am the captain of this sailing-ship."
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"captain" -> *
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"ship" -> "The Royal Tibia Line connects all seaside towns of Tibia."
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"line" -> *
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"company" -> *
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"route" -> *
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"tibia" -> *
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"good" -> "We can transport everything you want."
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"passenger" -> "We would like to welcome you on board."
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"trip",QuestValue(17501)=0 -> "I'd love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?", Topic=1
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"passage",QuestValue(17501)=0 -> *
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"town",QuestValue(17501)=0 -> *
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"destination",QuestValue(17501)=0 -> *
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"sail",QuestValue(17501)=0 -> *
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"go",QuestValue(17501)=0 -> *
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"back",QuestValue(17501)=0 -> *
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"liberty","bay",QuestValue(17501)=0 -> *
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"trip",QuestValue(17501)=1 -> Type=5901, Amount=30, "Have you brought 30 pieces of wood so that I can repair the ship?", Topic=3
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"passage",QuestValue(17501)=1 -> *
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"town",QuestValue(17501)=1 -> *
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"destination",QuestValue(17501)=1 -> *
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"sail",QuestValue(17501)=1 -> *
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"go",QuestValue(17501)=1 -> *
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"back",QuestValue(17501)=1 -> *
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"liberty","bay",QuestValue(17501)=1 -> *
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"wood",QuestValue(17501)=1 -> *
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"trip",QuestValue(17501)>1 -> "Do you want to travel back to Liberty Bay?", Topic=4
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"passage",QuestValue(17501)>1 -> *
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"town",QuestValue(17501)>1 -> *
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"destination",QuestValue(17501)>1 -> *
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"sail",QuestValue(17501)>1 -> *
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"go",QuestValue(17501)>1 -> *
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"back",QuestValue(17501)>1 -> *
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"liberty","bay",QuestValue(17501)>1 -> *
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Topic>0,Topic<8,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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Topic=1,"yes" -> "Thank you. Luckily the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...",
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"I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...",
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"We will need 30 pieces of wood, no more, no less. Did you understand everything?", Topic=2
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Topic=1 -> "Oh, well."
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Topic=2,"yes" -> "Good! Please return once you have gathered 30 pieces of wood.", SetQuestValue(17501,1)
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Topic=2 -> "Oh, well."
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Topic=3,"yes",Count(Type)>=Amount -> "Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.", Delete(Type), SetQuestValue(17501,2), SetQuestValue(17593,2)
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Topic=3,"yes" -> "You don't have that many."
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Topic=3 -> "Oh, I'm still waiting then."
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Topic=4,"yes" -> "Set the sails!", Idle, EffectOpp(11), Teleport(32285,32892,6), EffectOpp(11)
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Topic=4 -> "We would like to serve you some time."
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}
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