2019-01-16 17:16:38 -05:00

22 lines
1.0 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 then
item:transform(2773, 1)
item:decay()
Game.transformItemOnMap({x = 32098, y = 32204, z = 08}, 2772, 2773)
Game.transformItemOnMap({x = 32100, y = 32205, z = 08}, 622, 1771)
Game.transformItemOnMap({x = 32101, y = 32205, z = 08}, 622, 1771)
Game.removeItemOnMap({x = 32100, y = 32205, z = 08}, 4788)
Game.removeItemOnMap({x = 32101, y = 32205, z = 08}, 4786)
elseif item:getId() == 2773 then
item:transform(2772, 1)
item:decay()
Game.transformItemOnMap({x = 32098, y = 32204, z = 08}, 2773, 2772)
doRelocate({x = 32100, y = 32205, z = 08},{x = 32102, y = 32205, z = 08})
doRelocate({x = 32101, y = 32205, z = 08},{x = 32102, y = 32205, z = 08})
Game.transformItemOnMap({x = 32100, y = 32205, z = 08}, 1771, 622)
Game.transformItemOnMap({x = 32101, y = 32205, z = 08}, 1771, 622)
Game.createItem(4788, 1, {x = 32100, y = 32205, z = 08})
Game.createItem(4786, 1, {x = 32101, y = 32205, z = 08})
end
return true
end