SabrehavenServer/data/npc/jackfategoroma.npc
2020-02-23 19:27:20 +02:00

78 lines
4.0 KiB
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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Jack Fate"
Outfit = (129,19-69-107-50-0)
Home = [32161,32558,6]
Radius = 5
Behaviour = {
ADDRESS,"hello$",male,! -> "Welcome on board, Sir %N."
ADDRESS,"hi$",male,! -> *
ADDRESS,"hello$",female,! -> "Welcome on board, Madam %N."
ADDRESS,"hi$",female,! -> *
ADDRESS,! -> Idle
BUSY,"please","bring","me","to","liberty","bay",PZFree,Premium,QuestValue(17501)<2,! -> "One moment please %N. I want to warn you about this trip.", Queue
BUSY,"please","bring","me","to","liberty","bay",PZFree,Premium,QuestValue(17501)=2,! -> "Set the sails %N!", Queue, EffectOpp(11), Teleport(32285,32892,6), EffectOpp(11)
BUSY,"hello$",! -> "One moment please %N. You're next in line.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye. Recommend us, if you were satisfied with our service."
"bye" -> "Good bye. Recommend us, if you were satisfied with our service.", Idle
"farewell" -> *
"name" -> "My name is Jack Fate from the Royal Tibia Line."
"job" -> "I am the captain of this sailing-ship."
"captain" -> *
"ship" -> "The Royal Tibia Line connects all seaside towns of Tibia."
"line" -> *
"company" -> *
"route" -> *
"tibia" -> *
"good" -> "We can transport everything you want."
"passenger" -> "We would like to welcome you on board."
"trip",QuestValue(17501)=0 -> "I'd love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?", Topic=1
"passage",QuestValue(17501)=0 -> *
"town",QuestValue(17501)=0 -> *
"destination",QuestValue(17501)=0 -> *
"sail",QuestValue(17501)=0 -> *
"go",QuestValue(17501)=0 -> *
"back",QuestValue(17501)=0 -> *
"liberty","bay",QuestValue(17501)=0 -> *
"trip",QuestValue(17501)=1 -> Type=5901, Amount=30, "Have you brought 30 pieces of wood so that I can repair the ship?", Topic=3
"passage",QuestValue(17501)=1 -> *
"town",QuestValue(17501)=1 -> *
"destination",QuestValue(17501)=1 -> *
"sail",QuestValue(17501)=1 -> *
"go",QuestValue(17501)=1 -> *
"back",QuestValue(17501)=1 -> *
"liberty","bay",QuestValue(17501)=1 -> *
"wood",QuestValue(17501)=1 -> *
"trip",QuestValue(17501)>1 -> "Do you want to travel back to Liberty Bay?", Topic=4
"passage",QuestValue(17501)>1 -> *
"town",QuestValue(17501)>1 -> *
"destination",QuestValue(17501)>1 -> *
"sail",QuestValue(17501)>1 -> *
"go",QuestValue(17501)>1 -> *
"back",QuestValue(17501)>1 -> *
"liberty","bay",QuestValue(17501)>1 -> *
Topic>0,Topic<8,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
Topic=1,"yes" -> "Thank you. Luckily the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...",
"I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...",
"We will need 30 pieces of wood, no more, no less. Did you understand everything?", Topic=2
Topic=1 -> "Oh, well."
Topic=2,"yes" -> "Good! Please return once you have gathered 30 pieces of wood.", SetQuestValue(17501,1)
Topic=2 -> "Oh, well."
Topic=3,"yes",Count(Type)>=Amount -> "Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.", Delete(Type), SetQuestValue(17501,2), SetQuestValue(17593,2)
Topic=3,"yes" -> "You don't have that many."
Topic=3 -> "Oh, I'm still waiting then."
Topic=4,"yes" -> "Set the sails!", Idle, EffectOpp(11), Teleport(32285,32892,6), EffectOpp(11)
Topic=4 -> "We would like to serve you some time."
}