2019-01-16 17:16:38 -05:00

29 lines
1.4 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 then
item:transform(2773, 1)
item:decay()
Game.transformItemOnMap({x = 32413, y = 32230, z = 10}, 2772, 2773)
doRelocate({x = 32411, y = 32231, z = 10},{x = 32412, y = 32231, z = 10})
doRelocate({x = 32410, y = 32231, z = 10},{x = 32412, y = 32231, z = 10})
doRelocate({x = 32411, y = 32232, z = 10},{x = 32412, y = 32232, z = 10})
doRelocate({x = 32410, y = 32232, z = 10},{x = 32412, y = 32232, z = 10})
Game.transformItemOnMap({x = 32410, y = 32231, z = 10}, 1771, 622)
Game.transformItemOnMap({x = 32411, y = 32231, z = 10}, 1771, 622)
Game.transformItemOnMap({x = 32411, y = 32232, z = 10}, 1771, 622)
Game.transformItemOnMap({x = 32410, y = 32232, z = 10}, 1771, 622)
Game.createItem(4788, 1, {x = 32410, y = 32231, z = 10})
Game.createItem(4788, 1, {x = 32410, y = 32232, z = 10})
elseif item:getId() == 2773 then
item:transform(2772, 1)
item:decay()
Game.transformItemOnMap({x = 32413, y = 32230, z = 10}, 2773, 2772)
Game.transformItemOnMap({x = 32411, y = 32231, z = 10}, 622, 1771)
Game.transformItemOnMap({x = 32411, y = 32232, z = 10}, 622, 1771)
Game.transformItemOnMap({x = 32410, y = 32231, z = 10}, 622, 1771)
Game.transformItemOnMap({x = 32410, y = 32232, z = 10}, 622, 1771)
Game.removeItemOnMap({x = 32410, y = 32231, z = 10}, 4788)
Game.removeItemOnMap({x = 32410, y = 32232, z = 10}, 4788)
end
return true
end