# GIMUD - Graphical Interface Multi User Dungeon # baxter.npc: Datenbank für den Burgwächter Baxter Name = "Baxter" Outfit = (131,96-29-29-115-0) Home = [32322,32188,7] Radius = 3 Behaviour = { ADDRESS,"hello$",! -> "LONG LIVE KING TIBIANUS!" ADDRESS,"hi$",! -> "LONG LIVE KING TIBIANUS!" ADDRESS,! -> Idle BUSY,"hello$" -> "Cant you see I am busy, eh?!." BUSY,"hi$" -> "Cant you see I am busy, eh?!." BUSY,! -> NOP VANISH,! -> "What a lack of manners!" "bye" -> "LONG LIVE THE KING!", Idle "farewell" -> * "news" -> "It is rumoured that Ferumbras is planning a new attack on town." "how","are","you"-> "I am healthy and vigilant." "sell" -> "Visit Tibia's shopkeepers to buy their fine wares." "king" -> "King Tibianus III is our wise and just leader!" "leader" -> * "job" -> "I am a proud member of the king's army. It is my duty to guard the castle." "army" -> "Our brave army, which protects our city, consists of three battlegroups." "guard" -> * "battlegroup" -> "There are the dogs of war, the red guards, and the silver guards." "castle" -> "His Royal Highness ordered the castle to be open for all his subjects." "subject" -> "We all live under the benevolent guidance of our king." "dogs","of","war"-> "They are our main army." "red","guard" -> "They are our special forces. Some serve as cityguards, others as secret police." "secret","police"-> "Ask a higher offical about that." "silver","guard" -> "The best sorcerers, paladins, knights, or druids of our forces are choosen to serve as silver guards. They are the bodyguards of the king." "city" -> "Now that the king returned, we will clean the city from all scum." "scum" -> "To much scum roams our streets in our days, the red guards will take care of them." "stutch" -> "He is soldier in the silver guard." "harsky" -> "He is soldier in the silver guard." "bozo" -> "The royal jester. I dont think he is funny." "sam" -> "He is a fine blacksmith. Almost all our weapons are made by him." "gorn" -> "An old friend of mine. He was once a great warrior and adventurer, now he is running a shop." "benjamin" -> "He was one of the king's best generals, now he is a bit ...uhm... forgetful." "excalibug" -> "Gorn and I searched for this weapon in the darkest corners of each dungeon, but found nothing." "partos" -> "He was wanted for a long time and got caught stealing some time ago.", Topic=1 Topic=1,"fruit" -> "I understand he was stealing some fruit, he is obsessed with, and got incautious." Topic=1 -> "What has this to do with this Partos guy?" "chester" -> "This man is paranoid, but I guess that is useful in his job." "tbi" -> "There is almost nothing known about that organization." "work" -> "We have a rat problem in the sewers. In the name of our glorious king I am paying 1 blinking piece of gold for every freshly killed rat you bring to me." "mission" -> * "quest" -> * "rat" -> Type=3994, Amount=1, Price=1, "Do you bring a freshly killed rat for a bounty of %P gold?", Topic=2 %1,1<%1,"rat" -> Type=3994, Amount=%1, Price=1*%1, "Do you want to deliver me %A rats for a bounty of %P gold?", Topic=2 Topic=2,"yes",Count(Type)>=Amount -> "Here is your reward. You will become a great warrior some day.", Delete(Type), CreateMoney Topic=2,"yes" -> "Look like it wasn't as dead as you thought ... it's gone." Topic=2 -> "Come on. Don't waste my time with your jests." "fuck" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "idiot" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "asshole" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "ass$" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "fag$" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "stupid" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "tyrant" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "shit" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) "lunatic" -> "Take this!", Burning(10,1), EffectOpp(5), EffectMe(8) }