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69 lines
4.3 KiB
Plaintext
69 lines
4.3 KiB
Plaintext
# GIMUD - Graphical Interface Multi User Dungeon
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# baxter.npc: Datenbank für den Burgwächter Baxter
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Name = "Baxter"
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Outfit = (131,96-29-29-115-0)
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Home = [32322,32188,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "LONG LIVE KING TIBIANUS!"
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ADDRESS,"hi$",! -> "LONG LIVE KING TIBIANUS!"
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ADDRESS,! -> Idle
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BUSY,"hello$" -> "Cant you see I am busy, eh?!."
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BUSY,"hi$" -> "Cant you see I am busy, eh?!."
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BUSY,! -> NOP
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VANISH,! -> "What a lack of manners!"
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"bye" -> "LONG LIVE THE KING!", Idle
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"farewell" -> *
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"news" -> "It is rumoured that Ferumbras is planning a new attack on town."
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"how","are","you"-> "I am healthy and vigilant."
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"sell" -> "Visit Tibia's shopkeepers to buy their fine wares."
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"king" -> "King Tibianus III is our wise and just leader!"
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"leader" -> *
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"job" -> "I am a proud member of the king's army. It is my duty to guard the castle."
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"army" -> "Our brave army, which protects our city, consists of three battlegroups."
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"guard" -> *
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"battlegroup" -> "There are the dogs of war, the red guards, and the silver guards."
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"castle" -> "His Royal Highness ordered the castle to be open for all his subjects."
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"subject" -> "We all live under the benevolent guidance of our king."
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"dogs","of","war"-> "They are our main army."
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"red","guard" -> "They are our special forces. Some serve as cityguards, others as secret police."
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"secret","police"-> "Ask a higher offical about that."
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"silver","guard" -> "The best sorcerers, paladins, knights, or druids of our forces are choosen to serve as silver guards. They are the bodyguards of the king."
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"city" -> "Now that the king returned, we will clean the city from all scum."
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"scum" -> "To much scum roams our streets in our days, the red guards will take care of them."
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"stutch" -> "He is soldier in the silver guard."
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"harsky" -> "He is soldier in the silver guard."
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"bozo" -> "The royal jester. I dont think he is funny."
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"sam" -> "He is a fine blacksmith. Almost all our weapons are made by him."
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"gorn" -> "An old friend of mine. He was once a great warrior and adventurer, now he is running a shop."
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"benjamin" -> "He was one of the king's best generals, now he is a bit ...uhm... forgetful."
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"excalibug" -> "Gorn and I searched for this weapon in the darkest corners of each dungeon, but found nothing."
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"partos" -> "He was wanted for a long time and got caught stealing some time ago.", Topic=1
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Topic=1,"fruit" -> "I understand he was stealing some fruit, he is obsessed with, and got incautious."
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Topic=1 -> "What has this to do with this Partos guy?"
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"chester" -> "This man is paranoid, but I guess that is useful in his job."
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"tbi" -> "There is almost nothing known about that organization."
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"work" -> "We have a rat problem in the sewers. In the name of our glorious king I am paying 1 blinking piece of gold for every freshly killed rat you bring to me."
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"mission" -> *
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"quest" -> *
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"rat" -> Type=3994, Amount=1, Price=1, "Do you bring a freshly killed rat for a bounty of %P gold?", Topic=2
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%1,1<%1,"rat" -> Type=3994, Amount=%1, Price=1*%1, "Do you want to deliver me %A rats for a bounty of %P gold?", Topic=2
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Topic=2,"yes",Count(Type)>=Amount -> "Here is your reward. You will become a great warrior some day.", Delete(Type), CreateMoney
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Topic=2,"yes" -> "Look like it wasn't as dead as you thought ... it's gone."
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Topic=2 -> "Come on. Don't waste my time with your jests."
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"fuck" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"idiot" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"asshole" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"ass$" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"fag$" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"stupid" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"tyrant" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"shit" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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"lunatic" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8)
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}
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