2019-12-29 14:49:00 +02:00

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4.3 KiB
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# GIMUD - Graphical Interface Multi User Dungeon
# baxter.npc: Datenbank für den Burgwächter Baxter
Name = "Baxter"
Outfit = (131,96-29-29-115-0)
Home = [32322,32188,7]
Radius = 3
Behaviour = {
ADDRESS,"hello$",! -> "LONG LIVE KING TIBIANUS!"
ADDRESS,"hi$",! -> "LONG LIVE KING TIBIANUS!"
ADDRESS,! -> Idle
BUSY,"hello$" -> "Cant you see I am busy, eh?!."
BUSY,"hi$" -> "Cant you see I am busy, eh?!."
BUSY,! -> NOP
VANISH,! -> "What a lack of manners!"
"bye" -> "LONG LIVE THE KING!", Idle
"farewell" -> *
"news" -> "It is rumoured that Ferumbras is planning a new attack on town."
"how","are","you"-> "I am healthy and vigilant."
"sell" -> "Visit Tibia's shopkeepers to buy their fine wares."
"king" -> "King Tibianus III is our wise and just leader!"
"leader" -> *
"job" -> "I am a proud member of the king's army. It is my duty to guard the castle."
"army" -> "Our brave army, which protects our city, consists of three battlegroups."
"guard" -> *
"battlegroup" -> "There are the dogs of war, the red guards, and the silver guards."
"castle" -> "His Royal Highness ordered the castle to be open for all his subjects."
"subject" -> "We all live under the benevolent guidance of our king."
"dogs","of","war"-> "They are our main army."
"red","guard" -> "They are our special forces. Some serve as cityguards, others as secret police."
"secret","police"-> "Ask a higher offical about that."
"silver","guard" -> "The best sorcerers, paladins, knights, or druids of our forces are choosen to serve as silver guards. They are the bodyguards of the king."
"city" -> "Now that the king returned, we will clean the city from all scum."
"scum" -> "To much scum roams our streets in our days, the red guards will take care of them."
"stutch" -> "He is soldier in the silver guard."
"harsky" -> "He is soldier in the silver guard."
"bozo" -> "The royal jester. I dont think he is funny."
"sam" -> "He is a fine blacksmith. Almost all our weapons are made by him."
"gorn" -> "An old friend of mine. He was once a great warrior and adventurer, now he is running a shop."
"benjamin" -> "He was one of the king's best generals, now he is a bit ...uhm... forgetful."
"excalibug" -> "Gorn and I searched for this weapon in the darkest corners of each dungeon, but found nothing."
"partos" -> "He was wanted for a long time and got caught stealing some time ago.", Topic=1
Topic=1,"fruit" -> "I understand he was stealing some fruit, he is obsessed with, and got incautious."
Topic=1 -> "What has this to do with this Partos guy?"
"chester" -> "This man is paranoid, but I guess that is useful in his job."
"tbi" -> "There is almost nothing known about that organization."
"work" -> "We have a rat problem in the sewers. In the name of our glorious king I am paying 1 blinking piece of gold for every freshly killed rat you bring to me."
"mission" -> *
"quest" -> *
"rat" -> Type=3994, Amount=1, Price=1, "Do you bring a freshly killed rat for a bounty of %P gold?", Topic=2
%1,1<%1,"rat" -> Type=3994, Amount=%1, Price=1*%1, "Do you want to deliver me %A rats for a bounty of %P gold?", Topic=2
Topic=2,"yes",Count(Type)>=Amount -> "Here is your reward. You will become a great warrior some day.", Delete(Type), CreateMoney
Topic=2,"yes" -> "Look like it wasn't as dead as you thought ... it's gone."
Topic=2 -> "Come on. Don't waste my time with your jests."
"fuck" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"idiot" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"asshole" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"ass$" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"fag$" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"stupid" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"tyrant" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"shit" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
"lunatic" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
}